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  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reinha View Post
    Well said. Either nerf it or keep it separate from the rest of the game, but doing both is so devoid of logic I don't even know what the point of the job is.


    Jfc. So they can make fate bosses immune to this stuff but for raid bosses the only solution is to delete the skill? What?
    It isnt even FATE bosses, almost everything is immune to missile, in the Carnival Even. Tailscrew seems to have 1% success rate and a total waste, forget Death or Doom or Petrify, none of those abilities are reliable most of the time, and exploder/final sting give a 10 minute debuff timer...Add to that most spells have a 200 to 220 potency and i see nothing really broken or overpowered with the job at all besides "gasp" status debuffs, that barely work past level 50....That being said, for them to actively nerf the abilities does make very little sense in the long run, because regardless of what they say about it, they are actively balancing it as if it was a real job. So I have to agree, that having it 20 levels back is kind of silly, let alone restricting it to its own DF/PF that doesnt allow solo sign ups, is a little cheap I know a long time ago i requested at least be able to do the 50 relic quest and give it like...2 attack power(understandably i have no idea how the damage is really calculated for BLU but im guessing a 1 to 5 point jump would reflect a significant power boost that would match a BLM at that level). I dont really see why for a solo content limited job, that we couldnt at least get a semi powerful weapon for that ilevel and level range since most of the relic quests pre 70 are basically solo content.
    (1)
    Last edited by ADVSS; 10-06-2020 at 08:42 PM.

  2. #2
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ADVSS View Post
    It isnt even FATE bosses, almost everything is immune to missile, in the Carnival Even. Tailscrew seems to have 1% success rate and a total waste, forget Death or Doom or Petrify, none of those abilities are reliable most of the time, and exploder/final sting give a 10 minute debuff timer...Add to that most spells have a 200 to 220 potency and i see nothing really broken or overpowered with the job at all besides "gasp" status debuffs, that barely work past level 50....That being said, for them to actively nerf the abilities does make very little sense in the long run, because regardless of what they say about it, they are actively balancing it as if it was a real job. So I have to agree, that having it 20 levels back is kind of silly, let alone restricting it to its own DF/PF that doesnt allow solo sign ups, is a little cheap I know a long time ago i requested at least be able to do the 50 relic quest and give it like...2 attack power(understandably i have no idea how the damage is really calculated for BLU but im guessing a 1 to 5 point jump would reflect a significant power boost that would match a BLM at that level). I dont really see why for a solo content limited job, that we couldnt at least get a semi powerful weapon for that ilevel and level range since most of the relic quests pre 70 are basically solo content.
    I dunno. I'd say Blue Mage is fairly powerful considering how they can consistently skip over entire portions of a boss fight. That said, it does feel like there are a lot of limitations in place, and I can understand how that can feel disappointing. I recall personally never using Doom again after I had to cast it about eight times on an enemy 30+ levels lower than me before it went off successfully, when I could've killed it in that same amount of time in a quarter as many casts.
    (2)

  3. #3
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Berteaux_Braumegain View Post
    I dunno. I'd say Blue Mage is fairly powerful considering how they can consistently skip over entire portions of a boss fight. That said, it does feel like there are a lot of limitations in place, and I can understand how that can feel disappointing. I recall personally never using Doom again after I had to cast it about eight times on an enemy 30+ levels lower than me before it went off successfully, when I could've killed it in that same amount of time in a quarter as many casts.
    If you're talking about a an All Blue Mage Party composition I can understand as they can easily skip large portions of Bahamut mechanics, but sometimes with Alexander. However in a normal composition things will still be the same and maybe if the team members are good, they can skip a phase.
    (4)