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  1. #1
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jirah View Post
    I still have faith theyll fix MCH to be less spamy and toothless and more structured and intuitive so i dont want another gunner job taking up the very limited slots we got left before "Rhapsodies of Eorzea"

    Healer and Caster seems to be the most requested I do love me some Geomancer or perhaps a Magic Knight. Healers idk what theyll do Druid, Medic, Necormancer , Whisperer, Chemist, Apothacary, Elementalist Time Mage, Illusionist, ive heard some good ideas but nothing super unique or practical. Whichever jobs gets picked i hope to god it does NOT start at level 70 at that point just make it start at 90 ffs
    Why would SE, a business, ever make a new job for a new expac start at the new level cap when so much of the draw is leveling up that new job however you want to to play the new story on? The first ten levels are for players to acclimate themselves to a new job, the next ten are to get comfortable as new skills are introduced so that players are comfortable starting the new expac on the new job if they decide to.
    (5)

  2. #2
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Going to say this while I'm feeling tipsy...

    "Keyblader"


    Why keyblades? Because it's a hot Square Enix property and I'm, somewhat sure Disney doesn't have rights to the name and look of the weapon. Our WoL/D wields DUAL keyblades with otherworldly powers. Uses scouting gear like Ninja.

    Think about it? KH has the darkness, we have the rift of the 13th, or voidsent. Have the job class start at the Gold Saucer, where our job master is a hooded dwarf from the First who can crossover to OTHER worlds (not shards, worlds like how Nier is a part of FFXIV now.) Why is a dwarf on the Source? He tagged along with a certain Gentleman of Darkness after a not currently disclosed adventure! He is an inventor of strange and unique weapons and trinkets, and his masterpiece is the keyblade in which he wields two to fell sin eaters before the Warrior of Darkness came on the scene. Before coming to the first, he had a battle with Greg, who wanted the keyblade for himself. Eventually, Greg had enough and opened a portal to the source. The dwarf wondered around the desert until he found the Saucer, and set up shop selling his wares to would be adventurers for MGP. (soulstone and keyblades)

    Maybe, the dev team could just weave a unique Hildebrand storyline into that job class? Imagine having the Dwarf, Hilde, Natsu, as our traveling companions? While facing a sorcerer (A leftover ascian protege) who is trying to "fix" Emet's failed attempt in merging the 13th with the source, by flooding the source with "darkness". I'll let the writing team sort that out far better than what I hobbled together.

    Cheers!
    (0)
    Last edited by Tracewood; 08-18-2020 at 11:33 AM.

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tracewood View Post
    Going to say this while I'm feeling tipsy...

    "Keyblader"

    Why keyblades? Because it's a hot Square Enix property and I'm, somewhat sure Disney doesn't have rights to the name and look of the weapon.
    You might be surprised there. Disney and Square's joint ownership of KH properties has made it notoriously difficult to have crossover events with other media (for instance, why Sora isn't in Smash Bros yet despite him being one of the single-most popular choices approaching KH3's release and it being a great way to market the game when its full-price DLC was released), since both companies have to give clearance for the likenesses to be implemented and The Mouse is extremely protective of its brand.
    I believe Square also has an interesting rule where characters are "officially" owned by their designers (so Nomura owns like... half of the character rights at the company at this point), which I would expect to apply to their appearances and equipment as well, though I'm not sure how this applies to the KH series since it's a joint property.

    Granting, there have been several games that have implemented key-like weapons that just didn't call them Keyblades, since the iconography of a key isn't trademarked any more than guns are. So Square could circumvent this if they really wanted to.
    But, there's not a lot of reason for Square to want to add it if it's not intended to be representative of a Square property, so it would sort of defeat the point of implementing the job in the first place to do so. I expect it would be more likely for them to introduce a standard Spellblade job (perhaps sharing Maiming gear with Dragoon), since it has more precedent within the FF series.
    (2)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tracewood View Post
    Going to say this while I'm feeling tipsy...

    "Keyblader"
    If I want to play with Keyblade, I'll play KH.
    And I don't play KH anymore since a long time, now.

    FF XIV jobs should be limited to Final Fantasy jobs or "XIV jobs" like Gunbreaker, introduced in VIII but introduced as a job in XIV.

    Let's keep KH to KH and FF to FF. I know there is a lot of KH fans here and here, but there is also players that don't appreciate KH.
    I believe many would be disappointed to see a Keyblade wielder instead of a Rune Knight/Necromancer/Apothicary/Chemist/Gunner/Introduce any FF jobs, while only a fraction of the community will enjoy it.
    The job might work as a limited job, but a fully fledged job would be disappointing.

    Also Void =/= Darkness, it's two complete different things. Darkness, in KH, is a bad thing while Light is the best good thing. In FF, those are simply aspect, none is good, none is bad.

    On top of that, Disney copyright. You don't mess with Disney copyright.
    (0)
    Last edited by CKNovel; 08-19-2020 at 04:04 PM.

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by KaerisKlyne View Post
    Why would SE, a business, ever make a new job for a new expac start at the new level cap when so much of the draw is leveling up that new job however you want to to play the new story on? The first ten levels are for players to acclimate themselves to a new job, the next ten are to get comfortable as new skills are introduced so that players are comfortable starting the new expac on the new job if they decide to.
    Was fine with 50 for SB, not as optimal as 30 but did aid new players so they can finish ARR with a new job. 60 was severely pushing it. im 100% down to start at 30 hell even level 1. Starting so high comes with many disadvantages some being smaller job quests (in 70 case no job quest) lack of weapon glamours (how many Primal weapons does DNC have?) and far from reach to new players. If u wanna play GNB u have to overlevel then play HW with half ur tools missing up until the finale. I just hope they dont do 70
    (0)

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