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  1. #41
    Player
    Zwipp's Avatar
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    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DoH View Post
    How many times have you-
    It doesn't really matter, I rather click Yes, than having to sit though 2 loading screens. I rather click Yes than cluttering my inventory with materia when crafting, I rather click Yes than wasting Grade 7 Dark matter on low level gear etc.

    This are all very minor inconveniences indeed, but they still are minor inconveniences that I prefer to be without. Clicking Yes is way less of an inconvenience imo.


    Quote Originally Posted by DoH View Post
    My fear is that a toggle option would eliminate all of the confirmation pop-ups instead of just the unnecessary ones. I'm doubtful that SE would allow folks to customize which of the regular actions would have a pop-up and which wouldn't, although this would be the ideal solution.
    I don't think they'll ever remove all confirmation windows because that would create too many problems for SE's support team. Neither do I think they'll remove any confirmation windows regarding currency. Even if this just 1mgp.

    Things like doors, repair and extracting materia could however be changed without any real casualties. And since they already added things like Subcommands and Shop Settings I don't see why they could not add separate options for interacting with things like this.

    I don't want this change forced on me though, because I like it as it currently is.
    Forcing minor inconveniences on people to remove your own minor inconveniences is just moving a problem, not fixing one. That's why a toggleable option would be the only reasonable solution for this.
    (4)

  2. #42
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zwipp View Post
    It doesn't really matter, I rather click Yes, than having to sit though 2 loading screens. I rather click Yes than cluttering my inventory with materia when crafting, I rather click Yes than wasting Grade 7 Dark matter on low level gear etc.

    This are all very minor inconveniences indeed, but they still are minor inconveniences that I prefer to be without. Clicking Yes is way less of an inconvenience imo.
    But... it does matter. I've never accidentally clicked into a zone I didn't mean to enter. I don't really see how you could... And if you did, that's your own fault for walking up to that object and interacting with it. I've accidentally walked into another zone before, and the solution was to simply walk back into the other zone. It's not as though I was like, "Man, I really wish I had a pop-up to confirm that I wanted to change zones so that didn't happen."

    As for extracting materia, I don't see how you could accidentally extract it while crafting. Are you randomly clicking on your gear when you craft? If so, you're not crafting the right way... I've achieved the Hand of Creation and Saint of the Firmament titles and this has never been an issue for me. If you're trying to click "repair" but accidentally clicking "extract materia" instead, other players shouldn't be punished for you being clumsy. If you're having that issue, just move "Extract Materia" to the second tier menu (and while you're at it, move Discard, Desynthesis and Retrieve Materia there too). They've literally already provided players like yourself with a solution for your problem of fat-fingering things.

    Anyway, you make it sounds like you're experiencing these things on a daily basis. My guess is that you have never experienced them, or have perhaps experienced them once in a blue moon. Players like myself are being inconvenienced by the confirmation pop-ups dozens of times a day. It is silly that players who are not clumsy should have to suffer because the game has to try to protect a certain subset of players from themselves.
    (3)

  3. #43
    Player
    Zwipp's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DoH View Post
    I've never accidentally clicked into a zone I didn't mean to enter.
    For me its common in personal housing, interactable things close to the door can look good but be quite annoying.


    Quote Originally Posted by DoH View Post
    As for extracting materia, I don't see how you could accidentally extract it while crafting.
    When you're crafting a ton of collectables your gear tends to break. The repair option is right above the Extract option. And extracting materia would mean I have to go to a retainer to store it.


    Quote Originally Posted by DoH View Post
    Anyway, you make it sounds like you're experiencing these things on a daily basis. My guess is that you have never experienced them, or have perhaps experienced them once in a blue moon.
    SURE. I'm sure SE added all these pop-ups just to inconvenient all their players for no reason what so ever.


    Quote Originally Posted by DoH View Post
    It is silly that players who are not clumsy should have to suffer because the game has to try to protect a certain subset of players from themselves.
    I'm sorry that you'll have to suffer so much from clicking 1-2 buttons.


