Quote Originally Posted by Akiudo View Post
you yourself have stated more than once that balance really only matters at the absolute top (for example as a reason for why its fine mch has a 500+ dps lead on the other physical ranged even at the 75+ percentile which only gets worse the lower you go even though its also the most consistent among the physical ranged), funny how this point of view flies right out of the window the moment it doesn't suit your preferences.
I'm still talking about the top. I just added the benefit of it for the not so top people too. A top tier BLM is still in 99% of the groups they play not going to be able to turret to maximize damage and as such, will lose potential, so they need to be tuned to reflect that and that concept applies to not the top end too.

Quote Originally Posted by Akiudo View Post
while certainly possible at this point this is pure conjecture, at the very least it seems completly acceptable to stay as is for the entirety of the current expansion which allready says a lot about squares handling of it. they could have easily taken it away from smn the last time they did any kind of smn nerf and explained this with "otherwise we would have needed to nerf its damage further, and we like rezz as a redmage only niche" or something along these lines. as thus far this hasn't happened saying "will probably get gutted or made a role action" is about as usefull as saying "well yea, but lets just pretend it didn't exist"
These are core changes to the role that are best saved for expansion patches. It's the next logical step, but it's not 100%, so it's a probably. What happened to tanks and healers is an indication of what needs to be done for a 4th caster, and so on.

Quote Originally Posted by Akiudo View Post
and with balanced smn doing as much as top melees not only would double caster remain viable, theres also still the aspect of "smn is better able to handle mechanics while minimizing losses compared to melee" which still has to be accounted for. you cant simply go "these ones (phyiscla ranged) are the easiest, so they can be punished to the ground, now these other classes (casters) ? yea, they still don't really need uptime strats, at least hardly compared to melees, also they can handle any kind of mechanic while melee only can conveniently do closed ranged mechanics but whatever, thats not really important because obviously no one would take them for that."
SMN still has to cast which is more than can be said for any of the ranged as is currently. I'd rank the current ranged role higher if they still had their 1.5 second cast bars. People undervalue movement, just because it's not required to succeed.

Quote Originally Posted by Akiudo View Post
thats not just deflecting, as my question was "why is it okay for casters to deal melee damage even though they offer advantages compared to melee" and not "why do you believe phys ranged should deal lower damage", its also completly missing the point. if classes are truly balanced than these balance has to happen on a "what do they offer to the group" basis. a class being easier to handle may in fact be something that they offer, that much is true. this however loses literally ANY value it could potentially offer if this "being easier to handle" does on no relevant level translate into actual gains for the group.
Because casters still have to cast and that's more than can be said by a long shot about any physical ranged DPS. The current curve naturally flows as melee >= caster > ranged. If ranged had some distance based "positionals" or other kind of mechanic to force them to use their mobility more, then we can bring that up to melee >= casters >= ranged. There still needs to be a pecking order, but you'd get your wish, IF ranged as a whole were more involved. So I say again, instead of telling SE to buff ranged, tell them to make it harder, the damage will then naturally come to it.