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Thread: Auto-attack

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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    424
    You can have it do any number of things.. generate TP, interrupt the monster with a critical hit, etc. But it's also important for maintaining a realistic pace of battle.

    Is auto attack a necessity? Certainly not. It's just one possibility that many believe would work better than the current TP-generating system. It would also allow SE to add a delay component to weapons, and have your TP generation based on your attack speed vs damage output. Sometimes I find it funny that a marauder with a giant axe can continually attack just as fast as gladiator with a dagger. But that's just my own opinion.

    I hate to say it, but people need to remember that a switch to an auto attack system would involve many other balances, essentially giving the entire TP system a makeover.
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    Last edited by Grit; 03-25-2011 at 08:42 AM.


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  2. #2
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Grit View Post
    I hate to say it, but people need to remember that a switch to an auto attack system would involve many other balances, essentially giving the entire TP system a makeover.
    Exactly, but that's the best part of the gameplay! D:

    That's why we keep saying to not add an auto-attack feature, because it would change one of the few things that are working really fine...
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