Quote Originally Posted by Absurdity View Post

I certainly agree with the point about raids as well. Maybe I'm just used to it from WoW but for me raids are these massive zones you traverse while occasionally killing trash to get to the next boss, it gives them a sense of scale and makes them feel like they're a place in the world where "things" are actually living in. Coil and Alexander did an okay job at making the 8man raids feel like you're actually "raiding" a place but everything after that is just a flat square, sometimes a circle, with a boss in it.
WoW raids are glorified trash packs in between bosses you are actually interested in. It is a blessing from heaven that a developer finally admitted this and just allows you to queue directly into the boss you care about. Forcing guilds to clear 8 bosses they can care less about just to get to the 9th boss with the gear and actual challenging mechanics is not good raid design.

Blizzard even admits the first 4 bosses are intended for the most casual people in their playerbase. Do you have any clue how much of an annoyance it is to do reclears of raids every week just to finally get to the one boss you want after a 2 hour raid.

FF14 is extremely superior in multiple ways but the WoW nostalgia makes people forget how horrible it was on farm doing the same trash and pointless bosses week after week after week.