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  1. #31
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Changes to the Attributes of HQ GearAs before, HQ gear will boost basic parameters (physical defense, damage, attack delay, etc.), but will now boost bonus parameters as well (physical attack, magic attack, evasion, etc.)
    * For each equipped item, only some bonus parameters will be enhanced.
    Hi All,

    This has potential, and it certainly is great knowing that if you take the time to farm and get all HQ Materials to start, you'll have a very good chance at HQ'ing (instead of the previous randomness (current)).

    One thing that's "good news" but bad news at the same time is the part I quoted above:

    * It's GREAT that HQ now affects the BONUS Parameters (like STR +5, DEX +5 portion of the Equipment)!

    * But that Red Footnote sounds really lame: So in an effort to "balance" things, only *some* of the Boosted Parameters will be active when we Equip them? Huh?!


    How confusing and disappointing is that?

    You get, say, one HQ Item that has Boosted Stats, so STR +7 (normally +5 on NQ), but when you equip it, if some condition is met, you really only get STR +5 (the HQ Bonus doesn't turn on)?

    Yoshida-san please reconsider this. It just leads to confusion and is misleading.

    Thanks.
    (2)

  2. #32
    Player

    Join Date
    Mar 2011
    Posts
    196
    Quote Originally Posted by Adlitim View Post
    I try to clarify. When HQing mats you focus on getting as much quality as possible without getting 0 durability. When HQing finished goods you focus on getting quality while maintaining most of your durability if not all of it so you can do as many touch ups of possible. These two types of crafting are done very differently but, with the change to touch ups, all crafts will be done like Hqing mats "you focus on getting as much quality as possible without getting 0 durability." This takes out an entire style to crafting. This is the simplification.
    You are 100% correct, it removes the skill out of crafting. Instead of focusing on trying to maintain quality and durability, your only focus is use HQ materials.. and spam standard so you are given 50% chance. If you use NQ items.. dont waste your time trying to get that 10% chance of HQ... your better off farming hq materials. This is a major step backwards for the crafting system.
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    @Kiara

    wait, hq affects the bonus peramters now? thats new to me

    it affects alot of stuff, but i dont think its ever affected those, and by the looks of it it still wont, so no change was really made there, they were just clarifying once again how it works

  4. #34
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Crafting just changes somewhat....

    Hand of the Gods is not quite as important (You can argue this but I don't use HotG when making mats. If you're well geared, durability is never really an issue, and HotG lowers your success rate, which is bad for careful synths)
    Masterpiece is a little more important

    Rapid synthesis is a little less important
    Immersion is a little more important

    Assemble and Pride of Labor become just for emergencies (About to fail synth)
    Clean Slate becomes your best friend

    Unless the crafting abilities get an overhaul

    Quote Originally Posted by AuctionGirl View Post
    You are 100% correct, it removes the skill out of crafting. Instead of focusing on trying to maintain quality and durability, your only focus is use HQ materials.. and spam standard so you are given 50% chance. If you use NQ items.. dont waste your time trying to get that 10% chance of HQ... your better off farming hq materials. This is a major step backwards for the crafting system.
    Why would you spam standard for a 50% chance when the right abilities can give you a 100% chance?

    Or using NQ mates maybe you could use your abilities and work up to a 25% chance of HQ.
    Which, Ironically enough, is still leaps and bounds better than the HQ rates we have now
    (2)
    Last edited by Rydin; 02-08-2012 at 02:26 AM.

  5. #35
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    From my understanding, it just means that not every bonus attributes on a said piece of gear will get boosted in its HQ version.
    (1)

  6. #36
    Player

    Join Date
    Mar 2011
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    196
    Quote Originally Posted by Rydin View Post
    Why would you spam standard for a 50% chance when the right abilities can give you a 100% chance?
    What I am meaning by this.. is dont even bother trying to HQ unless you have all HQ materials. If you waste 10 minutes trying to get that extra 50% in a chance of HQ, you could have had 5 HQ's in that time.

    This takes skill (reduces skill) out of the equation, You are now forced to find HQ ingredients for any real chance of HQ... I made a thread describing this... It shouldnt be based on the materials you use as much as the ending quality.
    (0)

  7. #37
    Player

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    Mar 2011
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    Quote Originally Posted by AuctionGirl View Post
    What I am meaning by this.. is dont even bother trying to HQ unless you have all HQ materials. If you waste 10 minutes trying to get that extra 50% in a chance of HQ, you could have had 5 HQ's in that time.

    This takes skill (reduces skill) out of the equation, You are now forced to find HQ ingredients for any real chance of HQ... I made a thread describing this... It shouldnt be based on the materials you use as much as the ending quality.
    so in other words

    we get the same chance to hq NQ mats
    and we get an increased chance to hq with hq mats

    so i see no problem at all with this, you shouldnt be able to easily hq with normal materials regardless of what you do, be thankful for the 10% chance they are offering if you get good quality(which is probly more then we can get now with all nq mats)

  8. #38
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Adlitim View Post
    I try to clarify. When HQing mats you focus on getting as much quality as possible without getting 0 durability. When HQing finished goods you focus on getting quality while maintaining most of your durability if not all of it so you can do as many touch ups of possible. These two types of crafting are done very differently but, with the change to touch ups, all crafts will be done like Hqing mats "you focus on getting as much quality as possible without getting 0 durability." This takes out an entire style to crafting. This is the simplification.
    Unfortunately, the Full Durability style of crafting is the lesser of the two styles altogether. Maxing quality does take at least SOME degree of risk analysis (managing durability while trying to wring as much quality out of it before it goes boom). Maxing durability is just....well.....enhanced standard spam (ala HoTG, Perfection-enhanced rapid, and other abilities). So I fail to see how this is a major loss of a "style" that should just be relegated to spam crafting.
    (1)

  9. #39
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AuctionGirl View Post
    What I am meaning by this.. is dont even bother trying to HQ unless you have all HQ materials. If you waste 10 minutes trying to get that extra 50% in a chance of HQ, you could have had 5 HQ's in that time.

    This takes skill (reduces skill) out of the equation, You are now forced to find HQ ingredients for any real chance of HQ... I made a thread describing this... It shouldnt be based on the materials you use as much as the ending quality.
    that completely hinges on the availability of HQ mats though

    Also... being able to use abilities to push NQ mats HQ rate up to 20+% is worth doing to me....
    But I guess thats a personal decision
    (0)

  10. #40
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Jashynvald View Post
    Unfortunately, the Full Durability style of crafting is the lesser of the two styles altogether. Maxing quality does take at least SOME degree of risk analysis (managing durability while trying to wring as much quality out of it before it goes boom). Maxing durability is just....well.....enhanced standard spam (ala HoTG, Perfection-enhanced rapid, and other abilities). So I fail to see how this is a major loss of a "style" that should just be relegated to spam crafting.
    I'm sorry sir but your dead wrong. Balancing durability and quality takes a lot more skill than just getting as much quality as possible.
    (1)

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