Quote Originally Posted by Jirah View Post
I still have faith theyll fix MCH to be less spamy and toothless and more structured and intuitive so i dont want another gunner job taking up the very limited slots we got left before "Rhapsodies of Eorzea"

Healer and Caster seems to be the most requested I do love me some Geomancer or perhaps a Magic Knight. Healers idk what theyll do Druid, Medic, Necormancer , Whisperer, Chemist, Apothacary, Elementalist Time Mage, Illusionist, ive heard some good ideas but nothing super unique or practical. Whichever jobs gets picked i hope to god it does NOT start at level 70 at that point just make it start at 90 ffs
Why would SE, a business, ever make a new job for a new expac start at the new level cap when so much of the draw is leveling up that new job however you want to to play the new story on? The first ten levels are for players to acclimate themselves to a new job, the next ten are to get comfortable as new skills are introduced so that players are comfortable starting the new expac on the new job if they decide to.