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Thread: Dps meters

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  1. #1
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    Kurenai Tenshi
    World
    Cactuar
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    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    I agree that Savage/Ultimate should be an entirely different scene in terms of what's allowed in party interaction. If you want to do progression content you HAVE to be willing to improve, and that involves taking criticism. Protecting people from criticism in Savage makes no sense.

    I would assume SE's desire to protect casual players from criticism is mostly focused on the other 99% of the games content, where things are easy and criticism is mostly contentious and pointless. I mean, on these forums I see a lot of people who seem to enjoy nagging and nitpicking casual players in easy content. I can only imagine how insufferable these people would be with parsers they could reference confidently.

    I've suggested before SE including a parser, but making it only functional in Savage/Ultimate and on training dummies. It seems like a fair compromise.
    I actually disagree casual content would be insufferable. Initially, yes, you'd have a crop of morons screaming x DPS isn't doing enough damage despite their numbers be decent enough. But here's the thing, those players would inevitably get themselves banned. Within a month or two, people who act this way either will have calmed down due to multiple suspensions or be kicked out entirely.

    A win/win if you ask me.

    The reason they don't is SE holds a very different standard than the community. A dungeon taking 90 mins is perfectly acceptable whereas any reasonable player would think that absurd. A Samurai being out-DPS by a White Mage in Savage is fine because "more experienced players can pick up the slack for them." While the dev team point to harassment as the main catalyst, it isn't. They don't want players feeling bad about underperforming. A perfect example of this mindset is our Friend List. Yoshida acknowledged its a one way deletion specifically so if you remove someone said person won't feel bad suddenly discovering they lost a friend. Ironically, this has actually led to stalking issues because once you friend someone. They'll always be able to find your location in-game even if you change names. It's a horribly shortsighted system but they won't change it to avoid hurt feelings.
    (3)
    Last edited by ForteNightshade; 08-23-2020 at 02:10 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Kiurai's Avatar
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    Kuruai Naikrui
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    Behemoth
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    Summoner Lv 90
    I've seen the PvE leaderboard idea be thrown around as a sort of compromise where it's client side You did #1 dps or you did #3 healing etc. Etc.
    (0)

  3. #3
    Player Goji1639's Avatar
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    Father Gascoigne
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    Jenova
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    Gunbreaker Lv 80
    I like DPS meters, but MMO communities suck so we can't have them.

    There are better ways to handle this, though. SE's current stance basically just places people who play on console at a severe disadvantage when doing content that requires any kind of optimization.

    Just add an official parser that lets you analyze ONLY your DPS, but won't show you anyone else's.
    (3)

  4. #4
    Player
    Hysterior's Avatar
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    Larek Darkholme
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    Gilgamesh
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    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post
    Just add an official parser that lets you analyze ONLY your DPS, but won't show you anyone else's.
    I had a call from Dancers and they said NO
    (0)

    Larek Darkholme @ Ragnarok

  5. #5
    Player Goji1639's Avatar
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    Father Gascoigne
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    Jenova
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    Gunbreaker Lv 80
    Quote Originally Posted by Hysterior View Post
    I had a call from Dancers and they said NO
    lol, it's not like Dancers wouldn't get ANYTHING out of analyzing their own DPS; and they can just use threat to pick a Dance partner.
    (0)

  6. #6
    Player
    Sargon's Avatar
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    Character
    Genhan Qato
    World
    Moogle
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    Samurai Lv 65
    Personnal dps metter that you can only compare to a "ghost" of average/highest dps for same job/fight, possibily also to your best previous performance.
    that would do the trick regarding optimization.


    Either way I don't care, FFXIV community is cool, care bears compared to other games (league of legends? )
    (0)

  7. #7
    Player
    Katie_Kitty's Avatar
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    Princess Whiskers
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    Exodus
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    Red Mage Lv 100
    Quote Originally Posted by Goji1639 View Post
    lol, it's not like Dancers wouldn't get ANYTHING out of analyzing their own DPS; and they can just use threat to pick a Dance partner.
    That's so ridiculous. Why should people have to resort to using the threat list when a perfectly reasonable option already exists? Nobody should be playing a job like dancer or even AST without running a damage meter. Like it or not, cry about it or not, that's a fact. If you play a job that is based around buffing other players, then you'd best know who is doing what damage. Sticking your head in the sand and saying "just use threat hurrr" doesn't change that.
    (5)

  8. #8
    Player Goji1639's Avatar
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    Father Gascoigne
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    Jenova
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    Quote Originally Posted by Katie_Kitty View Post
    That's so ridiculous. Why should people have to resort to using the threat list when a perfectly reasonable option already exists? Nobody should be playing a job like dancer or even AST without running a damage meter. Like it or not, cry about it or not, that's a fact. If you play a job that is based around buffing other players, then you'd best know who is doing what damage. Sticking your head in the sand and saying "just use threat hurrr" doesn't change that.
    I don't have any problem with people using their "don't ask don't tell" meters, but plenty of people don't have access to them. If SE included a personal parser that doesn't show you anyone else's DPS for console players, or PC players who don't want to use illegal third party software, then classes like Dancer can still EASILY just use threat to pick a Dance partner. You don't need a parser for that at all.

    Try actually reading what I'd been saying/responding to and getting some context before throwing out weird, antagonistic responses.
    (0)
    Last edited by Goji1639; 08-22-2020 at 09:36 AM.

  9. #9
    Player
    Delis's Avatar
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    Mari Yumishi
    World
    Faerie
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    Warrior Lv 100
    Quote Originally Posted by Goji1639 View Post
    There are better ways to handle this, though. SE's current stance basically just places people who play on console at a severe disadvantage when doing content that requires any kind of optimization.
    As a console player I don't think I am really at a disadvantage when it comes to optimizing. Just run with pc players that parse and upload to that certain site. Even if you are pugging chances are someone in that group will upload the logs. Then go look over your logs and look where you can improve.

    Dps meters aren't really that useful during the fight, when it comes to optimizing . Yeah sure you can see your numbers and see where you stand in the group. But they shine the most, after the fight and you are looking over the fight asnd breaking your rotation down, and seeing if you clipped somewhere, or you held a CD to long or your rotation falls apart during a certain mechanic etc.
    (0)

  10. #10
    Player
    DynnDiablos's Avatar
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    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Goji1639 View Post
    I like DPS meters, but MMO communities suck so we can't have them.

    There are better ways to handle this, though. SE's current stance basically just places people who play on console at a severe disadvantage when doing content that requires any kind of optimization.

    Just add an official parser that lets you analyze ONLY your DPS, but won't show you anyone else's.
    Console players are not at a severe disadvantage and I doubt you could ever tell who plays console vs. PC unless they mentioned it. A huge portion of this community play on PS4 and PS4 Pro and do just fine, so I think maybe you should stop thinking we are some poor, horrific playing POS.
    (4)
    "The worst foe lies within the self."

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