Quote Originally Posted by Kes13a View Post
1. oh dear, at best 50 cents a DAY to play something as much as you want. what a crime.
2. established precedent in mmos, check out World of Warcraft sometime if you dont believe me.
3. again, see 2 for precedent. prices of labour rise, so too development costs, yet the price is reasonable for what you receive. they bank on volume
4. you get 2 for FREE. so no, the game doesnt make you pay for more, thats optional. inventory management on the otherhand, is usually up to the player.

these are optional items. which part of OPTIONAL are you having trouble with? here, if it helps any:

optional
[ op-shuh-nl ]

adjective
left to one's choice; not required or mandatory: Formal dress is optional.
leaving something to choice.
1. Most MMOS/mulitplayer games these days are free-to-play and have cash shops, Why should a sub based one be allowed to have one if it's cash shop is just as bad? You are spending money to have ACCESS to a cash shop?

2. Wake up, this is 2020. It is not a precedent in MMOS anymore. WoW is 16 years old, this is basically 10. Every new game is B2P or F2P and monetisation that way, not sub based.

3. How do you know exact costs? You don't know work for them. All they have released publicly is the game is getting more popular (therefore more sub income) but the cash shop only keeps getting worse and worse?

4. 2 Retainers is not nearly enough compared to people with 7 - 8 that craft a lot. Alot of the high value items e.g. furniture sit on the market for months on end. If you're an endgame crafterMore retainers you have the more gil you can make it's pretty simple