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  1. #11
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Shurrikhan View Post
    You're cropping my link to remove the part that clearly says "Ramuh"... why, exactly? They're literally just "All Bosses - 1 Day", "Ramuh - 2 weeks", "Ifrit & Garuda - 2 weeks", "Idol - 2 weeks", and "Shiva - 2 weeks", respectively, each at Max as stated. Why try to pretend that the bars from one belong to another?



    I've not. I understand you've made your strawman very vivid for yourself, though.


    By all means, then suggest as much that.

    Raw potency buffs, "parrying buffs", or making it less "heavi[ly] reliant on tank positioning", however, are not the answer; outside of its worst fight per tier, Dragoon is doing fine, so raw potency is unnecessary, while your own suggestions would do virtually nothing for where DRG actually suffers.

    Might I suggest evaluating the Eyes mechanic instead?
    https://image.prntscr.com/image/ScZK...tmdKSi72xg.png
    http://prntscr.com/ul0l97


    Your Example Of Cherry Picking, now accusing me of cropping when these are both the same link inspect the image source yourself.

    I Didn't crop any of your links those were the links you posted, I saved the links you posted in an edit that you posted and now your accusing me of cropping them.

    Me Stating "The problem is you argue for Max and everyone in that percentile bounce from 97 to max depending on pure sheer luck." is not anywhere close to a Straw-man It's a fact at high level of play. Because 10,000 more people play DRG then MNK it makes it highly more likely that DRG will slightly Edge out MNK Statiically because the Sample Size is bigger. How is that a Straw-man when its actual factual math?

    I've Suggested Multiple Balance changes over the past entire Expansion Cycle Never have i suggested any raw potency changes to the job.

    The only thing that actually needs to be changed is for DRG and MNK to have their Stacks not on a timer so they aren't LOST. most jobs permanently store their job resources except these two jobs. (and DRGS 10 second Wheeling And Fang and Claw needs to be 15 second to match all other procs in the game being 15 seconds.)

    Remove Antaman, and Remove Blood of the dragon. or extend the duration of the effects to match Ninjas Huton. PROBLEM SOLVED. The Problem is DRG's Geir and Nastrod rely on this timer instead of having charges for some strange reason. either reverse the flow of the aura in question, or make it so the aura has to be reapplied or remove the timer, there's plenty of ways to improve these designs it's not a problem with just MONK this problem exists with the lower half of jobs in the game

    DRG's eye mechanic behaves just like Charges DO.
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    Last edited by Renkei; 09-21-2020 at 08:32 PM.