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  1. #1
    Player
    Onizuka's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa, of course!
    Posts
    323
    Character
    Cloudio Onizuka
    World
    Aegis
    Main Class
    Fisher Lv 100

    Crafting & Gathering New Features

    Hello, Kiara.

    I'll take some time to write my thoughts here, as it's a matter dear to me, being my main Classes in Eorzea.

    I go against the tide by saying that after 15 months in Eorzea I still enjoy crafting and gathering as they're now.
    For crafting, it's not simply “Hitting Enter”, for me (yeah, I know that's the tendency...). I never do “craft grinding” or else I'd probably get bored, too; I take my Local Levequests at the Adventurers' Guild and then go somewhere, varying the place where I craft, be it the clearing outside the Drowning Wench, the Milvaneth Sacrarium or Arrzaneth Ossuary, a cliff with a good view... It depends on the day. For instance, now I'm in the Sil'dih Aqueducts, I did some fishing before and now I feel like crafting those fares.
    And I relax in doing it, I think if I've to hit “Wait” or use one of the 4 abilities I've equipped (I use only 4). Now that I'm level 48, it's much easier than in the past, so I don't think or “Wait” so often anymore, but I always enjoyed that part and doing one local leve still takes me a good 10 minutes.

    Overall, I think crafting should remain for those dedicated adventurers who would like to put commitment in these Classes, to create their own equipment.

    If crafting would change too drastically... Hmm, I don't know... Improvements are always welcome, sure. And your suggestions on Blacksmith, Carpenter and Weaver are Great, but I'd see them well as additional mini-games to vary among the usual mini-game for those who don't like it. So you can choose what to do and how to grow as a crafter. Yes, I think more interaction with the craftsman environment would be a good addition.
    So far I only know that Yoshida is planning to make us use special facilities inside beast tribe strongholds to create special equipment. Also, for much future content, I remember he spoke (found the post) of an underground facility in your house, where you could create airships and your own boat (!), something I'm really looking forward to.


    While for gathering, I'm always part of the minority that likes the way it is. Unfortunately, I know some adventurers who “do it for the money and not for fun”, and I always advise against doing something you don't like to do in Eorzea, but also I know many who enjoy it (mostly japanese).
    Therefore, I wouldn't like drastical changes for gathering, either, but again, improvements and new features are always welcome, like the new mini-games you suggested (I myself thought in the past about mending damaged trees, and there could also be some story behind it, if the setting is the Twelveswood and the trees felled by the Ixal).
    For instance, the first thing I'm looking forward to in 2.0 are the new areas *Explorer Inside* , but right after there's the personal housing and I can't wait to take care of my own garden.
    Generally, since I like it so much, I'm sure I'd be glad with any kind of new gathering content added.


    But again, take this post as only the personal feelings of one of the few adventurers of Eorzea who actually enjoys being a Disciple of the Hand & Land.
    (9)

    An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
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  2. #2
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Crafting would be more fun if the rewards you got from it were actually worth the trouble. Particularly before cap. Oh, and right now recipes are a convoluted mess of "dated" items and things that are just plain worthless.
    (0)

  3. #3
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Onizuka View Post
    While for gathering, I'm always part of the minority that likes the way it is.
    I don't think your the minority. Honestly, I think most people lke the gathering itself. I know I do.
    (1)

  4. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Onizuka View Post
    Hello, Kiara.

    I'll take some time to write my thoughts here, as it's a matter dear to me, being my main Classes in Eorzea.

    I go against the tide by saying that after 15 months in Eorzea I still enjoy crafting and gathering as they're now.
    For crafting, it's not simply “Hitting Enter”, for me (yeah, I know that's the tendency...). I never do “craft grinding” or else I'd probably get bored, too; I take my Local Levequests at the Adventurers' Guild and then go somewhere, varying the place where I craft, be it the clearing outside the Drowning Wench, the Milvaneth Sacrarium or Arrzaneth Ossuary, a cliff with a good view... It depends on the day. For instance, now I'm in the Sil'dih Aqueducts, I did some fishing before and now I feel like crafting those fares.
    And I relax in doing it, I think if I've to hit “Wait” or use one of the 4 abilities I've equipped (I use only 4). Now that I'm level 48, it's much easier than in the past, so I don't think or “Wait” so often anymore, but I always enjoyed that part and doing one local leve still takes me a good 10 minutes.

    If crafting would change too drastically... Hmm, I don't know... Improvements are always welcome, sure. And your suggestions on Blacksmith, Carpenter and Weaver are Great, but I'd see them well as additional mini-games to vary among the usual mini-game for those who don't like it. So you can choose what to do and how to grow as a crafter. Yes, I think more interaction with the craftsman environment would be a good addition.
    So far I only know that Yoshida is planning to make us use special facilities inside beast tribe strongholds to create special equipment. Also, for much future content, I remember he spoke (found the post) of an underground facility in your house, where you could create airships and your own boat (!), something I'm really looking forward to.


    While for gathering, I'm always part of the minority that likes the way it is. Unfortunately, I know some adventurers who “do it for the money and not for fun”, and I always advise against doing something you don't like to do in Eorzea, but also I know many who enjoy it (mostly japanese).
    Therefore, I wouldn't like drastical changes for gathering, either, but again, improvements and new features are always welcome, like the new mini-games you suggested (I myself thought in the past about mending damaged trees, and there could also be some story behind it, if the setting is the Twelveswood and the trees felled by the Ixal).
    For instance, the first thing I'm looking forward to in 2.0 are the new areas *Explorer Inside* , but right after there's the personal housing and I can't wait to take care of my own garden.
    Generally, since I like it so much, I'm sure I'd be glad with any kind of new gathering content added.


    But again, take this post as only the personal feelings of one of the few adventurers of Eorzea who actually enjoys being a Disciple of the Hand & Land.
    Hi Onizuka,

    Thanks for your thoughts.

    Re: Crafting, don't get me wrong. Of course I realize it's more than just "hitting Enter" to do a good synth. (When I try to HQ, I pick my favorite skills to use like Perfection, etc.) And I also try and set up in a more scenic place at times (if I'm not short on time - the bridge outside the Leatherworker Guild is nice).

    But as someone who really liked wanting to develop my Carpenter Class to 50 early on, who didn't remember the horrible, monotonous GRIND of thousands of Masks (Walnut Masks, Yew Halfmasks, etc.)? :shudder:

    That's why I proposed some of those ideas in the Original Post:

    I'd rather do a more involved, *interesting* Crafting Challenge (that grants MORE EXP PER SYNTH (and it may take longer)), instead of Grinding Thousands of Masks.

    If the more involved Mini-Game (that had "Crafting Combos" or more interesting steps in crafting) was equal to about, say, ~5 Synths of a Walnut Mask, I'd take doing ONE of the more involved, engaging New Crafting Mini-Games to get the same amount of EXP as 5 Walnut Mask Synths on Carpenter.

    Re: Gathering - I definitely enjoy Botanist and meant that the "Restoration" Mini-Game be *in addition* to the current stuff we have now. Just one more interesting way to get EXP without SE worrying about the issue of Gatherer's Fatigue, or the influx / quantity of Raw Materials being introduced to Market, etc. (when we get more players online for 2.0).

    Overall, though, I hope the Crafting Revamp fixes some of the ridiculous Randomness that happens right now (like on a White Orb, 100% Repaired Gear, Food, Support attempt, using Standard, it will result in an Elemental Destabilization, etc.) .
    (0)