Page 3 of 3 FirstFirst 1 2 3
Results 21 to 30 of 38

Hybrid View

  1. #1
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I applaud the ideas but I think (personally) that creating a more intricate system is a bad idea. I am in favor of simple, fast, fun, and rewarding. Maybe a really short puzzle game or something (crappy idea.) In terms of rewarding how about more than just the same old crap going around (i.e. - cobalt set, etc..) I mean, hooray...rank 50...now I can make...umm...<sigh> more cobalt body armor...

    I have seen the mention of requiring crafters to make the rarer, more epic items and maybe this should be the case. Also, fast is a big deal - taking 90 seconds to craft the same crap for garbage exp gets, well, old.
    (0)

  2. #2
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    It's final fantasy. Crafting should be a major pain in the arse to me, the rewards should be great. I think it's sad that people can get all crafts to max level, crafting in FF has never been 'fun' to speak of, I'm not sure you can make it fun tbh. If you had mini-games it'd be cool for about 2 synths, then omg how crappy would it be. Think about what you are saying, a 'parley' (forgive the spelling) type game for each synth... I want to stop crafting now just thinking about it.

    The main thing I would change moving foward, make level 50 the cap for all except one skill. Right now you can level everyting to max level, it dilutes the economy, and we all craft to make money. When 1.xx or 2.0 comes out and the level cap raises to 60, or maybe 70, let's keep all but one skill topped at 50. That way if you need your new level 70 bow socketed, or that new level 70 body piece socketed, the person that put the time into working wood or arm to 70 could get paid for that time-sink.

    We (most people, i'd argue 90%+) craft, and gather, to make money! It's such a repetitive thing, both crafting and gathering, you can't make it fun. If there were a mini-game for crafting and gathering it'd get really freaking old, really really fast. They have made tons of changes to the system to make it more streamline, faster. A mini-game would destroy all changes that have been made for the better.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by waldo View Post
    It's final fantasy. Crafting should be a major pain in the arse to me, the rewards should be great. I think it's sad that people can get all crafts to max level, crafting in FF has never been 'fun' to speak of, I'm not sure you can make it fun tbh. If you had mini-games it'd be cool for about 2 synths, then omg how crappy would it be. Think about what you are saying, a 'parley' (forgive the spelling) type game for each synth... I want to stop crafting now just thinking about it.

    The main thing I would change moving foward, make level 50 the cap for all except one skill. Right now you can level everyting to max level, it dilutes the economy, and we all craft to make money. When 1.xx or 2.0 comes out and the level cap raises to 60, or maybe 70, let's keep all but one skill topped at 50. That way if you need your new level 70 bow socketed, or that new level 70 body piece socketed, the person that put the time into working wood or arm to 70 could get paid for that time-sink.

    We (most people, i'd argue 90%+) craft, and gather, to make money! It's such a repetitive thing, both crafting and gathering, you can't make it fun. If there were a mini-game for crafting and gathering it'd get really freaking old, really really fast. They have made tons of changes to the system to make it more streamline, faster. A mini-game would destroy all changes that have been made for the better.
    to do this they should also make it to where only one battle class and one gathering class can go beyond rank 50. some people craft because they enjoy it. i'm not a fan of limiting what can be leveled beyond 50 at all. think of it this way if it was that way from the start more people would have left months ago because they were out of things to do.

    there's no difference in the time and effort that person put in that only does woodworking to 70 than it is for someone that took that same time and effort to get 4 classes to 70. that single rank 70 class took the same amount of time. sure you may have done it 3 times for other classes later, but still took the same amount of time for each one..
    (3)
    Last edited by darkstarpoet1; 02-07-2012 at 04:04 PM.


    http://crystalknights.guildwork.com/

  4. #4
    Player

    Join Date
    Feb 2012
    Posts
    8
    After reading this thread, it almost sounds like we should get away with leveling as far as crafting goes. For example a mini game (e.g., cooking mama sort...) which increases difficulty depending on the crafting item. Wouldn't this get rid of the grinding aspect and provide some level of challenge to all users?
    (0)

  5. #5
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Good suggestions. Would love to see a "cooking mumma" implementation.

    Crafting doesn't have to be dull and repititive, we're just gotten used to it.
    (1)

  6. #6
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Hmm, I don't necessarily agree with some of the OPs idea that sound like they could potentially make crafting more tedious and complicated.

    The "restoration" idea for gathering is really cool and could work well though - its always great when you give players more abilities to help each other out/interact with the world positively in an online game.

    Honestly, I think crafting AND gathering would be a lot more interesting if they were more visual. As in, instead of these bars and graphs for gathering, you'd actually zoom in on a new texture for a tree/rock/school of fish and choose different-looking spots to pinpoint and gather at. And for crafting, instead of the different-colored balls of light we could actually see the item we're working on and the changing condition it's in throughout the crafting process, at least when crafting finished gear.

    I think that would make it more fun without making it more tedious!
    (1)

  7. #7
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I like your restoration ideas for the gatherers, particularaly Botanist. The other gathering restorations sound a little flaky though, but i do like the idea.
    (0)

  8. #8
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I think no matter what SE come out, it will get old and people start to hate it again. Or it's too complex -> people start to hate again.

    I think gathering is fun too. only recently I craft with local leves, it's slightly more fun. Maybe the only reason is that I was moving around, and I can see exp bar move faster. Make the whole craft grinding shorter is good
    (0)

Page 3 of 3 FirstFirst 1 2 3