Results 1 to 10 of 256

Hybrid View

  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Penthea View Post
    That appears strange to me. I can't fathom the logic behind "I can craft really well therefore I do more damage with a combat class". It doesn't make sense to me. How did this particular mechanic work?
    If you think about it as "Blacksmith/Armorer trains arm strength, so you can hit harder", "GSM/Weaver trains precision, so you can hit better"...etc, it makes some sense.
    In 1.0, these get bundled up as a "physical level" that you level through crafting. So there is a Class level which is how skilled you are in the class and a physical level which represents your body condition.

    If you don't have all these fancy mechanics to make your character stronger, then you only end up with a single boring leveling up mechanic which is what we have now.
    Of course the stats now is over simplified too to the point that only 1-2 stat matter. As far as we are concerned, we are all "kyokufuri" characters.
    (0)
    Last edited by tymora; 09-14-2020 at 08:12 AM.

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by tymora View Post
    If you think about it as "Blacksmith/Armorer trains arm strength, so you can hit harder", "GSM/Weaver trains precision, so you can hit better"...etc, it makes some sense.
    I can see the logic behind smithing increasing strength but weaving? I completely fail to see how sewing would make someone better at combat.

    I have studied karate and I do arts and crafts. My art, knitting, sewing and crafting has given me zero help in martial arts. They're completely different skills that use entirely different muscles, strength and knowledge.

    Quote Originally Posted by tymora View Post
    If you don't have all these fancy mechanics to make your character stronger, then you only end up with a single boring leveling up mechanic.
    I'd rather something make actual sense than exist for the sake of maybe being interesting. And personally I don't think crafting making you better at combat is interesting. To me that looks like little more than a way to gate combat performance to make players play more. You don't see MMA fighters sewing a dress or making a necklace as part of their training for a reason.

    I'm not saying this because I dislike crafting in games. It's one of my favourite things to do. I just don't see a valid combat connection between all types of crafting and fighting.

    And yes I am aware all mechanics are designed to make players play for longer but when it is exceptionally obvious that this is the case then the feature often isn't very good or doesn't make a lot of sense. I'd prefer something like "you killed X number of beasts so now you do more damage to beasts" than "you made a lot of chairs, now you hit things harder".
    (1)