Quote Originally Posted by TeraTyrantShadic View Post
If the devs realise the job being overpowered in these areas warrants a nerf, and that such nerfs are evidently possible, regardless of the need to maintain the job's concept, then why not balance it so it can be properly integrated into the rest of the game? That way, Blue Mage players will be able to enjoy the rest of the game's content playing the job they like and the job can be properly balanced, as the devs evidently have the intention of doing regardless of its limited status being removed. The argument that the job is unbalance without improperly infringing on its core concept doesn't hold up when the devs are still patching it to be less op.
Well said. Either nerf it or keep it separate from the rest of the game, but doing both is so devoid of logic I don't even know what the point of the job is.

Noting that there is potential for "Blue Mage-only PVP content," he [Yoshida] explains that using "powerful blue magic" is what makes the class so interesting, and given that it "breaks the balance of the game," it wouldn't be feasible to allow raid participation (he clarifies there are "no plans" for that). He also explains that certain abilities (like Level 5 Death) would have to be removed entirely.
Jfc. So they can make fate bosses immune to this stuff but for raid bosses the only solution is to delete the skill? What?