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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Gath,

    (Thanks for FFXIV Core, BTW.)

    So in the Blacksmith example, I was imagining that the first portion of a Synth Attempt would be the Smelting (like working a Forge / Portable Smelter for Temperature / Challenges for Part 1). Then after a certain percentage you'd go into Part 2, Forging, where you Hammer / Strike / Cut the Metal with its own set of activities / "Crafting Weaponskills" to utilize, etc.

    It could even be more interactive where you adjust the angle of your Strike, etc.

    I definitely don't want to make Crafting more of a chore. Just thinking of ways to make Crafting more *engaging* and interesting rather than just choose from a Drop Down Text Menu. (^_^;

    I'm just hoping for Crafting to become either more *interesting* (essentially the Crafting version of "engaging a Monster, choosing the right Crafting Weaponskills or Crafting Combos to use at various times") and fun (different activities with Crafting (like Smelting, Forging, Finishing)), OR, go with a simplified System where they remove more of the monotony of just hitting "Enter" all day long.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Kiara View Post
    Hi Gath,

    (Thanks for FFXIV Core, BTW.)

    So in the Blacksmith example, I was imagining that the first portion of a Synth Attempt would be the Smelting (like working a Forge / Portable Smelter for Temperature / Challenges for Part 1). Then after a certain percentage you'd go into Part 2, Forging, where you Hammer / Strike / Cut the Metal with its own set of activities / "Crafting Weaponskills" to utilize, etc.

    It could even be more interactive where you adjust the angle of your Strike, etc.

    I definitely don't want to make Crafting more of a chore. Just thinking of ways to make Crafting more *engaging* and interesting rather than just choose from a Drop Down Text Menu. (^_^;

    I'm just hoping for Crafting to become either more *interesting* (essentially the Crafting version of "engaging a Monster, choosing the right Crafting Weaponskills or Crafting Combos to use at various times") and fun (different activities with Crafting (like Smelting, Forging, Finishing)), OR, go with a simplified System where they remove more of the monotony of just hitting "Enter" all day long.
    Ahh, Gath understands, instead of it being more synths it changes how it works during the current synths we have. The whole idea of the combos is pretty nifty, but, what about when it comes to other synths, like cooking? do you do some epic from behind, over the back of the head seasoning addition? For some Gath can see being fun, but some would be a little difficult.

    Gath likes the idea, Gath would approve of its addition, but Gath also thinks that SE doesn't want to add epic "boss battles" to crafting as much as Gath would love to slay Garuda with a frying pan. SE has a direction of crafting that is still a little iffy on what to expect so Gath has his hopes up.

    Gath's 1 gil is worth more than your 1 gil.
    (2)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gath View Post
    Ahh, Gath understands, instead of it being more synths it changes how it works during the current synths we have. The whole idea of the combos is pretty nifty, but, what about when it comes to other synths, like cooking? do you do some epic from behind, over the back of the head seasoning addition? For some Gath can see being fun, but some would be a little difficult.

    Gath likes the idea, Gath would approve of its addition, but Gath also thinks that SE doesn't want to add epic "boss battles" to crafting as much as Gath would love to slay Garuda with a frying pan. SE has a direction of crafting that is still a little iffy on what to expect so Gath has his hopes up.

    Gath's 1 gil is worth more than your 1 gil.
    Hi Gath,

    Good questions. Perhaps there are Crafting "Combos" where you utilize one "Crafting Weaponskill" -> in succession with another one to gain an increase in Quality, or Percentage Complete (if people are fearful of failing a harder synth, about to blow up / lose the synth, etc.)?

    As for Boss Battles, good point. If there was one Primal that I thought would be great to tie a Crafting Reward to, it'd be Ifrit, with a special Ifrit Hellfire Frying Pan.

    Yah, we'll see what Yoshida-san has planned for the updates to Crafting and Gathering. I hope it's something to add interest to these classes and make them more engaging and accessible.
    (0)

  4. #4
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    Join Date
    Feb 2012
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    8
    In addition to all great advices given above, I think crafting/gathering should use ideas from cooking/gardening mama. LOL.

    Simple, cheesy, yet it's fun and addicting.
    (3)

  5. #5
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by JustMy2Cents View Post
    In addition to all great advices given above, I think crafting/gathering should use ideas from cooking/gardening mama. LOL.

    Simple, cheesy, yet it's fun and addicting.
    Hi Venice,

    I never played Cooking Mama, but I've heard from friends who love that game! I think Culinarian Class could gain some interesting ideas from stuff like Cooking Mama. There are many interesting steps to Cooking in general, I think it'd be great to delve into that, so that you could Fry, Boil, Bake, Sous Vide, Garnish, etc.
    (0)