RemVye, the fact that frequent players will far surpass the casuals in EXP gain is exactly what I'm saying. Give the casuals 10%, 20%, 30%; It really becomes a question of whether you have the time necessary to keep up, or being generously rewarded for not having the time. There is no acceptable middle ground.

Pomp, what is the point that I'm missing?

Kailea, again, what are the reasonings you see?