    Seriously though, I understand why you want to change it. But forcing it on players and calling them clumsy fat-fingers and stating that it can't even be optional is just selfish.
    (3)

  4. #44
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    As I said, if you're having issues clicking "Extract Materia" because it's right next to Repair, just move it to a sub-menu. I've also crafted a crapton of collectibles (I have all of the achievements you can get for them) and have never had this issue. You can even avoid clicking into your character and right clicking on a piece of gear and then selecting repair by just keeping the repair button itself on your hotbar. See my post on page 2 of this thread as it addresses both of these issues. I think that the confirmation pop-up for materia extraction is a leftover from when it used to destroy gear and thus the game wanted to make sure that you wanted to proceed; I think SE left it in because they're lazy, not because they're worried about people accidentally filling up an extra inventory slot.

    With respect to buildings, others shouldn't be punished with extra confirmations because you decided to place objects next to your front door in your house. (I personally have my armoire and summoning bell right next to my front door and have never accidentally clicked on the door when trying use these furnishing, but that's beside the point.)

    With respect to the Mini-cactpo and Jumbo Cactpot, you literally cannot lose money doing these things. The price of playing is guaranteed to be lower than the payout, and there is almost 0 time commitment. If you're interacting with those NPCs, it should be assumed that you want to do those things.

    Anyway, there are plenty of workarounds for the issues you're raising. Clicking 1~2 buttons itself isn't bad, but when you multiply that by thousands of times it adds up quickly. Let me give you a specific example: To get the "Honest Gillionaire" title, you need to make 10 million gil from levequest turn-ins. Assuming that you're turning on HQ coffee biscuits to get this achievement (which is one of the fastest ways to get it currently), you get about 5,700 gil per 3 HQ coffee biscuits. 10 million divided by 5,700 is over 1,750 turn-ins. Each time you turn in 3 HQ coffee biscuits, in addition to selecting the item and clicking through some text, you also have to (you guessed it) click "Yes" on a confirmation pop-up (at least this one is set to "Yes" for the default). That means you have to deal with that pop-up at least 1,750 times just for this one achievement. This game has more "hand holding" than any other game I've ever played - it honestly feels like Clippy from Microsoft Word back in the day.
    (1)

  5. #45
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    We already have shop settings to display/hide certain warnings (character configuration->item settings). This could be expanded to more warnings so everyone can tweak them to their own preferences.

    How there is any arguing here for a QoL change like that is beyond me.
    (2)

  6. #46
    Player
    Zwipp's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DoH View Post
    I think SE left it in because they're lazy, not because they're worried about people accidentally filling up an extra inventory slot.
    Maybe SE left it to make it clear to people what is going to happen when extracting Materia?


    Quote Originally Posted by DoH View Post
    With respect to buildings, others shouldn't be punished with extra confirmations because you decided to place objects next to your front door in your house.
    Why should I get punished because you're lazy?
    No, but maybe SE just want to make it clear to players that they are leaving the current area?


    Quote Originally Posted by DoH View Post
    With respect to the Mini-cactpo and Jumbo Cactpot, you literally cannot lose money doing these things. The price of playing is guaranteed to be lower than the payout, and there is almost 0 time commitment. If you're interacting with those NPCs, it should be assumed that you want to do those things.
    Maybe SE just want to make it clear that a players currency is going to be used?


    Quote Originally Posted by DoH View Post
    Clicking 1~2 buttons itself isn't bad, but when you multiply that by thousands of times it adds up quickly.
    Yes, yes, I get it.

    An option for you to turn them Off would solve your problem, would it not? AND as long as it's optional it won't force any inconvenience to anyone else who still wants it On.

