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  1. #61
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by technole View Post
    Some diehard vets in this game alarm-clock all patches, bum rush through the story,
    In defense of alarm clocking the patch, some of us do it to avoid getting spoiled on the story by Twitter or Discord before we get home from work. But I also don't rush people if I see a "first time bonus" message on zoning in.
    (1)

  2. #62
    Player
    phantomr23's Avatar
    Join Date
    Aug 2019
    Location
    Ul'Dah
    Posts
    53
    Character
    Makoto Mizuki
    World
    Spriggan
    Main Class
    Paladin Lv 90
    You can just return to the start of the dungeon after it's finished if you care so much about taking pictures or reading notes, there's no need to make people who are there to play the game wait around pointlessly so you can take a picture in a dungeon that most people have run, and will run in the future, a hundred times.
    (4)

  3. #63
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    One thing I’ve done for people in the past is solo old dungeons unsync’d so new players can enjoy cutscenes and actually read dialogue. Lot’s of others would be down to do that for you as you catch up to current content.
    (0)

  4. #64
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MilitaryVet123 View Post
    This game is absolutely gorgeous, and it is disappointing that so many people rush through the main scenario, rush through the dungeon even if it's their first time, rush through a raid as if their work performance depended on their speed of clearing it.

    I sigh every time I enter a dungeon and the tank pops sprint and rushes off immediately. I don't understand how people can rush through the content so quickly! It's absolutely gorgeous and by rushing through it, you're disrespecting the tremendous amount of effort and time poured in by the artists. There are so many details in this game that just go unnoticed. It is truly a pity.

    I would like to ask everyone to join me in slowing down and really appreciating the content the game has to offer, and to ponder over every little detail on August 23rd. I declare it the No Rush Eorzea Day, and I hope everyone can slow down that day and appreciate the content Please spread the word!
    Because it's fun. The game is simply more fun when you aim to do everything as quickly as possible. When I do a new dungeon for the first time, it's always a tank - And when I tank, I always aim to keep my sprint on cooldown and book it through the dungeon as fast as possible. That's just the style of play I enjoy. It's the same way as DPS, I always aim to play as optimally as possible, and that means killing things very quickly.
    (3)

  5. #65
    Player
    Join Date
    Aug 2020
    Posts
    155
    Quote Originally Posted by Liam_Harper View Post
    One reason it's good Squadrons and Trusts exist. You can admire the scenery, read those notes on the ground, stop for a drink and take your time figuring out mechanics and they'll wait for you. In a team, it's majority rules. You can't expect 3 other people to wait around if they prefer to rush in the same way you can't rage over smaller pulls if 3 others are happy with it.

    Hopefully they continue to develop on it, it's a good system.
    Yeah hopefully they add Squadrons/Trust to every dungeon without having to unlock GC ranks.
    (0)

  6. #66
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Everybody has their own playstyle. Don't try to force yours on anyone else, and understand if you're running it through the Duty Finder you are more than likely going to get a bunch of randos you have never seen before and never will see again, who are just doing their daily grind or leveling alt classes.

    You have to weigh what you want against what it's practical to expect, and 9 times out of 10 practicality is going to win out. As someone who mainly tanks, I do take my first run slow to get a feel for the dungeon, see what stage hazards need to be accounted for, where groups spawn, etc. For the first week or so you can get away with that. Afterwards it's expected you know the dungeon, and if you don't sprint through and grab all the available trash packs chances are the healer or DPS will run ahead, get them for you, and force you to tank everything available anyway.

    If you want to take it slow, as others have suggested use the Party Finder and get a like-minded group. If you really want a challenge, limit yourselves to the minimum iLv as well. (People complain dungeons are too easy, but that's not entirely accurate - running with everyone at minimum iLv makes things significantly more difficult, it's just that about a month after an expansion's released everyone's got gear far above what the dungeon(s) were designed around. This leads to complacency.) Might take a while but you can't have your cake and eat it too.

    (It ultimately comes down to rewards being tied to dungeon completion, which encourages long-time players to run through things as fast as possible for the sake of efficiency. Not an ideal solution, but it beats what I started with in WoW: standing around in cities / at dungeon entrances, yelling about how I was looking for a group for [Heroic Dungeon X] and praying I could get enough people to bite, then praying we were coherent enough to make it through the dungeon, then praying an item I wanted actually dropped.)

    You wanna take it slow and easy? That's fine, but understand it might not always be practical to do so, and don't rag on other people for not doing things your way.
    (2)
    Last edited by Cilia; 08-26-2020 at 06:31 AM.
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  7. #67
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by phantomr23 View Post
    You can just return to the start of the dungeon after it's finished if you care so much about taking pictures or reading notes, there's no need to make people who are there to play the game wait around pointlessly so you can take a picture in a dungeon that most people have run, and will run in the future, a hundred times.
    This, x100.

    Yeah, it used to be obnoxious that when the dungeon finished the timer would give you like five minutes and then kick you out. But they changed that with 5.2, so that whatever was left on the instance timer is still left when you finish up. Since 5.2 made that change I've taken so many pictures in Orbonne, Ridorana, Qitana Ravel, the Grand Cosmos, and so on. I do it by waiting until we're done, then clicking 'Return' to get back to the beginning, then wandering around to get that perfect gpose shot.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #68
    Player
    Join Date
    Aug 2020
    Posts
    155
    Quote Originally Posted by Packetdancer View Post
    This, x100.

    Yeah, it used to be obnoxious that when the dungeon finished the timer would give you like five minutes and then kick you out. But they changed that with 5.2, so that whatever was left on the instance timer is still left when you finish up. Since 5.2 made that change I've taken so many pictures in Orbonne, Ridorana, Qitana Ravel, the Grand Cosmos, and so on. I do it by waiting until we're done, then clicking 'Return' to get back to the beginning, then wandering around to get that perfect gpose shot.
    The dungeon sometimes change permanently after you clear the final boss. For example, the Sirensong Sea permanently becomes sunny when you clear it, so you can't explore the nighttime during the Sirensong Sea. That being said, it was a horror-themed dungeon so I am OK with not exploring the ghosts.
    (0)

  9. #69
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I GOT PLACES TO BE!!!
    (0)

  10. #70
    Player
    Join Date
    Aug 2020
    Posts
    155
    Quote Originally Posted by TheGrimace View Post
    I GOT PLACES TO BE!!!
    This is the kind of mentality that is slowly suffocating the game.
    (1)

  11. 08-27-2020 02:05 PM

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