In defense of alarm clocking the patch, some of us do it to avoid getting spoiled on the story by Twitter or Discord before we get home from work. But I also don't rush people if I see a "first time bonus" message on zoning in.
You can just return to the start of the dungeon after it's finished if you care so much about taking pictures or reading notes, there's no need to make people who are there to play the game wait around pointlessly so you can take a picture in a dungeon that most people have run, and will run in the future, a hundred times.
One thing I’ve done for people in the past is solo old dungeons unsync’d so new players can enjoy cutscenes and actually read dialogue. Lot’s of others would be down to do that for you as you catch up to current content.
Because it's fun. The game is simply more fun when you aim to do everything as quickly as possible. When I do a new dungeon for the first time, it's always a tank - And when I tank, I always aim to keep my sprint on cooldown and book it through the dungeon as fast as possible. That's just the style of play I enjoy. It's the same way as DPS, I always aim to play as optimally as possible, and that means killing things very quickly.This game is absolutely gorgeous, and it is disappointing that so many people rush through the main scenario, rush through the dungeon even if it's their first time, rush through a raid as if their work performance depended on their speed of clearing it.
I sigh every time I enter a dungeon and the tank pops sprint and rushes off immediately. I don't understand how people can rush through the content so quickly! It's absolutely gorgeous and by rushing through it, you're disrespecting the tremendous amount of effort and time poured in by the artists. There are so many details in this game that just go unnoticed. It is truly a pity.
I would like to ask everyone to join me in slowing down and really appreciating the content the game has to offer, and to ponder over every little detail on August 23rd. I declare it the No Rush Eorzea Day, and I hope everyone can slow down that day and appreciate the contentPlease spread the word!
Yeah hopefully they add Squadrons/Trust to every dungeon without having to unlock GC ranks.One reason it's good Squadrons and Trusts exist. You can admire the scenery, read those notes on the ground, stop for a drink and take your time figuring out mechanics and they'll wait for you. In a team, it's majority rules. You can't expect 3 other people to wait around if they prefer to rush in the same way you can't rage over smaller pulls if 3 others are happy with it.
Hopefully they continue to develop on it, it's a good system.
Everybody has their own playstyle. Don't try to force yours on anyone else, and understand if you're running it through the Duty Finder you are more than likely going to get a bunch of randos you have never seen before and never will see again, who are just doing their daily grind or leveling alt classes.
You have to weigh what you want against what it's practical to expect, and 9 times out of 10 practicality is going to win out. As someone who mainly tanks, I do take my first run slow to get a feel for the dungeon, see what stage hazards need to be accounted for, where groups spawn, etc. For the first week or so you can get away with that. Afterwards it's expected you know the dungeon, and if you don't sprint through and grab all the available trash packs chances are the healer or DPS will run ahead, get them for you, and force you to tank everything available anyway.
If you want to take it slow, as others have suggested use the Party Finder and get a like-minded group. If you really want a challenge, limit yourselves to the minimum iLv as well. (People complain dungeons are too easy, but that's not entirely accurate - running with everyone at minimum iLv makes things significantly more difficult, it's just that about a month after an expansion's released everyone's got gear far above what the dungeon(s) were designed around. This leads to complacency.) Might take a while but you can't have your cake and eat it too.
(It ultimately comes down to rewards being tied to dungeon completion, which encourages long-time players to run through things as fast as possible for the sake of efficiency. Not an ideal solution, but it beats what I started with in WoW: standing around in cities / at dungeon entrances, yelling about how I was looking for a group for [Heroic Dungeon X] and praying I could get enough people to bite, then praying we were coherent enough to make it through the dungeon, then praying an item I wanted actually dropped.)
You wanna take it slow and easy? That's fine, but understand it might not always be practical to do so, and don't rag on other people for not doing things your way.
Last edited by Cilia; 08-26-2020 at 06:31 AM.
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
This, x100.You can just return to the start of the dungeon after it's finished if you care so much about taking pictures or reading notes, there's no need to make people who are there to play the game wait around pointlessly so you can take a picture in a dungeon that most people have run, and will run in the future, a hundred times.
Yeah, it used to be obnoxious that when the dungeon finished the timer would give you like five minutes and then kick you out. But they changed that with 5.2, so that whatever was left on the instance timer is still left when you finish up. Since 5.2 made that change I've taken so many pictures in Orbonne, Ridorana, Qitana Ravel, the Grand Cosmos, and so on. I do it by waiting until we're done, then clicking 'Return' to get back to the beginning, then wandering around to get that perfect gpose shot.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
The dungeon sometimes change permanently after you clear the final boss. For example, the Sirensong Sea permanently becomes sunny when you clear it, so you can't explore the nighttime during the Sirensong Sea. That being said, it was a horror-themed dungeon so I am OK with not exploring the ghosts.This, x100.
Yeah, it used to be obnoxious that when the dungeon finished the timer would give you like five minutes and then kick you out. But they changed that with 5.2, so that whatever was left on the instance timer is still left when you finish up. Since 5.2 made that change I've taken so many pictures in Orbonne, Ridorana, Qitana Ravel, the Grand Cosmos, and so on. I do it by waiting until we're done, then clicking 'Return' to get back to the beginning, then wandering around to get that perfect gpose shot.
I GOT PLACES TO BE!!!
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