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  1. #1
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    For the MSQ and Dungeon related prompts, I'm pretty sure those act as triggers. Points of no return, or to denote a cutscene. Most likely to prevent accidentally being forced into something and catching new players unaware. So those ones are understandable to keep. Having a prompt to enter places like the Waking Sands/Rising Stones are similar in this regard. Those specific areas also have their own instances (which is why you'll never see any other player in there), so the prompt is acting like a Duty Finder queue to toss you in there.

    For Estates, it's most likely to prevent players from being stuck in a loop of going in and out for interactable objects. If a retainer was near the front outside door or if the repair NPC was placed next to the inside entrance, accidentally clicking the door that has no prompts means you'll have to go through an additional two loading screens if you made a mistake as opposed to just not. Same thing with the whole Aesthetician bell thing. This is especially true for players who play with controller where tilting your camera the wrong way can make you target something else entirely.

    Most of the other item and currency related prompts are there to literally prevent you from losing an item or making an accidental purchase. The Materia Extraction prompt is there to remind the player that they are attempting an extraction. With there being two different options to destroy the item, having that prompt show up is just to reassure the player (especially those still learning or are new to the game).

    The aetheryte tickets.. well there's not much to say about that. Literally just cancel the prompt by selecting the default "no" or Esc to initiate the teleport instantly. If your top priority is to get to a place as soon as possible, then there shouldn't be an issue dropping at most ~1k gil if you're in that much of a hurry.

    There are a handful of prompts they could remove, don't get me wrong. But honestly, it genuinely only takes like a few seconds to confirm/cancel the prompt. Even switching the default to "Yes" is just going to cause more issues (means every single prompt will default to "yes" including discard and desynth)—and we all know about that once-in-a-long-time item restoration service they have.
    (1)
    Last edited by Lilseph; 10-05-2020 at 02:17 AM.

  2. #2
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    336
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    I just went to spend my old EX totems on some items to desynth. For each item, I had to click 7 times to purchase it and a further 4 times to desynth it.

    For that reason, I knowingly necro this five year old thread. It's still very relevant today.
    (6)
    Bring back 6.0 Dragoon. I want my job back.

  3. #3
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    298
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    I think for actions with major implications a confirmation window is definitely useful. Like when you take an elevator to another floor. /s
    (6)

  4. #4
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    I'm confident there is already an add-on for most of these problems. So it's not important to 70% of players. So it's not worth them fixing it.
    I'm even more confident, that if there aren't such add-ons, there soon will be.
    (0)

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    The number of clicks required to complete two retainers ventures and send them out again is quite spectacular.
    (1)

  6. #6
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Mawlzy View Post
    The number of clicks required to complete two retainers ventures and send them out again is quite spectacular.
    I've heard for a fact this is something that add-ons improve.
    Certainly if your trying to use retainers while using crafting windows.
    Which is always.

    The questions I have for the UI person:

    "Why haven't you got your shit together and given us speech bubbles still or *who else is to blame*?"

    "Why did you tell Yoshi inventory ticks couldn't be done? *or who did tell him that*?"

    "Just what is your team doing with their time or is it literally JUST you for one THE biggest global MMOs? Because nothing new has appeared that needs UI except variant, island, and now cosmic. The UI improvements are a pitiful fraction of those that add-on users enjoy. Especially when it comes to crafting."

    How involved in the new blocklist were you?
    If you were involved in blacklists, what support were you given for this profoundly NON-UI matter, and who signed that off?
    (0)
    Last edited by Gurgeh; 04-29-2025 at 02:02 PM.

  7. #7
    Player
    BunnyBrat's Avatar
    Join Date
    Jan 2024
    Posts
    176
    Character
    Apollo Muscadet
    World
    Halicarnassus
    Main Class
    Dancer Lv 100
    I need them. I often click on things mindlessly and the pop up keeps me from making mistakes.
    (0)

  8. #8
    Player
    LilithGardenia's Avatar
    Join Date
    Feb 2024
    Posts
    58
    Character
    Lilith Gardenia
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DoH View Post
    Let’s be real: FFXIV has way too many confirmation windows in places that absolutely do not need them. To make matters worse, the default option for most of these windows is annoyingly set to “No” instead of “Yes,” so you can’t just keep pressing whatever hotkey you have set as Confirm – instead, you have to move the cursor over to “Yes” and select it each and every time. Here is a screenshot of what I consider to be some of the most egregious offenders:



    As I'm sure you're aware, there are many places where the only reason you would ever be at the door is to enter/leave that instance. The Waking Sands, the Rising Stones, and houses are some of the best examples. Why else would I be down in the basement of that building in Western Thanalan other than to visit the Waking Sands, for example? Yet, for some inexplicable reason, the game assumes that even though I walked all the way out there, selected the door, and pressed the Confirm button once, it still needs to ask me if I want to enter. On top of that, it assumes that I do not want to enter. You can go from zone to zone normally just by walking up to the dotted line – why do we have all of these extra steps for buildings?

    Another annoying one is extracting materia. This no longer destroys your gear, and having it spiritbonded literally provides no advantage, so why does it need to ask you whether you (and assume that you do not) want to extract materia?

    The same thing goes for repairing – if I’ve opened up the repair window, I probably want to repair my gear. Why ask me again or assume that I do not want to repair it?

    The mini-cactpot? Same thing. It takes all of 10 seconds to play and you’re guaranteed to come out with more MGP than you went in with. Why do you need to ask me this and assume I don’t want to play?

    Aetheryte tickets too. I almost hate using them because it slows the process down. When you’re doing hunt trains during really busy times, this can make the difference between getting into a congested zone and being locked out until after one of the hunt monsters is already dead.

    It would be really nice if SE could either do away with these confirmation windows or, at the very least, make the default option “Yes” instead of “No.”
    I agree.Give us the option so I can select what I want that to be removed from like extract materia or desynth
    (0)

  9. #9
    Player Rinoa_353's Avatar
    Join Date
    Feb 2016
    Location
    Shirogane - Minaa/Lavender Beds - Rinoa
    Posts
    647
    Character
    Minaa Mihgo
    World
    Seraph
    Main Class
    Dancer Lv 100
    Can they also remove the confirmation for using teleport tickets? That's one of the most annoying ones imo.
    (0)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,850
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rinoa_353 View Post
    Can they also remove the confirmation for using teleport tickets? That's one of the most annoying ones imo.
    That one actually does an option in settings

    You can select a range of prices for when you want to use tickets and turn on an off confirmation for it

    Like I have it set to “above 700 Gil use teleport ticket always, don’t ask me to use it, if below 700 never use ticket, also don’t ask me”
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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