@SpeckledBurd: Thank you for the detailed answers. To further look at two areas in particular, though...

1. Traditional Monk means of mobility vs. borrowed mobility options:

Quote Originally Posted by SpeckledBurd View Post
Monk's mobility is the worst out of the melee and the 5% modifier to movement speed on Fists of Wind is so inconsequential it doesn't help at all. Give Monk a backstep and a 5-10 yalm forward Dash similar to En Avant, both should have charges and neither should do any damage.
Could more traditional means also have sufficed? For instance,
  • GL generates as much movement speed as attack speed, allowing us to better keep up with the added pace of positioning. (Total of 20% movement speed bonus when ramped up, up from 5%. Granted, this all would have to be changed with GL becoming "traits", but this is just for purpose of illustration for now.)
  • Riddle of Wind returns as a zero-potency mobility tool, replacing Shoulder Tackle while Tackle is on cooldown, available once per Shoulder Tackle recharge period. (You can add to this backstep functionality when within melee range of a target, target-less dash functionality when no target is selected, etc., or just leave it equal to Shoulder Tackle as before.)

Would we still then need to copy Yaten and En Avant via separate buttons?

2. Leaden Fist


Quote Originally Posted by SpeckledBurd View Post
The potency difference between a hit and a missed Leaden Bootshine is absurdly high, and it's absurdly punishing to miss it as a result. It's functionally the same as missing nearly every positional a Dragoon would have in 10 GCDs. Dragon Kick should be turned into a second self buff that affects all outgoing damage instead of just hypercharging a positional, or the damage boost needs to be positional independent.
Would this essentially mimic the previous version of Dragon Kick, or would there be something new? Are there any particular implementations that would stand out to you as exciting, functional, and "Monk-like"?