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  1. #51
    Player
    Aion's Avatar
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    Mar 2011
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    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by LuciBlack View Post
    I dont like the fact that HQ will only have 1 real chance. If you want to try a 2nd attempt (aka. One touchup), the percent goes down and you risk looseing your whole item!
    I guess they just wanted another way for us to loose our gear and sink our time.
    so you like current crafting that closer to gambling than proposed changes then....hmm ok
    (0)
    Aion Zwei - Masamune

  2. #52
    Player

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    Besaid
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    Quote Originally Posted by Aion View Post
    so you like current crafting that closer to gambling than proposed changes then....hmm ok
    the new and old systems are exactly the same in most regards, the reason it feels more random isnt because its a gamblers game, its because the difference between 0 quality and 300-500 right now is like 5-10% tops

    the truth behind this change is that they are changing the quality output you recieve so that they can keep the old system and integreate it into making it easier to hq with better mats(hence why the new quality changes are all 600+ which people werent able to reach before)


    but seriously, when you have a 1-5% chance, the rng on that will be horrible regardless so of course itl feel like you arent getting good hqs at higher quality and then you randomly get one at lower, its just random and narrow chances in general

  3. #53
    Player
    Acretia's Avatar
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    Feb 2012
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    16
    Character
    Acretia Sanz
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Ultimately I think most people can agree that SE is retarded, and likes to destroy their only redeeming traits in the game. They see its works well for players, and decide its time to end the fun, and bend us over.

    They take things like an effective player search system from XI and leave it out, and instead bring back traits like moving = casting interruption (Pretty miffed about that one, since this is the second time I mentioned it...) back.

    Thanks SE! you suck...
    (0)
    Last edited by Acretia; 02-08-2012 at 11:31 AM.

  4. #54
    Player
    Vaen's Avatar
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    Feb 2012
    Location
    the Mist
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    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by Acretia View Post
    Ultimately I think most people can agree that SE is retarded, and likes to destroy their only redeeming traits in the game. They see its works well for players, and decide its time to end the fun, and bend us over.

    They take things like an effective player search system from XI and leave it out, and instead bring back traits like moving = casting interruption (Pretty miffed about that one, since this is the second time I mentioned it...) back.

    Thanks SE! you suck...
    Uh... What does that have to do with the HQ crafting changes?
    (1)

  5. #55
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    This thread has proven to me, there are always people who bash someone else because they disagree with them. Even though what I have posted could be interpreted that way, people are assuming the way they think is the correct way. This thread was made to get a dev response in how exactly this will work. Just because you and 1000 other forum trolls decide something does not mean the dev are going to make it that way.

    Lets try this again... Using the quote below...

    When using Disciple of the Hand equipment and the appropriate abilities, Quality will improve during synthesis by 300 to 600 points.
    How can anyone gain 300-600 quality on anything above rank 50 synths? How can we assume we will be able to raise this quality? What does this mean for the rank 53/54 synths available? Even with 100% HQ mats we are lucky to get 5% chance at HQ?

    I must be the dumbest person on the forums since I posted a question right? That is how you make people feel. I watch it happen all the time.

    Please forum mods, start taking care of people who belittle your paying customers for asking questions.
    (1)

  6. #56
    Player
    KaplanHomahru's Avatar
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    Mar 2011
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    Gridania
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    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Acretia View Post
    Ultimately I think most people can agree ....
    I disagree.

    On topic: I look forward to the changes, I really don't like the way HQs works presently. I think the new system will be much more fair...like you know exactly how to get HQ, but you still have to work for it. And if you take the time to get HQ mats, then you get a little boost. Well, that is what I'm hoping anyway.
    (0)

  7. #57
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AuctionGirl View Post
    How can anyone gain 300-600 quality on anything above rank 50 synths? How can we assume we will be able to raise this quality? What does this mean for the rank 53/54 synths available? Even with 100% HQ mats we are lucky to get 5% chance at HQ?
    I remember the days when getting 500+ Quality was very much possible on recipes near your rank. Then a patch lowered the rate at which quality was gained.

