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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aurelius2625 View Post
    Imagine not being good enough to tab target to a teammate and literally throwing away your amazing utility in Nascent becuase it was "too hard" to use lmfao. Okay.

    "it might be hard for some" bro you wanna condescend to me, that's fine, but you're getting it right back at you. You are not good at warrior if you can't use Nascent flash properly. Sorry. And no, this is not a dps increase. You are W R O N G. You can fit the SAME AMOUNT of paths to eye usages, it's just now that you can refresh eye a little earlier if it will help with a boss transition. It's the SAME rotation. SAME dps.

    You gain literally 15s extra from IR. That's it. You still have to reapply eye though. It just makes it easier to do so.

    Proof: I actually raid in all of the savages, have progged, cleared, and recleared on Warrior. Have progged and cleared all three ultimates on warrior, even TEA, which has: YOU GUESSED IT! NASCENT FLASH!

    I made one macro, problem solved. I had the skill reserved for when the cotank was not near me for w/e reason for a party member. I play on controller. No issues here.

    This is a non issue. Warrior is the exact same, but a little easier. Case closed.
    Nobody said it was "too hard" to make a macro for Nascent Flash. I did say it was mandatory though to get 3 cleaves in the window. I did say it was annoying not being able to efficiently use it in quest settings where the only friendly you have is an npc. Yes, War is almost the exact same but more fun to play.

    Who is disputing that anyway?

    I'm just confused by how hostile you are to some players who are just having fun with QOL adjustments that were aimed at just making things more fun for Wars.
    (1)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Nobody said it was "too hard" to make a macro for Nascent Flash. I did say it was mandatory though to get 3 cleaves in the window. I did say it was annoying not being able to efficiently use it in quest settings where the only friendly you have is an npc. Yes, War is almost the exact same but more fun to play.

    Who is disputing that anyway?

    I'm just confused by how hostile you are to some players who are just having fun with QOL adjustments that were aimed at just making things more fun for Wars.
    As the theme of this whole post has been. Warrior is more fun to play with that one little adjustment. Although some would argue it plays completely the same, but in fact it does not completely play the same. I am not disputing the relevance of warrior as some of the other posts have. Warrior IS relevant! The point of all of this is that it is more fun to play!

    If this was a post about how they made Monk better with a slew of QoL fixes. There would STILL be people getting on here and blasting "OMG MONK IS SO BRAIN DEAD TO PLAY NOW!". As opposed to...clunky and broken to play before?....I don't follow. There will always be those that went through the classes worst moments and turned lemons into lemonade. While still wearing that badge like it's a entitlement. I catch myself doing it sometimes...especially if the topic is Monk. When that day comes and they fix monk (hopefully). I shelved Monk during 4.0 because it was trash game play, and I don't want to waste my time further frustrating myself over poor design choices. I picked up another DPS and tried leveling a SMN from level one, and that gave me some perspective about how other DPS jobs played.

    Your not going to see me on the forums wishing I had the old version of monk back because anything they come up with has got to be better then what we have now. And your not going to see me wishing I had the old version of Warrior back because it wasn't fun to play imo. I don't feel as a tank you have to be doing as much damage as a DPS, but I should be focused on tanking. Yes DPS IS part of my job but it shouldn't be so important to the community that I bring tanking AND top DPS to the table. Warrior went to incredible DPS heights that no other tank could touch it.

    Shadowbringers has reset all the tank jobs to an equalized level, and each one is completely viable without singling out tanks for being crap DPS. DRK needs a little love in the "gameplay" category, but I still find DRK a fun tank to play, and personally think they missed the mark with how Dark Arts works for the job. But this is what we have, and I for one love the QoL changes for warrior even though some say it's exactly the same. Well it's fun to me now...because before it wasn't.

    I agree with you, and I don't know where all this hostility is coming from. I can only speculate that some don't like change and look towards the past to base off their arguments. Warrior is better off, and way more fun to play.
    (0)
    Last edited by Sqwall; 08-18-2020 at 03:06 AM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sqwall View Post
    As the theme of this whole post has been. Warrior is more fun to play with that one little adjustment.
    5.2

    /ac "Nascent Flash" <2>
    /ac "Nascent Flash" <3>
    /ac "Nascent Flash" <4>
    /macroicon "Nascent Flash"

    5.3

    /ac "Nascent Flash" <2>
    /ac "Nascent Flash" <3>
    /ac "Nascent Flash" <4>
    /ac "Nascent Flash" <1>
    /macroicon "Nascent Flash"
    (4)

  4. #4
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,066
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Kabooa View Post

    5.3

    /ac "Nascent Flash" <2>
    /ac "Nascent Flash" <3>
    /ac "Nascent Flash" <4>
    /ac "Nascent Flash" <1>
    /macroicon "Nascent Flash"
    Sadly this doesn't work, if /ac "Nascent Flash" <2> doesn't work because <2> is either out of range or dead it will cast on yourself now ignoring the rest of the macro.
    So now we either make several macros, mouseovers, or select our target manually if we don't just want to have it applied on ourselves.
    The first time I noticed this behaviour was in a dungeon when the healer died and I used NF to heal myself and a DPS.
    It always only applied to myself since <2> was dead...
    (2)
    Last edited by Atreides; 08-18-2020 at 08:26 AM.

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Atreides View Post
    Sadly this doesn't work, if /ac "Nascent Flash" <2> doesn't work because <2> is either out of range or dead it will cast on yourself now ignoring the rest of the macro.
    So now we either make several macros, mouseovers, or select our target manually if we don't just want to have it applied on ourselves.
    The first time I noticed this behaviour was in a dungeon when the healer died and I used NF to heal myself and a DPS.
    It always only applied to myself since <2> was dead...
    It occurred to me while I was updating it for the sake of the joke, but what can you do.

    It highlights a general problem with lack of precision in macros, but Nascent Flash should have never been the superior self choice for Warrior. Maybe RI is going the way of Brutal Swing next expac, who knows.
    (0)