There is a topic with over 1,500 replies you could have post this in.
There is a topic with over 1,500 replies you could have post this in.
No no, wait, I'm not talking about grinding here. “Grinding” is something I never liked, that is: doing the same thing over and over again. That's why I said I don't understand how much “fun” it can be to do always the same levequests in Camp Broken Water or the same raptors in La Noscea/Coerthas.
In Eorzea I always like to vary. For instance, in early levels I did levequests in the camps but also tested my skills against the monsters in the area. Not every day, though. Varying has always been my key to enjoy Eorzea.
I can't go over the single hour timeline of doing the same monsters. Yesterday I did:
- 20 minutes of Wild Hogs
- 45 minutes of Brutal Sheeps
[Pause]
- 4 Fieldcraft Leves in La Noscea
- 40 minutes of Young Raptors
I couldn't possibly do the same today, not because I got the items I needed but because I need to vary.
Sorry if it wasn't understood, it was a long post and maybe not 100% clear.
Like I said, 45.000 EXP for less than 2 hours (total, 20+45+40) of time and with monsters 5-7 levels below mine seems a bit too much... I'd find it acceptable for creatures, say, 3-4 levels above.
But yes, that's just my opinion.
At the same time, I'm aware that reducing the EXP would affect those that don't have much time to spend in Eorzea (I'm one of them, by the way), and I don't want to incur in their wrath either. I just have the concern that I expressed: rushing to level 50 with all the battle classes opens the endgame content, but is this rush really enjoyable? The last time I asked in Eorzea I got this response: “Ah no, at last it's over!”, but if many here would say they enjoyed doing level 45-50 in one or two day, then that's OK.
If the reduced EXP would be only for “grinding monsters” or give a more understandable and balanced amount of EXP if you do combat for a couple of hours against low level monsters (my experience is just as example eh), those adventurers who don't stay long in Eorzea wouldn't be affected... unless, of course, they do grinding.
The way it is now, most of the posts on this forum of others saying there's nothing to do, I can always foresee their classes' level... so I go and check their profile and... all battle classes at level 50, Ifrit and Moogle done in short order, etcetera.
I, for one, speaking as an adventurer who stays daily in Eorzea between 2 to (weekends) 5 hours, have never run out of contents. If the EXP gained after level 40 would be slightly reduced... or, more balanced if you battle monsters many levels below yours, I don't think it would affect much my Gladiator or Marauder growth, currently at level 35. I should be able to reach level 45+ in time for the 7th Umbral Era limited contents, and so might the others who stay in Eorzea my same time.
Again, sorry if my post was misunderstood. It's natural that everyone has the right to enjoy and live his or her experience in Eorzea how he or she wants. Enjoy, though.
Of course, the next time I read a “There's nothing to do...” from a level 50 ALL Disciples of War and Magic, I'll rocketlaunch my Iron Subligar on his knee.
Well, I hope my concern is really nothing to worry about. We'll see as time goes by.
Thanks to those who posted their constructive opinions and if, in case, the community reps can confirm if any adjustment on this matter is currently planned or not.
An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
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The 7th Umbral Era – All the Events from my Journey in the old Eorzea => http://goo.gl/pGkhn
Leveling in FFXI was fun... I dare say it was one of my favorite activities of classic XI. Getting PL'd to 40 and then grouping for another day isn't fun.
People might think they want the game to be easy, but they really don't seem to realize that obstacles MAKE the game. WoW removed the obstacles AND the content once you bypass those obstacles, and now it's tanking at a rate of 2 million subscribers every three quarters. Don't make FFXIV like that. Leveling should take time, and it should be fun-- grouping with people and having a good time is part of what an MMO is supposed to be.
Now you might say "if you don't like PL, don't do it!" Well, even if I did, most people seem to have accepted it as a way of life by now. At least on Saronia, anyway. Even if I boycotted PLing, I still need other people to group with and there just aren't any. People need restrictions placed upon them, because the majority will always take the path of least resistance even if it is a detriment to the game.
TL;DR
What I took away from it is: it's not the destination that matters, but the journey. Swell, good for you. However, keep in mind that not everyone enjoys such a grind. Some people might not even have 2 hours to sit down to grind every day. Even so, they would like to see progress, and 50% of a level nowadays is considered to be barely any progress. In order to cater to the most number of people, the experience gain should be enough where your casual don't feel like they're stuck in a rut, and your hardcore players won't feel so trivialized, which is why the current experience gain is what it is.
I do, and many many of millions of people do, go play maple story, thats one of the top mmos that you don't hear about.
To be fair, gaining half a level after two hours of grinding mobs 5-7 levels below you sounds out of whack. They should reduce the exp gain significantly after the 3-5 level mark to prevent stuff like that.
I'm allergic to effort.
Arguably the only reason SO many people have all jobs maxed out is because the total EXP is so puny compared to FFXI, and because for a while, there was literally NOTHING to do except grind.
Hmm. It could also be because:
1) Most of the jobs required having a job at level 30 before you could go through a long questchain to unlock them,
2) Leveling jobs required five other people (barring PUP and BST, which took ungodly amounts of time to level regardless),
3) Leveling any job required having the 'appropriate' sub job also leveled,
4) Limit breaks,
5) Leveling groups requiring fairly rigid standards to get anything done,
6) Traveling to camps for leveling taking in excess of 30 to 45 minutes,
7) A harsh death penalty, complete with downleveling,
8) Leveling your skills being an extra facet of combat, and not a given,
9) An ungodly tank : DD : healer ratio making some DD classes completely superfluous, and others damn-near mandatory,
10) The Dunes.
But yeah, let's blame how small FFXIV's TNL is in comparison to FFXI:
FFXI (circa last year):
FFXIV (circa 1.20):
Yeah, FFXIV's is much smaller. Absolutely.
I'm allergic to effort.
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