Why is this scenario bad though? If someone is woefully underperforming, they should be held accountable. What I never understand about this aversion to DPS meters is even if parses were fully allowed with no restrictions. The ToS still exists. If people harassed someone over their damage, they'd be subject to potential bans just cursing someone out now does. Square's stance is largely because they want to coddle the playerbase. Yoshida has outright said he wants people to pick up the slack for inexperienced players. Which is a mindset that directly contradicts how the community views endgame content outside learning parties.The situation in savage is exactly what they want to avoid, because the meters would allow the group to see whose DPS is lacking. Like I said, it's a touchy area. While I personally would want to know if I'm holding the group back, you just never know when you will end up with some snowflake in your group who is going to make things difficult whether they remain in your group or not after they are called out. The meters would just create a mess SE wants to avoid.
The irony is without that site everybody knows of, the raid scene would implode within a week. And SE knows it. They're entirely dependent on third party tools they otherwise dislike.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Personnal dps metter that you can only compare to a "ghost" of average/highest dps for same job/fight, possibily also to your best previous performance.
that would do the trick regarding optimization.
Either way I don't care, FFXIV community is cool, care bears compared to other games (league of legends?)
As a console player I don't think I am really at a disadvantage when it comes to optimizing. Just run with pc players that parse and upload to that certain site. Even if you are pugging chances are someone in that group will upload the logs. Then go look over your logs and look where you can improve.
Dps meters aren't really that useful during the fight, when it comes to optimizing . Yeah sure you can see your numbers and see where you stand in the group. But they shine the most, after the fight and you are looking over the fight asnd breaking your rotation down, and seeing if you clipped somewhere, or you held a CD to long or your rotation falls apart during a certain mechanic etc.
I agree that Savage/Ultimate should be an entirely different scene in terms of what's allowed in party interaction. If you want to do progression content you HAVE to be willing to improve, and that involves taking criticism. Protecting people from criticism in Savage makes no sense.Why is this scenario bad though? If someone is woefully underperforming, they should be held accountable. What I never understand about this aversion to DPS meters is even if parses were fully allowed with no restrictions. The ToS still exists. If people harassed someone over their damage, they'd be subject to potential bans just cursing someone out now does. Square's stance is largely because they want to coddle the playerbase. Yoshida has outright said he wants people to pick up the slack for inexperienced players. Which is a mindset that directly contradicts how the community views endgame content outside learning parties.
The irony is without that site everybody knows of, the raid scene would implode within a week. And SE knows it. They're entirely dependent on third party tools they otherwise dislike.
I would assume SE's desire to protect casual players from criticism is mostly focused on the other 99% of the games content, where things are easy and criticism is mostly contentious and pointless. I mean, on these forums I see a lot of people who seem to enjoy nagging and nitpicking casual players in easy content. I can only imagine how insufferable these people would be with parsers they could reference confidently.
I've suggested before SE including a parser, but making it only functional in Savage/Ultimate and on training dummies. It seems like a fair compromise.
This is why I've moved all of my logs to private so no can see crap on that outside site. I've utilized the methods to check my DPS in-game to make sure I can do the content available. I know my rotations, I've got my gear in a good place. I don't feel it is anyone's place to comment on another person's play outside of Savage/Ultimate. People play for their different reasons.
Now, if you are going to enter Savage and can't keep up that is a different story.
Last edited by DynnDiablos; 08-21-2020 at 11:47 PM.
"The worst foe lies within the self."
Console players are not at a severe disadvantage and I doubt you could ever tell who plays console vs. PC unless they mentioned it. A huge portion of this community play on PS4 and PS4 Pro and do just fine, so I think maybe you should stop thinking we are some poor, horrific playing POS.I like DPS meters, but MMO communities suck so we can't have them.
There are better ways to handle this, though. SE's current stance basically just places people who play on console at a severe disadvantage when doing content that requires any kind of optimization.
Just add an official parser that lets you analyze ONLY your DPS, but won't show you anyone else's.
"The worst foe lies within the self."
As other's stated - Don't ask don't tell. I also think SE may use the information from these top parsers to balance the jobs. So i guess that would be why they don't just ban everyone who uses a parser when they stream, etc. They only will take action if you use parsing against someone in an ill-manner.
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