Quote Originally Posted by Raikai View Post
Not a rework from ground up in general, but besides making their dps rotation a bit more engaging again, I think with the inevitable addition of a fourth healer, Astrologians could really have their Regen/Shielding aspect reworked into something else. To me it always felt like this in specific was just some sort of band-aid solution to mend the balance between WHM/SCH.

The perfect scenario to what each healer brings
WHM: No special utility, but extra heals - which may give room for them to dps more freely
SCH: A second pocket healer in the faerie - but they would have to improve her AI and resposiveness
AST: Cards giving buffs to the party
Apothecary*: Potions debuffing enemies

*Or whatever new job
Good grief no, that scenario will, once again, leave WHM's bored which is unacceptable to the casual audience and booted out of extremes/savage/ultimate

We don't want 2/3 or 3/4 jobs to be fun during downtime and WHM not because they have more heals. Having more heals doesn't make healing any easier given how a single aoe heal fixes most incoming damage in this game.

A better scenario where each healer actually has some downtime.

WHM: High elemental burst damage, magical utility
SCH: Consistent dot damage, physical utility
AST: Card buffs
CHM: Potion debuffs

That way each healer can contribute with 2 more selfish dps and 2rdps based. WHM being a more high/low style and sch returning to being a gradual grinder.
More importantly, each one is also fun for the 90% of the playerbase that doesn't do savage.