Results 1 to 10 of 223

Hybrid View

  1. #1
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Soul Eater can't even fully heal you from boss auto attack. Not to mention that it is the 3rd combo and it delayed further if you have other gcd attack that wasn't part of the combo.

    And what make you believe that the dev want to give DRK more barrier?

    because you want it? because you tried to convince them?

    If that is true then some of the 40+likes "DRK improvement suggestion" thread would have changed something right now. But as a matter of fact even in JP forum it didn't even receive attention from the dev no matter how many like it get and DRK in JP forum stop posting since like what... 3 months ago? meanwhile in eng forum you see how DRK gave up one after another no matter how much we show the proof of how horrible the design in this expansion is.

    "They need to do something, They have to do something"

    Been hearing these word since 5.0.

    Keep in mind that Yoshi's word have more weight than dev's decision. Especially now that he is held with such a high regard and has absolute control over XIV. WD will stay as it is as long as Yoshi feel like and no dev or player can do anything about it. The CEO's eyes is filled with greed after they saw how much money Shadowbringers bring them despite the horrible job design and the least fun savage tier so Yoshi is basically untouchable, not to mention that he still got an army of Tempered Fanboy/girl to defend whatever he do.


    What make you're so sure that after became full barrier knight and doing well no other tank can't take that away from you again?
    If they can slap you and get away with it once then they can slap you and get away again.


    *Oh yes let cut ourselves from the option to get more than 600 potency from 50 blood gauge every 120+144s. No body in the world care if DRK's dps could get lower anyway even someone who main DRK. Let forget the calculation and cry for the dream build we want from the dev, yay!*

    Not that I like it anyway but if it simply gone and nothing filled the void then we're just losing dps for nothing.

    Don't know how can I explain more about life drain but I guess some DRK might already addicted to the helplessness they feel whenever they do content that have no good healer or don't have anyone to heal them at all.

    "Well I was actually surprised DRK made it in 3.0 because i felt like 2.0 WAR was literally the closest they would come to a DRK and that idea was gone. You make a good point, guess they still are trying to make WAR the health steal tank, at least in pvp."

    PLD got both 100% hp drain from Holy Spirit and Holy Circle even before WAR did in pvp. GNB Also have 100% hp drain from burst strike and fated circle. DRK alone got forbid from having a Life Drain. Just want to point out what they decided to spend the time on while we believe they don't have enough time or manpower.
    (0)
    Last edited by cactuarzzzz; 10-23-2020 at 07:40 AM.

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I can't make someone change their way of thinking. But that's also not my job. I'm just here to offer an opinion.

    I think that the end goal should be to create distinct ways of performing core tank functions. Let's take mitigation as an example. How can you reduce the rate of incoming damage?

    1) % Damage Reduction
    2) Max HP buffs paired with self-healing
    3) Flat Damage Shields
    4) Stagger
    5) Rewind damage received over past X seconds
    6) Debuffs (Slow, STR/INT down)
    7) Directional Shields (i.e. Passage of Arms)

    What movement abilities can a tank have?
    1) Gap closer to target/ally
    2) Set up teleporter between two points on map
    3) Increase movement speed
    4) Gap close to a specific point
    5) Pull mobs to you

    The starting point is wrong. There's no point giving everyone % damage reduction abilities (i.e. Sheltron/Rampart/Sentinel/Hallowed) and then trying to balance them. That's a math question, and there is going to be a best option that people migrate to. You have to start with alternate approaches, and find a way to make them feel equivalent. Some people are going to want to buff their max HP, followed by a burst of lifesteal to survive a big hit. Others are going to like seeing incoming damage just get negated while they launch a series of counterattacks. Or what if, as the boss hit you, they just started doing progressively less damage? The goal should be to create unique experiences, and then find balance between them, despite there being no way to mathematically correlate those effects.

    I'll say this. The community response of "Where's my X ability" is the biggest culprit here. You never needed your copy of Reprisal. You didn't need your copy of Plunge. You don't need your carbon copy of TBN. You need to find your own way of achieving the same goals. And a dev team that only knows how to cater to these demands as a means of putting out fires just perpetuates the cycle.

    I think that's the one thing that Blizzard is pretty smart about. That and the fact that there's at least some level of interaction between the devs and the playerbase.
    (5)