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  1. #14
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rai_Takara View Post
    It doesn't matter what the gap is, if you were forced to bring a range the gap could be 300% and it would still be fine, numbers are abitrary for the sake of balance. To be frank, it just sounds like some people want big numbers for the sake of it and just want to be "top dog" and don't really care for balance.

    Movement tax doesn't mean as much as it used to, but it is not dumb. BRD and MCH have free movement and don't care about which way mechanics are handled for 99% off the time. DNC has a bit more nuance with AoE Procs and dances but even then they also have En Avant to help.
    The gap matters, for many reasons.
    One most obvious is that there is 4 DPS spot. You bring 2 Casters or 2 Melee, but if you bring 2 Ranged you are punished with low damage despite the double range mobility bringing nothing to the table. Addle has more presence than Tactician&Co. In PartyFinder you can easily experience parties limited to a singled ranged, that's mainly why I learned Samurai. And it's not only based on my experience alone.

    You can't force the ranged role in parties either, that's a terrible and lazy idea. It's like being forced to bring your little brother or forcing someone to play the thief in cops&thief game. No one would want to be forced to play something especially if they damage would not matters.

    Movement tax why not. But makes it worth something.
    SMN is a monster right now, even post nerf. It has a valuable raise that brings a lot during progress, much more than mobility.
    Again, despite the mobility advantage, ranged were lower than any other DPS on the first weeks, exactly where mobility should have shine.
    And again, ranged don't have rDPS nor utility that would excuse such a gutting.

    The ranged role is not fine. It went from a valuable support that could make the difference with manasong and mitigation to just a DPS with one mitigation and some extra for some.
    The big support part was removed/gutted from rangeds and it wasn't replaced with anything.
    Ranged role needs a rework, you can't slap a silence on it and a 1% stats to everyone and call it a day.

    Casters have more support than ranged, they have a high mobility and remains top rDPS.
    There is no mechanics that requires you to run like a monkey everywhere and during big mechanics, especially in ultimate content, you can't even target the boss. The GCDs loss is not that important, the uptime lost to mechanics doesn't makes the difference unless you compare Casters and Melee.
    (3)
    Last edited by CKNovel; 10-22-2020 at 05:45 PM.