Quote Originally Posted by Aurelius2625 View Post
Imagine not being good enough to tab target to a teammate and literally throwing away your amazing utility in Nascent becuase it was "too hard" to use lmfao. Okay.

"it might be hard for some" bro you wanna condescend to me, that's fine, but you're getting it right back at you. You are not good at warrior if you can't use Nascent flash properly. Sorry. And no, this is not a dps increase. You are W R O N G. You can fit the SAME AMOUNT of paths to eye usages, it's just now that you can refresh eye a little earlier if it will help with a boss transition. It's the SAME rotation. SAME dps.

You gain literally 15s extra from IR. That's it. You still have to reapply eye though. It just makes it easier to do so.

Proof: I actually raid in all of the savages, have progged, cleared, and recleared on Warrior. Have progged and cleared all three ultimates on warrior, even TEA, which has: YOU GUESSED IT! NASCENT FLASH!

I made one macro, problem solved. I had the skill reserved for when the cotank was not near me for w/e reason for a party member. I play on controller. No issues here.

This is a non issue. Warrior is the exact same, but a little easier. Case closed.
Nobody said it was "too hard" to make a macro for Nascent Flash. I did say it was mandatory though to get 3 cleaves in the window. I did say it was annoying not being able to efficiently use it in quest settings where the only friendly you have is an npc. Yes, War is almost the exact same but more fun to play.

Who is disputing that anyway?

I'm just confused by how hostile you are to some players who are just having fun with QOL adjustments that were aimed at just making things more fun for Wars.