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  1. #1
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    You complain about server tick nonsense?

    And not suggest reworking Blood Weapon to work like Bunshin where once activated your next 5 weaponskills/spells will generate resource???
    I do hope they find a way to make blood weapon useful without having to rely on activating it a millisecond before the gcd refresh. Bunshin might not be a bad way to go though, but if you're only guaranteed 5 hits, how much mana should be restored?

    I would hope that if they keep the same 600/per for 3000 total, we at least get BW every 45 seconds again.
    (1)

  2. #2
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    still waiting for that high ping friendly blood weapon SE
    (1)

  3. #3
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by bundythenoob View Post
    I do hope they find a way to make blood weapon useful without having to rely on activating it a millisecond before the gcd refresh. Bunshin might not be a bad way to go though, but if you're only guaranteed 5 hits, how much mana should be restored?

    I would hope that if they keep the same 600/per for 3000 total, we at least get BW every 45 seconds again.
    It should generate 50 blood and however much MP 5 GCD's under BW would net.
    That would be on top of however much Syphon Strike and CnS would net you if used under BW. It'd also address the fact that BW is tougher to use in AoE since DRK's AoE moves are classified as spells and hardlocked to the 2.5s recast.
    why it hasn't been implemented yet is baffling, and just keeps being a token demonstration that the dev team just doesn't give a [explitive] about DRK. In a patch with QoL adjustments for WAR, DRK was ignored again, and it's far from the first time BW was brought up here in these forums.
    (3)

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    It should generate 50 blood and however much MP 5 GCD's under BW would net.
    That would be on top of however much Syphon Strike and CnS would net you if used under BW. It'd also address the fact that BW is tougher to use in AoE since DRK's AoE moves are classified as spells and hardlocked to the 2.5s recast.
    why it hasn't been implemented yet is baffling, and just keeps being a token demonstration that the dev team just doesn't give a [explitive] about DRK. In a patch with QoL adjustments for WAR, DRK was ignored again, and it's far from the first time BW was brought up here in these forums.
    If the devs took the time to code in a trait that made specific classes/jobs have their spells scale with skill speed and weaponskills scale with spellspeed it would probably be considered overpowered by at least someone.

    And as why they haven't have had the time to get implemented in yet, a bunch of factors which includes, but not limited too; time, resources, 1.0 spaghetti code, lack of motivation(see resources), lack of communication(see resources), FF7 Remake, etc.

    Square-Enix needs more people on the development side of FF14 if they REALLY want to finish FF7 Remake because FF14 is their big money maker at the moment. More so than FF7 Remake EVER could be.
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  5. #5
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    OK guys, I updated the original post with the proposed BW -> bunshin change, and another one that was posted earlier about allowing Delirium to generate more mana for after burst windows, so hopefully they can get that implemented. thanks for the feedback.

    As for this:

    Quote Originally Posted by WhyAmIHere View Post
    It doesn't matter that it's a "dedicated tank dev" or not, but as long as SOMETHING is conveyed LOUDLY and in an organized manner enough, then eventually change will happen. The developers are not lazy, but they are slow to react, but they do listen. In hindsight it makes sense why DRK turned out the way it did in 5.0, because a lot of the comparisons for SB DRK were made to WAR, as "wow WAR can do all this why cant we do all that?" So of course the development team would've been lead to think "oh the DRK players just want to have WAR's style of gameplay? okay!"
    what's wrong with asking square enix to use some of the money we pay into the game to hire a dedicated tank dev? this would allow necessary changes to come faster, plus it would allow the currently overworked DPS devs to focus more on fleshing their preferred roles out as opposed to balancing something they don't like. it's a win win for everyone isn't it?

    If you leave everything to us, then we are gonna end up in a state where some people ask questions that pertain to the present, while others post stuff that might be relevant for the future. that's why I asked all of those other questions, just in case any of the other changes get implemented. better safe than sorry
    (4)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by bundythenoob View Post
    what's wrong with asking square enix to use some of the money we pay into the game to hire a dedicated tank dev? this would allow necessary changes to come faster, plus it would allow the currently overworked DPS devs to focus more on fleshing their preferred roles out as opposed to balancing something they don't like. it's a win win for everyone isn't it?

