Quote Originally Posted by CKNovel View Post
One most obvious is that there is 4 DPS spot. You bring 2 Casters or 2 Melee, but if you bring 2 Ranged you are punished with low damage despite the double range mobility bringing nothing to the table.
Yes it matters, you now have two jobs that can be in lala land and do mechanics that are suboptimal with 100% uptime. For having an easier time, you do less damage. Simple as that. Double caster is an anomoly SE realizes and is trying to fix. The ideal comp is double melee for a balanced raid and that's what SE is trying to accomplish sans SMN being too strong.

Quote Originally Posted by CKNovel View Post
The ranged role is not fine. It went from a valuable support that could make the difference with manasong and mitigation to just a DPS with one mitigation and some extra for some.
The big support part was removed/gutted from rangeds and it wasn't replaced with anything.
Ranged role needs a rework, you can't slap a silence on it and a 1% stats to everyone and call it a day.
Don't conveniently forget that the only reason we brought ranged before was because of their TP/MP refreshes. Otherwise we'd be better off with another melee or caster. So in effect, we traded the refreshes for the 1% tax and nothing changed.

Quote Originally Posted by Akiudo View Post
sorry but why exactly does blm need to be top in your equation ?
Because BLM has many top end optimizations it needs to do to stay at the top and is the most dependent on the party to adjust to it. Otherwise a normal BLM will do less than a decent melee by virtue of having to move and adjust to the party.

Quote Originally Posted by Akiudo View Post
yes, this means that smn needs to deal at least some dps below blackmage, but add the fact it can rezz on top and one could again say they offer equal "value". if blm and smn were really balanced against each other by definition smn (and by extension redmage) needs to offer to the group something of a value at least close to equal to blm, i.e. close to being top dps.
Rez will probably get gutted from casters in 6.0 or added to BLM and any new casters as a role action. It's the one last thing non-homogenized that needs to because RDM is lackluster as a result of it.

Also a balanced SMN would be doing the same damage as top melees, not BLM. And even BLM won't be much higher than the melees. We're talking within crit variance here, which translates to pretty much irrelevant aside from the top speed runners.

If you want ranged to do more damage, make it a harder role. Currently it's the easiest role out of the DPS.