Quote Originally Posted by WhyAmIHere View Post
But saying "oh it'd be so hard to have a thing scale with skill and spell speeds" is bupkis. Revised Bunshin shows a clear enough model of how Blood Weapon can function without breaking or overpowering the class. That's not at all what I'm saying to do, on your first point. It's not "coding a trait" it's "reworking a skill so it functions without chance of error."
how would we go about balancing BW then? there are some questions we have to ask for the greater scheme of things.

-do we make it a 60 sec cooldown that gives you 5 stacks of "blood weapon" that generate 600mp/10 blood per weaponskill/spell?
-how long would the stacks last? would they last up to 30 seconds in case you need to multi weave or pause your weaponskills due to disengage? or would they last 15 seconds so that they wont be so grossly spread out in terms of BW cooldown vs duration?
-would 5 stacks totaling 3000/50 be enough for a skill on a minute long cooldown? what if mana consumption is increased because abyssal drain is brought back as a spender?
-would Stalwart being moved to lv 40 and CnS having its mana generation buffed (or cooldown cut in half) generate enough mana to allow for BW to be a 60 sec cooldown?
-would delirium being reworked into a resource generation skill allow for BW to be balanced at 60s? or if the current inner delirium stays, would we have to make BW cooldown 45s instead?

lastly, does this mean it falls on us to tell square's devs how to balance the tank they don't like playing? its these sort of questions (and many more im sure) that would have to be answered by a dedicated tank developer, something that is integral to the longevity of tank job design. having a reluctant DPS dev answer our questions won't be good for the next expansion or 2 coming up im sure.