    If they are telling you that average Quality gain with proper gear and abilities will be around 300-600, it means they have set the rate to be as such and tested it. That being said, all of the numerical values there are subject to change.
    (0)

  8. #58
    Player
    Luhy's Avatar
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    Mar 2011
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    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    When I read the changes, I read it as this:

    "You can't get free +1 crap spamming Standard with a turbo controller anymore"

    "You have to Careful every single attempt just to have the old 1/10 to 1/20 chance of HQ if you use NQ mats"

    "To HQ anything, you gotta have everything HQ- this should make HQ mats worth something again, since they're pretty much the same price as NQ right now"

    It all makes sense for the game economy, but I agree with the original post- they could have done something else as this system just annoys everyone involved aside from RMT and farmers.
    (0)

  9. #59
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Luhy View Post
    When I read the changes, I read it as this:

    "You can't get free +1 crap spamming Standard with a turbo controller anymore"

    "You have to Careful every single attempt just to have the old 1/10 to 1/20 chance of HQ if you use NQ mats"

    "To HQ anything, you gotta have everything HQ- this should make HQ mats worth something again, since they're pretty much the same price as NQ right now"

    It all makes sense for the game economy, but I agree with the original post- they could have done something else as this system just annoys everyone involved aside from RMT and farmers.
    Again, that comes with the assumption that the rate at which Quality is gained will remain as it is now. They've changed it before without even explaining it. They can very well do it again as part of a reform.

    Best thing to do is wait and see.
    (0)

  10. #60
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
    Main Class
    Pugilist Lv 50
    http://forum.square-enix.com/ffxiv/t...l=1#post544099

    I'll just drop this here.

    Quote Originally Posted by Naoki_Yoshida View Post
    Hi, this is Director/Producer Yoshida here again.
    Thanks for all the feedback regarding the HQ synthesis revamp! Allow me to provide some more info on the topic (although this might repeat a bit from the recent Topics post…)

    The Concept
    To put it simply, the main idea behind the revamp is that if Quality exceeds 1,000 when completing synthesis, you’re guaranteed to create an HQ item.

    Basically, you can gather HQ materials to raise the Quality to 500 (out of 1000) before starting your synth and this can be seen as the need for crafters needing to get good materials together. In the past, I did talk about crafters being guaranteed an HQ item with all HQ mats. However, after further internal discussion we wanted to leave some room for the crafter's equipment and skill/luck as a deciding factor for the final item. Therefore, we decided to go with 500 instead of the 1000.

    Item Quality & HQ Success Rate
    Starting in patch 1.21, you’ll be able to visually reference the chances of getting a HQ item while you’re crafting. With the level of Quality increasing in stages from 500⇒800⇒1000, the rate that Quality increases during synthesis will not increase at the same rate through the entire synthesis. The adjustments will be made so that 500-800 Quality will have a major increase in the HQ rate, and 800-1000 will have a gradual increase for the HQ rate.

    Therefore, if you collect HQ materials and go for quality of 500, and use abilities at the right time, you will get around 80% HQ success rate at worst, and if everything goes well it can increase up to 100%.

    So basically, if you take time to prepare all of the materials ahead of time, and so long as you don’t relax while crafting, it means that you should get 80% - 100% on your first HQ craft and create an HQ item. (I am really sorry about this, but keep in mind that the numbers will be adjusted right up until the last minute…)

    Touch Up
    Even with an 80% chance of success you still might end up with NQ. Of course, even with a 95% chance of success, there will still be the unfortunate 5% that will get NQ. Even if you think “Oh no my item turned out to be NQ”, you can still try to turn it into HQ with the new adjustments to Touch Up.

    Since the success rate can already become 80% or 95%, having the exact same rates again would mess up the balance of total HQ output. Therefore, we think that for this second chance the HQ success rate should be about half. For those that feel very strongly about this kind of thing and say “Darn, I don’t want a NQ item and if it isn’t HQ it’s just like losing the item”, we think it would be good to let these people have one more chance.
    I would just like to say again, if you follow the typical flow for creating HQ items, I think you will be able to craft HQ items at a decent rate. So, you can think of the new Touch Up as a little “extra”.

    Elemental Instability and Abilities
    Elemental instability will be adjusted in accordance with the coming patch as we plan on lowering occurrences of elemental instability to make things less stressful. In patch 1.21, we won’t be making any major changes to the details of the abilities, but adjustments will be made to the proc rate of the abilities.

    I look forward to hearing your feedback!
    (1)
    Last edited by NoctisUmbra; 02-09-2012 at 05:40 AM.

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