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  1. #1
    Player
    JohnSpawnVFX's Avatar
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    May 2018
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    Gridania
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    915
    Character
    Kaynneth Menad
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    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hatfright View Post
    Have you finished with educating yourself yet? Add to the list an understanding of diffirences in challenges types, and understanding that people with dissabilities have enough of them as is, without some unfun mechanic which punishes the whole party.
    You're not making any points here. And I've yet to see the answer to why you feel the need to defend the QTE in question so hard.
    You're the ones not making any points here, because you're using emotions to argue logic.

    IF you're going to argue that this mechanic needs to be changed because it's a challenge for people with disabilities, you don't next go and point out that the mechanic isn't challenging. Wanting this to change really bad doesn't allow to spout any nonsense you want, just because you have no argument to give for the people who don't want it changed.

    Either it's a challenge or it isn't. You don't get to flipflop on it, whenever you feel like it.
    (1)

  2. #2
    Player
    RajNish's Avatar
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    Dec 2019
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    Limsa Lominsa
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    396
    Character
    Asha Dakwhil
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    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    IF you're going to argue that this mechanic needs to be changed because it's a challenge for people with disabilities, you don't next go and point out that the mechanic isn't challenging. Wanting this to change really bad doesn't allow to spout any nonsense you want, just because you have no argument to give for the people who don't want it changed.
    That is, for you, any gaming challenge should involve real physical pain? How interesting.
    (5)

  3. #3
    Player Doozer's Avatar
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    Aug 2013
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    Eureka Orthos
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    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
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    Bard Lv 100
    Quote Originally Posted by RajNish View Post
    That is, for you, any gaming challenge should involve real physical pain? How interesting.
    Maybe I just can't read, but I can't see anywhere in what you quoted where they said they think a challenge should involve real physical pain. Can you zero in on that part for me real quick?
    (3)

  4. #4
    Player
    RajNish's Avatar
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    Dec 2019
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    Asha Dakwhil
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    Scholar Lv 90
    Quote Originally Posted by Doozer View Post
    Maybe I just can't read
    Sadly yep. You can't.

    Quote Originally Posted by JohnSpawnVFX View Post
    But QTEs aren't challenges according to you guys.
    Reread messages from people who say it hurts them to press that damn button. Again.
    (1)
    Last edited by RajNish; 08-24-2020 at 09:29 AM.

  5. #5
    Player
    JohnSpawnVFX's Avatar
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    May 2018
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    Gridania
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    915
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    Kaynneth Menad
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    Zodiark
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    Red Mage Lv 90
    Quote Originally Posted by RajNish View Post
    That is, for you, any gaming challenge should involve real physical pain? How interesting.
    But QTEs aren't challenges according to you guys.

    Huh, must have missed the flip back to "QTES are painfully challenging".
    (2)

  6. #6
    Player
    Enla's Avatar
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    Sep 2015
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    Gridania
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    2,748
    Character
    Crushing Fatigue
    World
    Balmung
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    Scholar Lv 70
    Quote Originally Posted by JohnSpawnVFX View Post
    But QTEs aren't challenges according to you guys.

    Huh, must have missed the flip back to "QTES are painfully challenging".
    Falling down the stairs isn't challenging to do. It doesn't mean it isn't painful. You're making one huge false equivalency there my guy. Spamming the buttons isn't challenging from a skill perspective. It's challenging from a pain perspective because it causes my hands to literally lock up from the hurt it's causing.

    There are people in this thread who seem to think the QTE is challenging from a skill perspective. People are offering actually challenging skill equivalents that don't cause physical difficulties. The one where each person has their own mob to deal with and a DPS check was a pretty good alternative honestly.
    (4)

  7. #7
    Player
    Burado_T's Avatar
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    Aug 2020
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    Burado Troizkiy
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    Main Class
    Dragoon Lv 80
    Quote Originally Posted by JohnSpawnVFX View Post
    You're the ones not making any points here, because you're using emotions to argue logic.

    IF you're going to argue that this mechanic needs to be changed because it's a challenge for people with disabilities, you don't next go and point out that the mechanic isn't challenging. Wanting this to change really bad doesn't allow to spout any nonsense you want, just because you have no argument to give for the people who don't want it changed.

    Either it's a challenge or it isn't. You don't get to flipflop on it, whenever you feel like it.
    You may not know the meaning of these words, but I will explain just in case, I cannot do this because it is difficult (and therefore surmountable), I cannot, because I am physically incapacitated (it is impossible at all). This has been mentioned here many times. And the fact that the mechanics itself captivates only the child is not necessary to think and analyze in it. This makes it easy for a healthy person and at the same time impossible for a person with disabilities. You must understand that you are confused with terms. And no, the game should not force a person to buy third-party equipment or jerk other people for a quick spam on buttons. This is a terrible and lazy design for a game like this. And so the game did not have much years of this and was casual until this moment. People ask to be courteous, since you have allowed disabled people in the game community.
    (6)

  8. #8
    Player
    Hatfright's Avatar
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    Sep 2019
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    Mist
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    Sono Faolain
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    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by JohnSpawnVFX View Post
    Snip
    He speaks. Finally.

