Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 71
  1. #31
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Soukyuu View Post
    I sometimes catch myself realising "oh crap, i'm already in mid thirties with this class too!". 1-20 is pretty slow if you level in a small party, but it speeds up after that and you land at lv40 pretty fast. Hitting lv50 after that is a matter of a day, maybe 2.

    I do enjoy leveling in a party and I don't know what I am going to do when I end up maxing everything, but people who enjoy the journey rather than maxing everything ASAP are a rare, dying breed. People will burn through the content and complain there is nothing to do.
    Yeah, t'is sad.

    Quote Originally Posted by Sidious View Post
    Leveling in FFXI was fun... I dare say it was one of my favorite activities of classic XI. Getting PL'd to 40 and then grouping for another day isn't fun.

    People might think they want the game to be easy, but they really don't seem to realize that obstacles MAKE the game. WoW removed the obstacles AND the content once you bypass those obstacles, and now it's tanking at a rate of 2 million subscribers every three quarters. Don't make FFXIV like that. Leveling should take time, and it should be fun-- grouping with people and having a good time is part of what an MMO is supposed to be.

    Now you might say "if you don't like PL, don't do it!" Well, even if I did, most people seem to have accepted it as a way of life by now. At least on Saronia, anyway. Even if I boycotted PLing, I still need other people to group with and there just aren't any. People need restrictions placed upon them, because the majority will always take the path of least resistance even if it is a detriment to the game.
    I enjoyed leveling in XI too; hell, XI was all around fun pre-abyssea. I'd not even bother playing XIV anymore if Abyssea at least had a Lv.75 MINIMUM access.

    The one thing about FFXIV that makes it sad though is its reverse leveling curve - that instead of high-level being harder to obtain, it's easier once you get past the low levels.
    (3)

  2. #32
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    The reason that most everyone has all battle classes maxed is because there is not much else to do in the game.
    (4)
    My signature is edible. Go ahead, try some.

  3. #33
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    I do, and many many of millions of people do, go play maple story, thats one of the top mmos that you don't hear about.
    Why should those who don't enjoy a grind "go play another MMO" when this one already is designed to be less of a grind?

    Seems to me that the people who want to take months in a full party to get anything done should be the ones to seek greener pastures as they're expecting XIV to be something that Yoshida said it will not.
    (4)

  4. #34
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Felis View Post
    Too low
    Ragnarok has 100,000,000 exp from 98 to 99 ^^
    By the way, in Ragnarok you need 102,468 exp from 49 to 50. Just a little bit more than in FF XIV. 1-50 is a walk, the real grind begin with 70+ I say
    Oh I remember that game... Maybe 40 something hours to get to 98... Then a good 100 hours to do 98-99! lol
    (0)

  5. #35
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Colino View Post
    Oh I remember that game... Maybe 40 something hours to get to 98... Then a good 100 hours to do 98-99! lol
    Getting from 98-99 required you to get as much exp as 1-98.... that was a grind, unless you played on a highrate server lol. Took me about 6 months to get to 99 on my priest, but i was taking my time.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #36
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    A lot of you have missed the OP's point here...

    He isn't saying reduce exp, and he also isn't saying make it harder to rank up. He is just saying to make the damn thing an adventure, make it more fun. That is all.
    (8)

  7. #37
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I happen to agree with the OP. Either the experience required for level needs to go up drastically, or experience needs to be lowered. Leveling takes no skill, or even real ability to do. There are no imps blasting me with silence, amnesia, and tier 4 magic giving me a very satisfying 300 exp. Instead we got raptors that can be killed in less than 10 seconds that yield 600-1,200 with no effort.

    The journey to the cap is one of the biggest accomplishments in an MMORPG for me. In Final Fantasy XI (pre-abyssea) it was a damn accomplishment. If you seen someone with a Maat's cap you knew that were generally a more advanced skilled player. In Final Fantasy XIV the Paragons Crown is essentially the same thing, but it doesn't require squat to get it.

    There's only so much Ifrit/Moogle/Darkhold/Crafting a person can take before they want to jump ship to another MMO. I don't want leveling to be AS slow as Final Fantasy XI, but I definitely don't want it to be like this. I shouldn't be able to attain 25 levels in a single day. Back before 1.18 I had a blast in a long time party where I got two levels in a day. I felt satisfied for the effort I had put in. Now I can go afk, and let others kill for me and come back with 10 levels.

    So please Square either reduce exp yielded by mobs considerably, raise experience needed to level drastically, and for the love of Odin make monsters that are difficult to kill and take longer than 10 seconds to die.
    (1)

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Buddhsie View Post
    Sounds like someone needs a hug. There are many ways I could point out how wrong you are, but for the sake of not derailing the thread any further I will leave it as is.
    You could start a new thread about this topic ahaha
    (2)

  9. #39
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    ZAM: Many players think reaching level 50 should take longer, and they believe crafters take a hit because nobody needs low-level gear because of the ease of leveling up. Are there any plans to adjust the rate of experience gain?

    Yoshida: We make adjustments regularly, but we have no plans of slowing down the leveling process. Under the armoury system, there are many instances where you have to use the abilities from multiple classes. Also, supporting low-level gear would involve adding more low-level content. However, as is the case with all MMOs, low-level content is completed very rapidly, so there will be many cases of players buying items from other players. We plan on increasing market usability in patch 1.20, so we expect buyers and sellers to match up better. Thus, we feel like this is not simply an issue of leveling.
    Pretty sure the reason why it's so easy to level is because they expect you to level multiple classes in order to get the skills you want. Imo getting to cap isn't getting one job to 50, getting all of them to 50 is.
    (3)
    Last edited by Zetsumei_Tsunarashi; 02-06-2012 at 09:22 AM.

  10. #40
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    They are working towards focusing in on character development via questing to get your next skill rather then development through XP points. HENCE JOBS!

    AND once again why do you care how X, Y, and Z players play? If you want to play a specific way like gain XP the slow way by all means...Many gamer's today don't care for the whole long drawn out XP thing. Nor do we have the time...the whole point and why the whole XP gain is easy is that a hard core player and a casual player can play together and not be mutually exclusive and segregated.

    Once I'm high level I want to fight epic battles to earn epic skills and abilities I'd like to have to do some major major hard content...that is the trend I want. So that when someone casts a spell I gooo oooh awe wow he mastered that spell..
    (2)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast