Quote Originally Posted by DRKoftheAzure View Post
If the devs took the time to code in a trait that made specific classes/jobs have their spells scale with skill speed and weaponskills scale with spellspeed it would probably be considered overpowered by at least someone.

And as why they haven't have had the time to get implemented in yet, a bunch of factors which includes, but not limited too; time, resources, 1.0 spaghetti code, lack of motivation(see resources), lack of communication(see resources), FF7 Remake, etc.

Square-Enix needs more people on the development side of FF14 if they REALLY want to finish FF7 Remake because FF14 is their big money maker at the moment. More so than FF7 Remake EVER could be.
I'm fine with the whole "there just aint been enough feedback on it" aspect. I'm also fine with "they're busy doing other things." It aint a big thing overall.

But saying "oh it'd be so hard to have a thing scale with skill and spell speeds" is bupkis. Revised Bunshin shows a clear enough model of how Blood Weapon can function without breaking or overpowering the class. That's not at all what I'm saying to do, on your first point. It's not "coding a trait" it's "reworking a skill so it functions without chance of error."