    And that's where you're wrong. As this thread demonstrates, it is a non-fun challenge for people with dissabilities, and it isn't a challenge at all for most of the people without one. It can be both, imagine that. What you call logic is nothing more than a "flip-flop", an actual logic error. It's like saying "Humans are animals with a heart, therefore all animals with a heart are humans". We both know that's not how that works. And that is the exact point StriderShinryu trying to demonstrate.

    As many people said before, fun challenge is something more interesting that pressing one button to the ground. Something that require knowing your class, your positions, when to use your spells in order not to wipe the whole party. And, what a surprise, many people with disabilities do that: they clear Ex and Savage content, they find finishing it as a team rewarding. There's no teamwork in this QTE. You can't drop a shield on a teammate to prevent them from dying, you can't fill their healthbar to help them overcome something. Nothing. It's just you, a gauge you need to stop from dropping and a button. Where's the fun part in that? Everyone dying when someone fails? We saw more interesting interpretations on that take. With this one we don't even know who failed or why. We can't adjust the group performance or explain what went wrong so people won't fail the mechanic again. If someone can't press the button rapidly over and over, there's a lag, server acting funny again, no amount of explaining will change that. That is the main problem with this QTE.
    SE could've find a better solution to demonstrate the "oh no, if your will is not strong enough it's all over" feeling that interaction supposed to be. The thing is, doing it for the first time, most of the people won't even see the little yellow text on the lower side of their screens, cuz that QTE eats up all the attention. It is a bad game design choice by itself. Punishing people with disabilities for no reason is a nail on it's coffin.
    (7)
    "The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
    J.R.R. Tolkien, The Fellowship of the Ring

  9. #9
    Player
    JohnSpawnVFX's Avatar
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    May 2018
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    Gridania
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    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hatfright View Post
    He speaks. Finally.

    And that's where you're wrong. As this thread demonstrates, it is a non-fun challenge for people with dissabilities, and it isn't a challenge at all for most of the people without one. It can be both, imagine that. What you call logic is nothing more than a "flip-flop", an actual logic error. It's like saying "Humans are animals with a heart, therefore all animals with a heart are humans". We both know that's not how that works. And that is the exact point StriderShinryu trying to demonstrate.

    As many people said before, fun challenge is something more interesting that pressing one button to the ground. Something that require knowing your class, your positions, when to use your spells in order not to wipe the whole party. And, what a surprise, many people with disabilities do that: they clear Ex and Savage content, they find finishing it as a team rewarding. There's no teamwork in this QTE. You can't drop a shield on a teammate to prevent them from dying, you can't fill their healthbar to help them overcome something. Nothing. It's just you, a gauge you need to stop from dropping and a button. Where's the fun part in that? Everyone dying when someone fails? We saw more interesting interpretations on that take. With this one we don't even know who failed or why. We can't adjust the group performance or explain what went wrong so people won't fail the mechanic again. If someone can't press the button rapidly over and over, there's a lag, server acting funny again, no amount of explaining will change that. That is the main problem with this QTE.
    SE could've find a better solution to demonstrate the "oh no, if your will is not strong enough it's all over" feeling that interaction supposed to be. The thing is, doing it for the first time, most of the people won't even see the little yellow text on the lower side of their screens, cuz that QTE eats up all the attention. It is a bad game design choice by itself. Punishing people with disabilities for no reason is a nail on it's coffin.
    Except, I'm not the one flipflopping, you guys are. You'll argue that this is challenge for people with disabilities, and then go on your high pedestal of arrogance and prepotence and claim that "QTEs aren't challenging so they need to go". No specifics, no exceptions to the rule. just arguing two conflicting points because anything goes to get rid of QTES, including contradictions that supporters will overlook or lie about because it's convenient to do so.

    The same way that the people who said before that the QTEs aren't fun or interesting at all completely divorce them from the intent they were implemented for, while not doing the same to all the other content they claim to be more interesting (and I'm not even going to get into the fact that appparently fun is objective now, according to this thread). I can apply the same double standard to the same content they're claiming is vastly more interesting: you're just pressing buttons to make numbers pop up and bars go down. You're tapping buttons to parry a giant sword, get free of chains or jump off a plane at the right time, same way you're tapping buttons in a set rotation to kill bosses.

    Because intellectually dishonest people can oversimplify whatever they dislike but coincidentally they always forget to apply the same measure to whatever they're championing.
    (3)

  10. #10
    Player
    Mavrias's Avatar
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    Mar 2017
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    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Honestly, while the QTE wasn't hard, it wasn't all that entertaining either. They could have just had a solo dps check where you fought a sundered ascian one on one. The sundered ascian could mirror whatever job you are on and have health proportionate to your role. If anyone failed you could still do the 'back to the start with ye' thing.
    (5)

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