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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,357
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Within the 3 ammo rotation in Stormblood, wildfire ammo went like:

    - (no initial proc) > QR (1) Split > Overheat > (0) CD > Reload (3) CD > (2) Slug > (1) Clean > (0) CD > (0) CD
    - (slug proc) > QR (1) Slug > Overheat > (0) CD > Reload (3) CD > (2) CD > (1) Clean > (0) CD > (0) CD
    - (clean proc) > QR (1) Split > Overheat > (0) CD > Reload (3) Clean > (2) Slug > (1) Clean > (0) CD > (0) CD

    Which was aimed at maximizing the potency amount crammed inside WF, which required ammo to actually work on Clean and CD to gain that 25 potency on every ammo-ed skill. The rest of the time it could happen that with the other mid rotation reload you had already one proc ready, so an ammo overwrite was inevitable yes.

    Even in HW with the 5 ammo where it sure was more awkward since... 5 ammo, it was still used as a boost under WF to get the most potency possible in conjunction with QR.

    People had problems using ammo and proc priority right perhaps, but that's the same problem with RDM and DNC where overwriting stuff is also a reality. If they brought back ammo I'd honestly consider replaying that class again but I have no illusion that for whatever reason procs have been given to other classes like RDM (that even transformed acceleration into an ammo/reload tool) and DNC.
    (1)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    Within the 3 ammo rotation in Stormblood, wildfire ammo went like:

    - (no initial proc) > QR (1) Split > Overheat > (0) CD > Reload (3) CD > (2) Slug > (1) Clean > (0) CD > (0) CD
    - (slug proc) > QR (1) Slug > Overheat > (0) CD > Reload (3) CD > (2) CD > (1) Clean > (0) CD > (0) CD
    - (clean proc) > QR (1) Split > Overheat > (0) CD > Reload (3) Clean > (2) Slug > (1) Clean > (0) CD > (0) CD

    Which was aimed at maximizing the potency amount crammed inside WF, which required ammo to actually work on Clean and CD to gain that 25 potency on every ammo-ed skill. The rest of the time it could happen that with the other mid rotation reload you had already one proc ready, so an ammo overwrite was inevitable yes.

    Even in HW with the 5 ammo where it sure was more awkward since... 5 ammo, it was still used as a boost under WF to get the most potency possible in conjunction with QR.

    People had problems using ammo and proc priority right perhaps, but that's the same problem with RDM and DNC where overwriting stuff is also a reality. If they brought back ammo I'd honestly consider replaying that class again but I have no illusion that for whatever reason procs have been given to other classes like RDM (that even transformed acceleration into an ammo/reload tool) and DNC.
    Hmm I didnt look into tutorials and self taught myself so i think i may have done the rotation wrong this whole time? which is odd since i cleared EX and a few Savage with my rotation.

    Mine was: Hypercharge--> HS-> Gauss-> Reload (3)->Spit (2)->Slug (1)- FT->Split (Slug Proc/Clean Proc)-> reassemble-> Wildfire-> Clean shot-> Q Reload (1)-> Rapid fire-> Slug-> Rico->Clean-> Gauss-> "Heat blast" x2->Split (Wildfire expires 20k dmg usually) then Turret overload when Vulnerability debuff wares off. idk if it was optimal i just assumed it was as my DPS wasnt terrible
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

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