    Why have a win/lose situation when we can have a win/win instead?
    (2)

  7. #47
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DoH View Post
    So... going all the way out to the Waking Sands, the Rising Stones, or your house or FC house isn't "specifically going out of your way"? If someone has gone to any of these places, they want to enter - there is literally no other reason for being within interaction range of the doors for these instances other than to enter. These things do not need a "failsafe."
    .
    Funnily enough, there are actually FC houses who have certain interactable objects near their door. Just because not all situations will require it, it doesn't mean it can't happen that someone ends up misclicking something else. And while it may be of no consequence for you to go into another instanced zone because you don't mind waiting or your wait time is minimal, some people who do have really poor connection do mind because they would load really slowly if they accidentally clicked on the wrong target. I know some people take around 7 seconds to load into an instance which means a minimum of waiting 14 seconds to go back to the previous map as opposed to 1-2 seconds of cancelling. If people truly had no issues with loading times because they load into another zone really quickly, that would imply everyone has great ping/low latency and double weaving would never be an issue in a fight. As we all know, this is simply not true, which is why there are threads over the forums about the issue of double weaving and comments about players with high latency would not be able to play certain jobs as effectively as others.


    Quote Originally Posted by DoH View Post
    I started playing less than a year ago and I'm already finding all of the confirmation windows that I raised on the original post a huge inconvenience. Once you get all the riding maps, minions, orchestrion rolls, etc. that you can buy with Allied and Centurio seals, the only thing left to get with them is Aethertye Tickets or Ventures. Hunt trains as well as the Masked Carnival give you a ridiculous amount of seals, so I generally have no less than 300 Aethertye Tickets and Ventures at any given time, and I don't do either of these seal-granting activities very often.
    You're implying everyone does Masked Carnival and everyone who starts the game will get all the riding maps, minions, orchestrion rolls, etc. immediately from the get go or within the year. While you may find it a huge convenience because you participated in all those activities and can get those less than a year ago, it doesn't mean everyone has that opportunistic time and availability to do so. Yes, as a player plays different content and progress with the story, they could eventually stumble upon this content and will be able to hoard aetheryte tickets as they accumulate resources, but that's on the assumption they actively participate in those activities and can participate in them, time and circumstances permitted. That's a huge assumption to make. No one can say for sure what everyone does in this MMO or why they play the game. Everyone has a different speed at which everyone plays content and everyone plays the game at different times, which leads to certain items being more valuable at the time moreso than others. I didn't even know how to get aetheryte tickets or the existence of Hunt Trains / Masked Carnival until much later into my playtime (Stormblood) and valued those few tickets I started with greatly, and that's when I had plenty of time to sink in FFXIV during the pandemic. I can understand completely why people would value those tickets and would use them for only the most expensive teleports. Different people have different opinions. While this may seem as an inconvenience to you, it's a very appreciated function to many others who are playing the game.

    Quote Originally Posted by DoH View Post
    The repair window by default tries to repair whatever class you have equipped. Anyway, even on my lower-level classes I still use Grade 7 Dark Matter because it's annoying having to carry around different types. It's not that expensive in any event and it lasts for a lot longer than vendor repairs because it repairs you +100% instead of just to 100%.
    And while it may be annoying to you in particular, it can't be said that every single player don't carry different types and would like to repair specific gear level for specific types. You are seriously underestimating how seriously some people play a MMORPG. Just because there's an efficient way to play an MMO, it doesn't mean everyone follows that method. There are people who would stay in ARR content because they want to play the game with a different job, or have the mentality to level up every job equally before progressing with the story. Some people who care about that amount of gil, or doesn't have the time to make that much gil when they are playing the game at the early stages. ARR in itself is a long grind that heavily locks away a lot of content you could be doing. While you and I don't have that problem, it doesn't mean new players who doesn't know any better and buys things from the marketboard that they can get for cheaper elsewhere know this. Just because it's a non-issue for us, doesn't mean someone else doesn't appreciate this function elsewhere.

