Quote Originally Posted by Doozer View Post
There's also lots of 'normal' difficulty content that isn't a total cake walk either. They don't all have a hard reset like that, but they're not really that 'easy' either. So it's interesting that this fight isn't too complicated, but a single mechanic that prevents people from being carried makes it have too much "bite".
I feel me and you are on the same page. And yeah I know. I'm just happy this trial has whatever bite to it and it sucks people want to nerf it. Like I can get behind the QTE hurting people... but I can't get behind taking out the one thing in the fight that makes it have a bit of OOOFTH you know? I dunno.. maybe I just expect people to .. I dunno... play video games.