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  1. #251
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    322
    Quote Originally Posted by Kiote View Post
    Unfortunately, the current XP curve is so bad, No one experiences the game in it's entirety. What little content is in the game is either skipped or walked through on a level 50 Character. Even if you attempt to do something like Toto-Rak on a level 25, within a mater of minutes someone inevitably switches to a level 50 character.

    There is no sense of accomplishment in this game because all it is now is a rush to 50, even for the casuals.

    We need to stop granting XP bonuses and start inflicting level caps.

    Perhaps a Level Capped Challenge Mode on content that offers more rare Items and Extra Chests?
    Challenge Mode sounds like a great compromise to me. I know most people here came from a background in FFXI, so I suppose the whole "level" concept means a lot more to them. I played COH for 6 years, where you could have your level 50 friends bump you up to their level to run content, and likewise you could bump them down to yours to play low content. Since we really weren't locked out of content, nobody cared that it took a long time to max your character.

    Long story short, I think you can either have the current system, where leveling takes no time but you have to max out to get to all the content, or you can have a long xp curve with a system to allow partying across levels.
    (0)

  2. #252
    Player
    Pomp's Avatar
    Join Date
    Jan 2012
    Posts
    21
    Character
    Srava Kralnu
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Pallaton View Post
    ffxi had this in the form of BCNM, COP and MMM content
    FFXI also had level sync

    SE, why no level sync?
    (1)

  3. #253
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Pomp View Post
    FFXI also had level sync

    SE, why no level sync?
    Pretty sure they said something about looking into doing this after 2.0
    (3)

  4. #254
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Pomp View Post
    1)By playing more you get greater net XP. Did you fail elementary school math or something?

    2)"everyone sees something different. 'nothing is true everything is permitted'"

    Well, aren't we pretentious for someone who can't do basic math and logic.
    Sorry, can't comprehend on what you are telling me D: you might need to bump your smarts skill down a wee bit for me to understand your amazingness D:
    (0)

  5. #255
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I believe they were intending to put level caps on stuff like Toto-rak in a dev comment around 1.19 (I actually thought they were going to be implementing it at that patch). I was hoping it would come sooner rather than later but I guess it would probably be coming with 2.0 along with level sync as I'm guessing the current coding can't handle level caps. It would be nice to see them added with a "grace period" of sorts so that they are doable when you enter but leveling up a few levels would make it easier (but not a complete massacre like bringing a group of 50s). Just like level grinding in a regular FF game
    (0)

  6. #256
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    I can't wait for rested exp! Even though I have all my DoW/M at level 50, I'll hopefully be able to use it on DoH/L! I'll log out for a day or two come back and hit level 50 so fast. This is exciting news.

    Also can't wait for JUMP, going to hop all around the World non-stop
    Another thing I can't wait for them to abolish anima and make teleporting free and unlimited; hopefully this happens soon.

    Thank you SE!!!
    (0)

  7. #257
    Player
    Pomp's Avatar
    Join Date
    Jan 2012
    Posts
    21
    Character
    Srava Kralnu
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Rokien View Post
    Sorry, can't comprehend on what you are telling me D: you might need to bump your smarts skill down a wee bit for me to understand your amazingness D:
    Let me math it out for you, then. For purely demonstrative purposes, we're going to assume that constant grinding for 1 hour will cause you to run out of X times worth of rested XP.

    A 200 XP mob that gave you 50% extra XP from being rested would net you a total of 300. Assuming a rate of 1 mob a minute, that's 18,000 XP, which we're assuming they'll log off after. They don't log in for another week, because they've got a busy schedule

    Due to sleep, you'll still have some rested XP when you log in that you'll (again, for demonstrative purposes) run out of in 30 minutes. You'd net 9,000 XP after your log off, but if you play for, say, an hour and a half more you'll come out with 22,500 XP. Due to playing longer, you've pulled in a larger net amount of XP. The next day you pull in 22,500 again, and the day after that for an entire week totalling too 157,500 XP. While the person who only has weekends to play in will pull in a larger amount of XP per logged in hour, they'll be pulling in far, far less in real time. Our first example only pulled in 2,571 XP when averaged out over 7 days. You pulled in almost 10 times that much. This difference will only get larger and larger as you play more hours in a day.

    These systems don't encourage one to only level when they've been logged off for awhile, they make sure someone with a busy real life schedule isn't stuck trying to hit max for two years.
    (2)

  8. #258
    Player
    Join Date
    Aug 2011
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    Grid
    Posts
    982
    Quote Originally Posted by Pomp View Post
    Let me math it out for you, then. For purely demonstrative purposes, we're going to assume that constant grinding for 1 hour will cause you to run out of X times worth of rested XP.

    A 200 XP mob that gave you 50% extra XP from being rested would net you a total of 300. Assuming a rate of 1 mob a minute, that's 18,000 XP, which we're assuming they'll log off after. They don't log in for another week, because they've got a busy schedule

    Due to sleep, you'll still have some rested XP when you log in that you'll (again, for demonstrative purposes) run out of in 30 minutes. You'd net 9,000 XP after your log off, but if you play for, say, an hour and a half more you'll come out with 22,500 XP. Due to playing longer, you've pulled in a larger net amount of XP. The next day you pull in 22,500 again, and the day after that for an entire week totalling too 157,500 XP. While the person who only has weekends to play in will pull in a larger amount of XP per logged in hour, they'll be pulling in far, far less in real time. Our first example only pulled in 2,571 XP when averaged out over 7 days. You pulled in almost 10 times that much. This difference will only get larger and larger as you play more hours in a day.

    These systems don't encourage one to only level when they've been logged off for awhile, they make sure someone with a busy real life schedule isn't stuck trying to hit max for two years.


    Talking to you is like fighting gravity.

    Fixed it for you.
    (2)

  9. #259
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    I love you, Rem. XD
    (3)


    I'm allergic to effort.

  10. #260
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by RemVye View Post
    Complain when not know details, typical of forum yes, must complain not knowing detail because complain is way to resolve. Issue has been decided, must complain not know details must complain. I not like I must complain not knowing details, complain SE hear my complain and cancel all work they done did.
    The details don't matter. It's the principle of getting something for nothing. In the end, those that play more often will stay far ahead of those that do not, making the point of rested EXP almost pointless.

    If they want to reduce lag, they should simply implement a 30min inactivity shutdown.
    (0)
    Last edited by Xoo; 02-04-2012 at 10:23 PM.

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