But... we do. The OP doesn't have to be the organizer for any and all conversations to follow.
His idea of "fights feel too scripted" may differ from your own, just as your own criteria for "too scripted", "too chaotic" or "Goldilocks' perfect fight" will likely differ from every other Savage raider, but what does that matter so long as it (1) resonates with you and (2) you can define your criteria?
Personally, I used to run all DPS on this character and my tanks and healers on another (who, ultimately tended to get further in content because it was easier to PuG on a non-DPS). Grad school or full-time hours aside, one of the main reasons I stopped bothering so much with that duo is that any time I dared step into a conversation, despite displaying more precise knowledge than the other level 80, I'd be called out according to my lodestone profile (and its lack of say, GNB, my main on my primary alt). (Hell, I've had people convinced that all my knowledge of DRG must be feigned, only to then say I know nothing about DRK the moment I swapped over to my 80 DRG alt. I must not know AST because it's only 77, so I swap to my new healer alt I'd been enjoying at hit AST 80 on and now I must not know anything about Savage. ...And don't even dare show up to a DRK thread with "Marauder Lv 80" under your character.) All this is on a game that punishes multi-role play on a single character by way of weekly rewards.
At some point you're going to have to interface with the arguments themselves insofar as they topically resonate with you or or seem sketchy to you -- by way of their actual content, not just the poster's levels. Anything less is not only overcomplicating, but self-defeating for the community.
I'm not asking that anyone assume someone merely misspoke when they make a mistake. I'm not asking that you assume everyone has as little or as much experience as you. I'm not asking that people who've yet to figure out how to enjoy a job go unquestioned when desiring sweeping revisions to it, but such a thread can at least stimulate some discussion into how a job could be made more intuitive or the game might better scaffold understanding of its (and others') systems.