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  1. #1
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Adlitim View Post
    I try to clarify. When HQing mats you focus on getting as much quality as possible without getting 0 durability. When HQing finished goods you focus on getting quality while maintaining most of your durability if not all of it so you can do as many touch ups of possible. These two types of crafting are done very differently but, with the change to touch ups, all crafts will be done like Hqing mats "you focus on getting as much quality as possible without getting 0 durability." This takes out an entire style to crafting. This is the simplification.
    Unfortunately, the Full Durability style of crafting is the lesser of the two styles altogether. Maxing quality does take at least SOME degree of risk analysis (managing durability while trying to wring as much quality out of it before it goes boom). Maxing durability is just....well.....enhanced standard spam (ala HoTG, Perfection-enhanced rapid, and other abilities). So I fail to see how this is a major loss of a "style" that should just be relegated to spam crafting.
    (1)

  2. #2
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Jashynvald View Post
    Unfortunately, the Full Durability style of crafting is the lesser of the two styles altogether. Maxing quality does take at least SOME degree of risk analysis (managing durability while trying to wring as much quality out of it before it goes boom). Maxing durability is just....well.....enhanced standard spam (ala HoTG, Perfection-enhanced rapid, and other abilities). So I fail to see how this is a major loss of a "style" that should just be relegated to spam crafting.
    I'm sorry sir but your dead wrong. Balancing durability and quality takes a lot more skill than just getting as much quality as possible.
    (1)

  3. #3
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Adlitim View Post
    I'm sorry sir but your dead wrong. Balancing durability and quality takes a lot more skill than just getting as much quality as possible.
    Oh there is a balance, it's just that that balance is (currently) so far skewed to favor durability (for more touch-ups) that the extra risk and durability loss from a failed careful (not counting Perfection) isn't worth the investment of durability/risk for the quality it would put out on a 50+ craft.
    (1)

  4. #4
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Jashynvald View Post
    Oh there is a balance, it's just that that balance is (currently) so far skewed to favor durability (for more touch-ups) that the extra risk and durability loss from a failed careful (not counting Perfection) isn't worth the investment of durability/risk for the quality it would put out on a 50+ craft.
    Hmm, maybe for you? I find it much more fun and challenging to balance than to spam careful syn as much as you can until its too risky. Heck now botters can HQ.
    (0)

  5. #5
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by zzapp View Post
    I'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
    sorry but thats not how it works

    a 30 can not hq a 35 recipe as well as a 50

    a 30 will have to be careful in bringing the progress up while the 50 can raise the quality to much higher levels in order to massively increase the chance to hq


    do they have the same "starting" values, well yes, but thats nothing new, hq isnt based on level, but level can help you get hqs easier if your higher then the recipe which is how it shoulda worked to begin with, which is why its good

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by zzapp View Post
    I'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
    higher lvls can use careful to raise quality more which means less focus on hq mats


    and theres this, which means better gear(higher lvl gear) will have an advantage also
    Furthermore, equipping HQ gear will now boost bonus parameters in addition to base parameters.
    (0)