Quote Originally Posted by Kiara View Post
Hi Gath,

(Thanks for FFXIV Core, BTW.)

So in the Blacksmith example, I was imagining that the first portion of a Synth Attempt would be the Smelting (like working a Forge / Portable Smelter for Temperature / Challenges for Part 1). Then after a certain percentage you'd go into Part 2, Forging, where you Hammer / Strike / Cut the Metal with its own set of activities / "Crafting Weaponskills" to utilize, etc.

It could even be more interactive where you adjust the angle of your Strike, etc.

I definitely don't want to make Crafting more of a chore. Just thinking of ways to make Crafting more *engaging* and interesting rather than just choose from a Drop Down Text Menu. (^_^;

I'm just hoping for Crafting to become either more *interesting* (essentially the Crafting version of "engaging a Monster, choosing the right Crafting Weaponskills or Crafting Combos to use at various times") and fun (different activities with Crafting (like Smelting, Forging, Finishing)), OR, go with a simplified System where they remove more of the monotony of just hitting "Enter" all day long.
Ahh, Gath understands, instead of it being more synths it changes how it works during the current synths we have. The whole idea of the combos is pretty nifty, but, what about when it comes to other synths, like cooking? do you do some epic from behind, over the back of the head seasoning addition? For some Gath can see being fun, but some would be a little difficult.

Gath likes the idea, Gath would approve of its addition, but Gath also thinks that SE doesn't want to add epic "boss battles" to crafting as much as Gath would love to slay Garuda with a frying pan. SE has a direction of crafting that is still a little iffy on what to expect so Gath has his hopes up.

Gath's 1 gil is worth more than your 1 gil.