    Quote Originally Posted by DoH View Post
    Players should at least be able to disable the confirmation windows in the UI settings or SE should set the default to "Yes."
    I agree with you that having an option to disable confirmation windows in the UI settings would be a good change for players who want to do away with confirmation windows. However, having the confirmation window set to "Yes" literally defeats the purpose of a failsafe - to prevent user/machine error from happening in the first place. The default is always set to "No" for that reason. Actions have consequences, but unintended consequences that could have been prevented through a confirmation box will then fall on the developer for not accounting that in the UI design. It shouldn't be too difficult to make an option for all dialogue confirmation boxes to start with 'Yes' for players who want to see confirmation boxes but also have the option set to yes, but that is mainly dependent on how the game's confirmation boxes are coded. It wouldn't surprise me if it couldn't be implemented because each confirmation box was coded manually since this is a pretty old game.
    (1)
    Last edited by AnotherPerson; 10-04-2020 at 10:59 PM.

  8. #48
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    1. Sorry, but a confirmation pop-up that is set to "Yes" by default is a valid confirmation. If you're button mashing through it, that's your fault. For example, I've accidentally turned current raid tier items in to the GC for seals before because I have my settings set to drop new gear into my inventory instead of my armoury chest and the default for the turn-in pop-up is "Deliver," but that was my own fault because I was button mashing through it.

    2. A toggle feature would be ideal, but - programmatically speaking - I do not think that SE would do this as it's a lot more work than eliminating / change the default option on a few of the confirmation pop-ups. Accordingly, I'm for the idea but also think that, in the likely scenario that SE won't implement a change that big, they should either get rid of some of the current confirmation pop-ups or at least change the default to "Yes." Changing the default to "Yes" would be a compromise as it would give the clumsy folks one more opportunity to confirm their choice while also not punishing players who never have this issue.

    3. Based on recent comments, okay, I get it. This game is apparently tailored to the lowest common denominator. I guess that's why we can't have nice things in-game like DPS output and why we need to make sure that players are making the correct choice every time they try to do something no matter how inconsequential it may be; it's also probably why this game has a reputation as being "baby's first MMORPG," which is unfortunate but not inaccurate.
    (3)

  9. #49
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    For the MSQ and Dungeon related prompts, I'm pretty sure those act as triggers. Points of no return, or to denote a cutscene. Most likely to prevent accidentally being forced into something and catching new players unaware. So those ones are understandable to keep. Having a prompt to enter places like the Waking Sands/Rising Stones are similar in this regard. Those specific areas also have their own instances (which is why you'll never see any other player in there), so the prompt is acting like a Duty Finder queue to toss you in there.

    For Estates, it's most likely to prevent players from being stuck in a loop of going in and out for interactable objects. If a retainer was near the front outside door or if the repair NPC was placed next to the inside entrance, accidentally clicking the door that has no prompts means you'll have to go through an additional two loading screens if you made a mistake as opposed to just not. Same thing with the whole Aesthetician bell thing. This is especially true for players who play with controller where tilting your camera the wrong way can make you target something else entirely.

    Most of the other item and currency related prompts are there to literally prevent you from losing an item or making an accidental purchase. The Materia Extraction prompt is there to remind the player that they are attempting an extraction. With there being two different options to destroy the item, having that prompt show up is just to reassure the player (especially those still learning or are new to the game).

    The aetheryte tickets.. well there's not much to say about that. Literally just cancel the prompt by selecting the default "no" or Esc to initiate the teleport instantly. If your top priority is to get to a place as soon as possible, then there shouldn't be an issue dropping at most ~1k gil if you're in that much of a hurry.

    There are a handful of prompts they could remove, don't get me wrong. But honestly, it genuinely only takes like a few seconds to confirm/cancel the prompt. Even switching the default to "Yes" is just going to cause more issues (means every single prompt will default to "yes" including discard and desynth)—and we all know about that once-in-a-long-time item restoration service they have.
    (1)
    Last edited by Lilseph; 10-05-2020 at 02:17 AM.

  10. #50
    Player
    Zwipp's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DoH View Post
    This game is apparently tailored to the lowest common denominator.
    Probably not since you're here trying to change it. But seriously, why do you feel the need to insult people benefiting from the current system?


    Quote Originally Posted by DoH View Post
    I guess that's why we can't have nice things in-game like DPS output
    Now you're just being ridiculous.
    (4)
    Last edited by Zwipp; 10-05-2020 at 03:39 AM.

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