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  1. #201
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    631
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Amnmaat View Post
    Up until XV no FF had done an action type combat system like you'd see in Kingdom Hearts or Devil may cry.
    So the up until now phrase is very hollow when it comes to FF

    Moreover, I don't think you're understanding what it means to add a cc to create an off shoot character. This character will not be the one you control as you go through the story. It'll just be one of the options in your party, mainly for battle content and specialized quests. The way it would work is that the choice is yours, to use the main character as the character you do battle content with or you use the regular cast, but giving you that choice adds a lot of value to the game; cc is being seen as a widely accepted part of any modern "adventure/rpg" type game. Even games which are story heavy like Assasin's Creed eventually figured out where the trend was going, the trend is going to character creator. It doesn't take away from the main game and its story, it just adds more value to the game beyond just a 50 hour story clear.
    When you paint it that way with that brush I see your point. I guess I'd have to see it done that way cause as of this momment, I don't think I've seen any game do what you just mentioned. Normally it's main character or CC character with the cross being some games do what FF15 do and let you change what the main person is wearing. So I guess it's just on me for not seeing what you're pitching. If it works and can work I won't burn it is what I'm saying.
    (0)

  2. #202
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Amnmaat View Post
    Up until XV no FF had done an action type combat system like you'd see in Kingdom Hearts or Devil may cry.
    So the up until now phrase is very hollow when it comes to FF.
    Quote Originally Posted by Dalmacus View Post
    I like how people casually forgets the recent FF7 remake...
    That was... after... XV, though? The go-to example there would be Zero, unless there's somehow less distance between that and Kingdom Hearts than KH and DMC...

    Honestly, we still have yet to have anything like Devil May Cry's action combat in the FF franchise. Kingdom Heart's floaty 'spam X except when something tells you you can hit Triangle combat' is all we've really bothered to emulate, and so far with less (and, imo, far less satisfying) emphasis on timing.
    (0)

  3. #203
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Amnmaat View Post
    Only Barraind understood what I meant haha. But yeah your character would not be the main character at all, not even part of the known world in any sense. The main character would still be that emo guy they showed. Your created character would just be a party member you create as a bonus, and you don't even have to create him/her. It's not about your character being part of the story, it's about you being able to create your character in the game. A lot of games, specially western games do this now.
    So, just to clarify, you are still controlling the main character since you said you don't have to create this other "invisible" character? I'm fine with that as an option. I just won't use it as it seems pointless to create such a character in terms of the story, unless it adds to the combat mechanics.

    But if it adds to the combat mechanics, then that would suck since then I would feel forced to make such a character. Basically, as long as it's an option that I can safely ignore, I think it's fine. Maybe make it a new game+ feature where you can create a character after you've completed the story with the actual characters.
    (0)

  4. #204
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    761
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by linayar View Post
    So, just to clarify, you are still controlling the main character since you said you don't have to create this other "invisible" character? I'm fine with that as an option. I just won't use it as it seems pointless to create such a character in terms of the story, unless it adds to the combat mechanics.

    But if it adds to the combat mechanics, then that would suck since then I would feel forced to make such a character. Basically, as long as it's an option that I can safely ignore, I think it's fine. Maybe make it a new game+ feature where you can create a character after you've completed the story with the actual characters.
    I guess then it’s like creating a retainer mechanic. Yes you can create the looks but not a main character.
    (0)

  5. #205
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Hycinthus View Post
    I guess then it’s like creating a retainer mechanic. Yes you can create the looks but not a main character.
    Yeah, probably, and since retainers don't affect combat directly or story, I'm fine with that. I even have one for added space.
    (0)

  6. #206
    Player
    OMG's Avatar
    Join Date
    Apr 2014
    Location
    a cardboard box
    Posts
    136
    Character
    Amy Chase
    World
    Siren
    Main Class
    Fisher Lv 80
    (14)

  7. #207
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by linayar View Post
    Maybe make it a new game+ feature where you can create a character after you've completed the story with the actual characters.
    Yes, that's what I've been saying since the very beginning.
    I'm looking at FFXII as an example, where the Hunt, min-maxing, builds, game completion, achievements, and collecting really comes to life. It would add a lot of value if you got this option as a bonus, it can be as a new game+ feature. I don't know about you, but YoshiP's dev team could use some character creator practice to gain those skills as the tinker with this Luminous engine that is shared between XIV and XVI.
    (0)

  8. #208
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Up until XV no FF had done an action type combat system like you'd see in Kingdom Hearts or Devil may cry.
    There was this game, that for a Final Fantasy game, was kind of mediocre, but would have been okaysh as its own thing. Came out in 2013. Starred a pink haired girl who was coming back to the forefront after not really being around for a few years. Was action combat. Used a paradigm system to let you change active ability sets on the fly.

    Required an absurd amount of precision timing in harder modes.

    It felt a LOT like the trailers for ff16. (16 reminding me of that and 15 is why 16 sounds horrific right now)

    I know its not a fever dream I had for a week or so.
    (1)

  9. #209
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OMG View Post
    This amuses me, but I also feel attacked. XD I don't mind the fast paced combat of today but a part of me misses the turn based stuff.
    (3)
    Last edited by Vahlnir; 09-21-2020 at 05:29 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #210
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Barraind View Post
    There was this game, that for a Final Fantasy game, was kind of mediocre, but would have been okaysh as its own thing. Came out in 2013. Starred a pink haired girl who was coming back to the forefront after not really being around for a few years. Was action combat. Used a paradigm system to let you change active ability sets on the fly.
    XIII-LR doesn't step much into the available ground of action combat, though. It's basically just XIII combat without the ability to pool actions into turn strings and less initial delay, making it more responsive. Apart from that, though, there's nothing it manages that XIII couldn't with use of a rush turn command. You're still more alike to the strategist than the character herself; imputs beyond the commands themselves are largely irrelevant.

    Though more "action-oriented" than its predecessors, most movement and such is largely automated. Timing is more of a thing, if you weren't already timing engages, Launch, and disengages to dodge in XIII and XIII-2, but not so greatly that it was anything in the realm of KH or DMC...
    (0)
    Last edited by Shurrikhan; 09-21-2020 at 10:42 AM.

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