Results 1 to 10 of 238

Hybrid View

  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    ff14 has a lot of limitations currently that are really in need of fixing as they are, or starting to become long term issues that are holding it back.
    This is the top 10 in no particular order, since some will obviously be more important to different people

    Available dev funding and resources: SE is being really stingy with ff14. It absolutely prints money yet SE denied the funding to bring on new severs until they literally started cracking at the seams when 5.0 launched. SE knew it would be popular, but did nothing. Each patch the servers are more overloaded and have queue times to get in. Dev resources too are insufficient- they are getting enough to keep the game ticking, but they aren't getting the time or people needed to fix the spaghetti code in places where its still around.

    Cheating, rmt and botting: going hand in hand with dev resources, the devs aren't bothering or are unable to address the masses of bots being used. The rmt taskforce seems to be nonexistant now given they are advertising constantly in PF

    Dev communication: It is well known by this point the forums are screaming into the void 99% of the time. The devs need to take on ideas and feedback, especially the feedback they don't want to hear like with healers and tanks

    Job kits: Healers in the worst state they've ever been with redunant healing, minimum damage tools. Tanks not far behind with almost useless defensive abilities. Dps are base breaking at best. Ranged and raise taxes need removal, the gap between dps and none dps is too wide this expansion (tanks/healers take forever to do the duties) the kits are designed around balance and not fun. Homogenisation has been excessive and unneccessary. Devs need to stop dumbing down things and instead raise the weaker jobs. Include a proper, mandatory tutorial as well. Buffs and debuffs need to be readded and need to be long and strong enough so a notable difference can be seen and felt without 3rd party tools

    I could rant about job kits all day and so could many others, so lets continue

    Casual-Hardcore gap and difficulty: This expansion is, without a doubt, the easiest expansion by far. On one hand there are people who actively refuse to use their job's full kit (cryo mage, 'pure' healers etc)
    and can get away with it. Yet we have savage and ultimate especially in NA more excluding than ever of anybody who doesn't have high parses and prior experience, and full of people who willingly fail mechanics in order to get their parse higher to the detriment of others parses. Not to mention the exclusion of ps4 players who can't parse and pc players who dont want to break the tos.
    The msq and normal df content needs the difficulty bar raising and a proper tutorial implemented so there are less clueless starting players and max level players are unable to play without using their full kit. Parsers need to be blocked and an in game recruitment for statics instead of through reddit, discord etc.
    You didn't need the parsers and other 3rd party tools in the coil people, and gordias was rushed for HW release and left there due to relic delays.

    Also, crafting/gathering accessibility has leaned too far in the other direction, now its too easy to get into, markets have been flooded.

    Housing: need I say more?

    Glamour and gear: no Long hair, clipping, endless buttcapes and pauldrons, lack of variation for casters/healers so they are sutck with robes and coats constantly, gear/gender restrictions, dye restrictions, out of date models, lack of body variance (flat butt, lack of bust, no muscle on most races), poor customisation especially in the face (clones everywhere!), genderlocked races... is it any wonder the modding community has hit it off so well?

    Content and release of it: Limited time content (ishgard), non repeatable content in abundance, relics are starting at 2.5 instead of 5.05 like originally thereby losing portions of the playerbase at a time. The patch cycle has become stale with ilvl being calculated. BLU being advertised as solo and ends up requiring a party and a static in order to gets its achievments, mount and even decent spells. Most of its spells are clones and meh potency and been balanced around party play. Lots of party play content despite the msq being primarily solo and no solo content other than relic. Lots of small content that dies off with no popularity or replayability like verminion, ocean fishing etc Eureka has a whole host of issues, getting older raid glam gear is nigh on impossible sometimes as you need a party still.

    Technical faults: Ghosting mudras, Sch myriad issues, data issues in the glamour dresser and retainer summons, semi random lag spikes, effect failures (tank mount explosions don't show up for a lot of people)
    (15)
    Last edited by Recon1o6; 09-14-2020 at 07:59 PM.

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,064
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Casual-Hardcore gap and difficulty: This expansion is, without a doubt, the easiest expansion by far. On one hand there are people who actively refuse to use their job's full kit (cryo mage, 'pure' healers etc)
    and can get away with it. Yet we have savage and ultimate especially in NA more excluding than ever of anybody who doesn't have high parses and prior experience, and full of people who willingly fail mechanics in order to get their parse higher to the detriment of others parses. Not to mention the exclusion of ps4 players who can't parse and pc players who dont want to break the tos.
    The msq and normal df content needs the difficulty bar raising and a proper tutorial implemented so there are less clueless starting players and max level players are unable to play without using their full kit. Parsers need to be blocked and an in game recruitment for statics instead of through reddit, discord etc.
    You didn't need the parsers and other 3rd party tools in the coil people, and gordias was rushed for HW release and left there due to relic delays.
    This discussion has come up a million times and will probably continue to do so for the remaining lifespan of this game.
    If you get someone purposely wiping the raid because their parse is bad just boot them from the group and move on, they have no business being in clear groups.


    Blocking those tools completely may not "destroy" the raiding community but it will shrink an already small part of it into obscurity. Some jobs are rather self-explanatory but for most you wouldn't even know how to utilize their full kit

    Where do you think our optimal rotations come from? Continued interest in savage once people have their gear? Our BiS lists, stat priorities or substat scaling intervals?
    These don't come from the devs, they don't even know how their jobs are supposed to be played themselves.

    If we had no way of extracting concrete information from the game we would have to rely on "feelycraft", just freestyling everything and hoping it works. Do you think PF could beat E8S if everyone did 2k+ dps less than now?


    I agree that the divide between "casuals" and "hardcore", or as I like to call it "lazy people" and "everyone else" because being casual doesn't mean you're shit at your job, is getting bigger and I would argue that it is indeed because nothing outside of Extreme, Savage and Ultimate challenges you in any way. But tools to improve have always been out there, people just need to be willing to use them and player mentality isn't something you can just "fix", especially not by dragging everyone else down to that level.


    If you raise the difficulty bar for the usual max level content, forcing everyone to improve and then also take away the means for said improvement you just end up with more people quitting the game because they can't get anything done.
    (6)
    Last edited by Absurdity; 09-15-2020 at 02:22 AM.