Exactly! People miss out on so much and disrespect the content when they rush
... except if they're rushing people have probably done it a lot before, so they've likely seen all there is to see in a dungeon. You can only get so much enjoyment out of the dungeons before they become little more than monotonous chores. Again, if 5.4 isn't released until Nov - Dec as rumored Akademia Anyder will have been on EX Roulette (with a 50/50 chance of getting it) for the better part of a year; do you earnestly expect people to crawl through it every single time for the benefit of newbies who want to sightsee or otherwise?
Dungeons typically have roadblocks that limit you to 2 packs regardless, and the developers learned their lesson after the debacles with Castrum Meridianum and the Praetorium - now there are only cutscenes before and after the dungeons, and those two specifically now prevent skipping cutscenes so newbies can watch them without skipping them all and then going to an inn. (Spoiler alert: they didn't when I started playing.)
You gotta roll with the punches. There is no right or wrong way to play the game, and if more people want to rush than not you're on the losing end of a majority. Adapt to the situation. Believing everyone should slow down because you want to "enjoy / respect the content" and sightsee is little more than conceit. Lots of people have done the content lots of times; do not arrogantly insist your desire to sightsee takes precedence over their desire to just be done with it.
There's only so many times you can run Tam Tara Deepcroft before it loses its entertainment value. Give it a few months.
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
The cost of raid level items, daily repetition of roulettes that lumped the newest content into the categories that give the most reward, the same cycle going since ARR, has caused the main player base to become focussed on being hyper efficient on time management.
You definitely have a right to enjoy your game. I would never threaten you, harass you, or give you a hard time. But if someone is being inconsiderate he would be kicked, no questions asked. That is right of the group to decide.
Whether to rush or take it slow is up to the majority of the party to decide. I'd even say it should be unanimous.
So, if 3, 7, 23, and 71 players want to rush and you don't, you should adjust or else you're the rude one.
If 3, 7, 23, and 71 players want to take it slow and you want to rush, you should adjust.
PF is there to recruit like minded players.
DF is there to queue, get xp, and be done with it.
Yes, developers would appreciate players taking time to enjoy the view. However, there are some developers that also enjoy watching speedruns as well.
It's my time to spend; it's my time to waste.
It doesn't take a lot of time to sightsee. It'll at most extend the dungeon by one or two minutes. I don't understand how that's arrogant.... except if they're rushing people have probably done it a lot before, so they've likely seen all there is to see in a dungeon. You can only get so much enjoyment out of the dungeons before they become little more than monotonous chores. Again, if 5.4 isn't released until Nov - Dec as rumored Akademia Anyder will have been on EX Roulette (with a 50/50 chance of getting it) for the better part of a year; do you earnestly expect people to crawl through it every single time for the benefit of newbies who want to sightsee or otherwise?
Dungeons typically have roadblocks that limit you to 2 packs regardless, and the developers learned their lesson after the debacles with Castrum Meridianum and the Praetorium - now there are only cutscenes before and after the dungeons, and those two specifically now prevent skipping cutscenes so newbies can watch them without skipping them all and then going to an inn. (Spoiler alert: they didn't when I started playing.)
You gotta roll with the punches. There is no right or wrong way to play the game, and if more people want to rush than not you're on the losing end of a majority. Adapt to the situation. Believing everyone should slow down because you want to "enjoy / respect the content" and sightsee is little more than conceit. Lots of people have done the content lots of times; do not arrogantly insist your desire to sightsee takes precedence over their desire to just be done with it.
There's only so many times you can run Tam Tara Deepcroft before it loses its entertainment value. Give it a few months.
This is just an entitlement attitude that you see more from the NA servers. In JP it's more about can I do to help the group, to make the experience more enjoyble to the other members of the party. Here in NA, we have a lot of people with entitled mindset thinking I'm going to do what I want to do, and if others don't like it they can just deal with it.
You should honestly try to find some people that share your point of view.
Because with DF, you'll be grouped with people with different expectations/level/behavior.....
So if you want to guanrantee yourself to enjoy the content 100% as you wish, the best is premade.
Even slow runner don't always like to wait for things such as taking photo or reading books through the dungeon.
That'll be the best for you I think.
Or run with the Trust.
Last edited by KDSilver; 08-25-2020 at 09:55 AM.
I think the issue stems from 3 factors.
All of this means your best shots at a more scenic run lie with finding a FC or Linkshell with like minded people ro making a PF for such tasks
- The gear treadmill and daily roulettes incentivizes running the dungeons ad nauseum, which already sucks the fun out of doing them bit by bit. As such that would mean people take an in and out mentality,leading to mass pulls and such
- The Dungeons grew to be as linear as XIII over time (ARR ones weren't as linear until maybe level 50 and one in particular had multiple paths) and pulling multiple packs proved to be easier and easier as time went on. If anything the content seems to have a general concept of mechanical density where the short an instance is the more mechanics and difficulty would be piled on, with the possible exception of Alliance Raids
- Furthermore the number of players that had played since earlier content cycles even some going as far back as 1.0, would mean that there are players that had already ran the content multiple times.
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