    If you leave everything to us, then we are gonna end up in a state where some people ask questions that pertain to the present, while others post stuff that might be relevant for the future. that's why I asked all of those other questions, just in case any of the other changes get implemented. better safe than sorry
    I mean no disrespect by the following, buuuuuuuuuut...
    We're not entitled to having a "tank dedicated dev." Firstly for the aspect of we don't control SE's hiring policies, secondly for the false idea that just by having a developer or two "focused on tank issues" wouldn't still have to share their feedbacks and inputs with everyone else on the development team, thirdly because if we got a "tank dedicated dev" then we'd be opening the floodgates for healers demanding their own "healer dedicated dev," and lastly because people will play what they enjoy, and it'd be foolish to expect someone to only play one job. Extra to that: we pay a monthly fee to access the servers, and the developers take player feedback because it's monetarily sound to do so but they're ultimately not at all obligated to listen to the players. Good will doesn't pay bills.

    It's good to worry about what might be, and I'm not faulting you for it, but obfuscating current issues with so many potential variables in the future just makes the current, more pressing matter, get lost in the noise.
    (0)

  7. #7
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    It's good to worry about what might be, and I'm not faulting you for it, but obfuscating current issues with so many potential variables in the future just makes the current, more pressing matter, get lost in the noise.
    if it's good to worry about the future, how is asking for at least 1 dedicated tank and 1 dedicated healer dev not a good thing? the 4 devs working on battle system changes have been overworked for awhile now with having to balance all of the jobs, and considering how little communication there is between them and us (especially healer players, they get nothing) I don't feel that I'm being "entitled" because I'm asking for a dev to be hired using the money earned from this game. I feel that it's necessary constructive criticism that should be addressed for the game's future to be better. I think hiring a pair of devs for the future could help avoid problems that exist now due to their absence.

    Either way, this doesn't have much to do with the topic of DRK QOL changes, so I'll just agree to disagree with you so we can move on.
    (3)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Actually, convincing SE to implement job-based or even role-based representatives who directly and consistently interact with the playerbase would have a far greater impact on improving this game than anything we could suggest design-wise. The near complete lack of dev interaction with the playerbase is one of SE's greatest weaknesses. Warcraft's dev team was having outright debates with their forum members circa 2004. You should have seen the morale boost from the playerbase when even one community rep showed up in the DRK feedback megathread in the year before last and said hi. It was the one suggestion that I wished that they had actually implemented out of all of those recommended.

    Also, just look at the number of people who seem to know that Yoshi-P 'mains' BLM (regardless of whether he actually does in practice or not). It may sound trivial, but knowing that someone on the dev team "actually plays your job" has a massive impact on players perceptions and their feedback, especially if they're speaking out on your behalf on what they'd like to see done. The reason why this doesn't happen is because FFXIV operates on more of a Steve Jobs-esque model, so there's essentially only one public mouthpiece for the game as a whole. I think the Apple keynote style speeches worked better when the game was smaller circa ARR/HW, but now they need an interactive community-based team to step up and engage with the players. Otherwise they'll just lag behind the competition.
    (6)
    Last edited by Lyth; 08-25-2020 at 01:59 PM.

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    While i support change the order of learning certain skills and bandfixes to Bloodweapon and abyssal drain i considering the increase of the resource generation right now it's kinda useless, i mean yes i want more resource generation and have real management but considering DRK MP is scriped now to be in the 60s window and being a TA slave i doubt it would be worthy change that now considering the cost of the skills and the status of darkside, MP generation and usage need an extensive revision buffing it a bit now won't help much to his downtime more than forcing you use 1 edge early and increase the chances of fit 1 less on raid buffs or use your dark arts when you don't want it.

    the same happen with delirium, i preffer the skill don't get any change whatsoever right now after complete ignore the mid expansion rework request so it become more easy to rework/delete it in 6.0 apart the MP contribution of the skill is not only there to just look pathetic but to compensate the lack of syphon strikes under his duration so better keep it MP neutral.
    (0)

  10. #10
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    I think that DRK in general should just get the Living Dead localization fix that people have been asking for YEARS now, ever since Heavensward. It's too convoluted in words to understand properly; and as a standard, they should try to use as little words as possible to describe skills like this.

    For instance, I can summarize what LD does:
    Living Dead: *flavor text* - If an attack would reduce your HP to less than 1, changes to Walking Dead.
    Walking Dead: *flavor text* - If the amount in Maximum HP in total is not healed, you will be KO'd.
    (1)

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