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Thread: Dps meters

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  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,451
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MPK View Post
    That's not correct, the tool actually reads network packets and system memory. There's a reason why it breaks every update.
    So why did I have to point it to the log location when I first set it up?
    (0)

  2. #2
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SamSmoot View Post
    So why did I have to point it to the log location when I first set it up?
    I think it's because the program was originally designed to parse on-disk logfiles for EQ2 which actively logs to disk, and the setup wizard still reflects that. The plugin for 14 itself just reads and decodes network data directly using a network capture library called Machina.
    (1)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,193
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    The idea of a personal DPS meter or a scoring system at the end of a dungeon is all fine and dandy but it's missing the most crucial party about fflogs which is vital to improvement, being able to analyze a detailed report on a fight per fight basis. Seeing a high or low numbers does nothing if you can't figure out why it's high or low. You'll have no way of seeing where you dropped a GCD, accidently broke your own combo, messed up your rotation or where you might've gotten more damage in if you adjusted your rotation/cooldowns a bit.
    (3)
    Last edited by Absurdity; 08-22-2020 at 11:23 PM.

  4. #4
    Player
    Delis's Avatar
    Join Date
    Aug 2013
    Posts
    330
    Character
    Mari Yumishi
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    The idea of a personal DPS meter or a scoring system at the end of a dungeon is all fine and dandy but it's missing the most crucial party about fflogs which is vital to improvement, being able to analyze a detailed report on a fight per fight basis. Seeing a high or low numbers does nothing if you can't figure out why it's high or low. You'll have no way of seeing where you dropped a GCD, accidently broke your own combo, messed up your rotation or where you might've gotten more damage in if you adjusted your rotation/cooldowns a bit.
    Exactly! I think a lot of people may not fully understand why we use the tool. Seeing the numbers during the fight is fine and everything, it gives you a very general idea on how you fair in the fight and who is struggling. But you can't really do much in the moment with that information. The tool doesn't really shine till after the fight, when the logs have been uploaded. Then you can break the fight down, and see where you can improve and what you can change in your rotation.

    You can study your job guide, watch a fight guide and think you are doing good/great. That is what most people I know, myself included, say when starting down the road of improving. "I thought I was doing good." We all do things in our rotation, that we are unaware of. It is not till you look at the logs that everything is laid out in black and white. "Ohhh i clip here in my rotation to much, oh man I tripled weaved there. Hmm when this mechanic happens, I seem to be forgetting to keep my god rolling." The tool is so much more than looking at your numbers during a fight, and way more useful.
    (0)