


For sure. Im alright with fun and games, and understand most of the party including myself are running dungeons to get the relic finished, but that one groups was really testing my limits. Trying to establish hate and get pushed to the next set of mobs while popping my aoe hate grabber, idk what they were thinking. Im normally okay with people grabbing by accident or even speeding things along a little bit cause usually i am capable of grabbing before something major happens, but it was obvious the group was in an inhuman level of impatience, and it got bad enough i stopped feeling bad when people had hate because they couldnt give me a chance to grab and establish.
Last edited by ADVSS; 10-14-2020 at 10:47 PM.


Did you forget your tank stance? Why would you need more than one unleash + the other line AoE thingy to establish -on-the-move- aggro? Both skills can be done while jogging.For sure. Im alright with fun and games, and understand most of the party including myself are running dungeons to get the relic finished, but that one groups was really testing my limits. Trying to establish hate and get pushed to the next set of mobs while popping my aoe hate grabber, idk what they were thinking. Im normally okay with people grabbing by accident or even speeding things along a little bit cause usually i am capable of grabbing before something major happens, but it was obvious the group was in an inhuman level of impatience, and it got bad enough i stopped feeling bad when people had hate because they couldnt give me a chance to grab and establish.
As a tank, especially in trivial content, I only stop when the dungeon makes me stop (a.k.a. Walls, doors, forcefields).



Nah certainly didnt forget tank stance, was hitiing some slight lag, and yeah usually a pop or two while jogging does the trick, but if your initial pop gets interrupted with rescue, that really doesnt let it go off. For speeds sake, sometimes ill pop AD after the jogging unleash to make sure i tagged the clump while leading them down- at any rate it was just one of the encounters of the dungeons i had done, no problems with any of the other groups. Never had that happen before, and never knew that ability could be used to stun tanks out of their abilities while dragging them far away.Did you forget your tank stance? Why would you need more than one unleash + the other line AoE thingy to establish -on-the-move- aggro? Both skills can be done while jogging.
As a tank, especially in trivial content, I only stop when the dungeon makes me stop (a.k.a. Walls, doors, forcefields).
'


Yeah unfortunately, like Priests "Leap of Faith" in WoW, Rescue us mostly used to troll other players.Nah certainly didnt forget tank stance, was hitiing some slight lag, and yeah usually a pop or two while jogging does the trick, but if your initial pop gets interrupted with rescue, that really doesnt let it go off. For speeds sake, sometimes ill pop AD after the jogging unleash to make sure i tagged the clump while leading them down- at any rate it was just one of the encounters of the dungeons i had done, no problems with any of the other groups. Never had that happen before, and never knew that ability could be used to stun tanks out of their abilities while dragging them far away.
'
Due to the absurd delay and animation, I find it rather useless for actually saving people, so I don't have it on my bar at all.
I almost never rez people via hardcast. Just not worth the hassle (since you're forced to abort in 75% of the cases), especially in movement intensive encounters that have no enrage to speak of.


The person I spoke about in the posts above had a Swiftcast. He just didn't want to res and heal. It is strange for me to see how others are looking for an excuse for such people, although they perfectly understand what I am talking about. Although, apparently, the fear is so great that some dude from the forum will doubt their professionalism...
I think the much bigger issue is tanks that refuse to do proper pulls. Single pulls are unacceptable when the single pull takes over a minute to kill the tank by itself. Yet it still happens in 71+ dungeons all the time. When are we going to address that?
One is the result of the other.



These arent single pulls. I was doing sohm al hard for relic, balls to the wall, and the party couldnt wait half a second. This isnt your beginner bs, im talking about this was absolutely dumb antics. the runs take less than 12 minutes. Shaving 10 seconds doesnt really matter that much man.I think the much bigger issue is tanks that refuse to do proper pulls. Single pulls are unacceptable when the single pull takes over a minute to kill the tank by itself. Yet it still happens in 71+ dungeons all the time. When are we going to address that?
One is the result of the other.
When are we going address what? DPS hitting orange mobs just because? Or the fact that you end up dying when you hit unmarked/claimed mobs from tanks?
This is actually an issue involving the fact that you cant tell when enmity is established, looking at the enemy bars, and whether you or the tank has enmity.
So I'm happy to address this if your issue is you come in as DPS but want to tank.
The issue addressed is the use of Unleash to grab mobs, was cancelled, then i was froze for 5 seconds at the new destination. It dud not allow me to establish hate on the first group of mobs, cancelled out my attempt to, and forced me into the second group i was getting to within 2 to 5 seconds. This keeps tanks from grabbing hate, this is the issue The way it acts is very similar to living liquid when they drag/push you based on your charge. Its very hard to act/grab hate or do anything when you're literally stunned for 3 seconds or more, also cancelling your previous action and animation.
Last edited by ADVSS; 10-14-2020 at 11:58 PM.


I always do wall-to-wall pulls if I see my healer is well geared and heals, and DPS can kill mobs very quickly. So no, this is not a result. If a healer doing nothing but pulling me when I am doing my rotation and I get stuck in an animation, it’s something wrong with the healer, not with my pulls.I think the much bigger issue is tanks that refuse to do proper pulls. Single pulls are unacceptable when the single pull takes over a minute to kill the tank by itself. Yet it still happens in 71+ dungeons all the time. When are we going to address that?
One is the result of the other.
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