You have taken my post entirely out of context to be extra defensive.
Good. Job.
Who says I paid for a jump skip for those jobs in the first place?
Then I don't know what your context is. You hate SAM and PLD. Whatever this means I don't know. I would advise you to not spend money on what you hate.
The point of Gula's argument is that they hate leveling but like the rest of the game. In the context of Gula's argument, you're saying that they hate SAM and PLD so they must hate the rest of the game too. However, just like how the game allows you to change your class/job if you hate it, the level skip potion allows people to skip stuff they hate to play stuff they like.
(Also, 90% of the content you've been bringing up isn't skipped by level skip potions)
The housing mechanics in this game for buying your first house are such garbage, I'd gladly drop $30 for a small house. Spamming buttons on the placard all day is the exact opposite of fun. People who already have houses really underrate how bad it is.
Last edited by AwesomeJr44; 08-22-2020 at 06:00 AM.
It's the same concept. If you don't like progression, maybe RPGs aren't worth your money. Spend your money how you like, but your not getting value from it.The point of Gula's argument is that they hate leveling but like the rest of the game. In the context of Gula's argument, you're saying that they hate SAM and PLD so they must hate the rest of the game too. However, just like how the game allows you to change your class/job if you hate it, the level skip potion allows people to skip stuff they hate to play stuff they like.
(Also, 90% of the content you've been bringing up isn't skipped by level skip potions)
Grinding the same dungeon over and over =/= progression
playing POTD over and over =/= progression
spamming buttons on the placard =/= progression
however...
playing through raid tiers with your FC = progression
trying to clear every extreme trial synced = progression
making gil on the market board is still a bit of a grind but still = progression
playing through the MSQ = progression
and ultimately, playing the things about the game you enjoy = progression
Maybe you have a differing view on what the word 'progression' means to you, but grinding a class/job by doing the same thing over and over is not the only part of an RPG, especially not an MMO RPG.
While in single player games, its more about the journey, in MMOs, leveling is about the end goal, not how or what you do to get there. Regardless of whether or not I choose to buy the skip potion (still deciding), if there wasn't enjoyable end-game content waiting for me at the end of the grind, then why waste time/money leveling to get to that point?
Imagine a game where the only part of it was slowly leveling your class/job up and that was it. Nothing to use that job in. No story, no end-game content, just leveling. Maybe you'd like that, and if so that's alright, but at least in my opinion, that's not a very good payoff for all that work.
This is mainly my own opinion, and maybe I'm in the minority here, but I haven't seen anything to indicate that yet.
It is if you're progressing.
Leveling isn't just about the end goal. There wouldn't be any point to leveling if it weren't appealing. There wouldn't even be a need for a leveling system if that were the case.
Well in your hypothetical game, there's no progression because nothing changes in gameplay. One of my favorite parts of an RPG is when I'm low level and I'm constantly experiencing a dopamine rush from rapidly unlocking new content and gameplay. It's some of the most dynamic part of an RPG.Imagine a game where the only part of it was slowly leveling your class/job up and that was it. Nothing to use that job in. No story, no end-game content, just leveling. Maybe you'd like that, and if so that's alright, but at least in my opinion, that's not a very good payoff for all that work.
Last edited by Edax; 08-22-2020 at 07:05 AM.
It would be progressing if you're doing a dungeon, POTD, or HoH for the first time and getting to new floors. The key words here are 'over and over'. Once you've cleared that content, you'll need to play it again and again to level up, even though you've already experienced everything in that dungeon. If there was new and interesting content on every run (to at least a reasonable number of runs), then playing multiple times could be progression, but that's not the case.
That is true for normal RPGs as being max level with maxed gear typically means that you can easily cheese every single boss in the game, but in an MMO like this one, there's not only level sync (and item level sync), but also content meant for players at max level. The final bosses of the other Final Fantasy games aren't meant to face maxed leveled players, but rather the average leveled player for that point in the game.
However, this game provides content like Eden raids and the Yorha raids (and the current MSQ) that can ONLY be accessed at level 80, meaning you need to be at max level to experience the end game content. So if you're the type of person who doesn't want to be at max level (not saying YOU are, but for the people that are), why would you be playing an MMO that requires you to have jobs at maximum level for certain content?
I'm working on the post-Stormblood stuff right now on my main, which requires me to be level 70 or above or I cannot even access that part of the story. What if other non-MMO RPGs started keeping you from finishing them if you didn't reach the maximum level? Would you even want to play them if you couldn't finish the story without a massive grind?
If that's what you like, then do that. I admit that making alts and speeding through the first 15-20 levels with the Helm of Light is pretty fun, but you should at least have some higher goals for your main account, do you agree with at least that? (Your account has a lv 80 samurai in Shirogane btw so you clearly do)Well in your hypothetical game, there's no progression because nothing changes in gameplay. One of my favorite parts of an RPG is when I'm low level and I'm constantly experiencing a dopamine rush from rapidly unlocking new content and gameplay. It's some of the most dynamic part of an RPG.
Last edited by AwesomeJr44; 08-22-2020 at 07:19 AM.
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