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  1. #161
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wyakin View Post
    We do not in any way shape or form need more content like eureka. It was so Divisive. Hated by half to player base (with good reason, it was terrible content) who in their right mind thinks “let’s make content where the player bases gear doesn’t mean anything, they’re item level synced and all they do is fare grind for hours upon end” no thanks, make content appropriate to the current item level so I can use my current gear I’ve earn that isn’t fate grinding over and over again.
    As in "painfully unpolished"?
    As in "daring to be more than a rectangular or circular 'smack a cylinder til it stops spitting out mechanics to position around or hit prescribed buttons to counter' room"?
    Specifically as in "using an alternate gearing system"?

    What exactly does "like Eureka" mean to you, let alone the half the player base who "hated" it?
    (2)

  2. #162
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    As in "painfully unpolished"?
    As in "daring to be more than a rectangular or circular 'smack a cylinder til it stops spitting out mechanics to position around or hit prescribed buttons to counter' room"?
    Specifically as in "using an alternate gearing system"?

    What exactly does "like Eureka" mean to you, let alone the half the player base who "hated" it?
    To me, eureka was pretty rectangular and circular like that cylinder smack you are speaking of, I fail to see much difference in the whole game design.

    (Sure it was different a bit and a bit enjoyable in its own ways but I would rather not see another system like that)

    P.s: I dont feel the need of justifying why.
    (0)
    Last edited by Ruf; 09-18-2020 at 03:23 PM.

  3. #163
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    IthinkI'dpreferfightingAVfor14hours...
    (0)
    Last edited by Ruf; 09-18-2020 at 03:24 PM.

  4. #164
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    I doubt such a radical shift will ever occur especially since the game is doing fine atm. Could it be better? Obviously. But I don't think making FFXIV an XI-2 would draw new people in. Nor do I think XI's complexity will mesh with XIVs. XIV has long since found it's audience and caters to it.
    (2)

  5. #165
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Not to say XIV can never be complex or hasn't been before but these suggestions won't necessarily make it so.
    (0)

  6. #166
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    It’s not going to change at this point. We’re a base game and three expansions in now, so we are closer to the end of FFXIV’s life cycle than the beginning. And the formula (of all the things you seem to dislike) has been the same since ARR.

    Whether you’re right or wrong about the “blandness” is irrelevant. If you expect massive changes to the game at this point, you’re going to be disappointed.
    (0)

  7. #167
    Player

    Join Date
    May 2020
    Posts
    232
    I'd make a point to say the words OP is using is wrong. It's not that XIV is simple.. it's that XIV isn't 11. They want 11. Nothing XIV does will make them happy unless it's 11, so they should just play 11.
    (2)

  8. #168
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    There are plenty of other oldschool MMOs out there than foster to like the way FF11 was.
    (0)

  9. #169
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Daniolaut View Post

    Equipment:

    FFXIV's gear is absolutely braindead. You get the bigger number. Thats it. Its all item level. Sure there are small instances where you can take a sub stat weight thats "better" than a higher item level, but thats still just "a bigger number." I can pick about just any Final Fantasy in recent years, and there are entirely different boss' requiring varying gear sets. Certain fights players will want high speed, others where you want high defense, I could literally go into grave detail about any other Final Fantasy's customization and gear sets for numerous fights. They all require you to use your brain, and think things through. XIV, its just your item level. Nothing else really matters. Dont even try to argue "well in such and such Final Fantasy I can defeat mobs by pressing just X." Well cause guess what, in FFXIV you can defeat mobs at a higher level than your character, refuse to move (as in take extra damage from the mobs "AoE" indicated attacks" and never once press a weaponskill/spell (GCD) and ... defeat the mob. So XIV takes the cake, where you can literally press nothing except the initial engagement to "start" auto attacks and defeat enemies by entering no commands. Which that brings us into our next topic.
    I was a black belt MNK in the glory days of FFXI and part of a world first HNM killing LS in the COP era and played from launch until Wings of the Goddess, and I am here to tell you that the same exact thing was true of FFXI.

    No, it didn't have item level. Yes, you always used the gear with better stats. I always wore Black Belt, there was never another belt. I always wore Byakko's Haidate, there was no other leg to wear. It had its BIS and there was no transcending that BIS. You had pieces you would momentarily swap in for weaponskill bonuses, and swap back out of and those were BIS too.

    What you're saying about FFXI here in comparison to XIV is only true if you were a bad player or don't understand how XI's gear actually works.
    (4)

  10. #170
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    I don't know what you're smoking comparing XIV to XIII in terms of linearity. Sure, the dungeons and raids are linear but XIII is one hallway from beginning to end excluding the little Pulse hub you spend like a couple hours at. XIV has real zones, towns and NPCs you can interact with, XIII has none of that. The "quests" in XIII are absolutely pathetic, they just took a dump on the awesome hunt system from XII and that's all there is.

    XIII has the most disjointed world out of all the FF games, the different areas might as well all be in different dimensions with how well the game shows and tells you where are at any given time. There's no real sense of the world as none of the areas are connected, you take an airship ride to a different location or there's a cutscene and suddenly you're in a completely different area, it's really bad before the party is all back together with the game jumping in between different groups and they're all in random locations. And this is all with no real way to backtrack either.
    (1)
    Last edited by Sheriyana; 09-19-2020 at 06:47 PM. Reason: Added a paragraph

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