Quote Originally Posted by Launched View Post
You're really exaggerating how big these changes were. Nascent Flash feels a bit smoother when you just want to use it on yourself, but it's not like you couldn't already do that in group content (I'd hope your groups aren't dying often enough to leave no one alive to use it on). The extra Eye duration from Inner Release is just worth one extra Path every 3 minutes. You're not fitting a lot more Paths in and you're not getting a lot more gauge for Fell Cleave, you're just rearranging Path/Eye because it can stack up to 60s.
You're not getting it. The extra eye duration has nothing to do with how many paths you fit in or how you rearrange your eye/path ratios. It's about making gameplay easier. For example, you apply eye at your opener, IR, and such-- then as upheaval comes off cooldown, you're in the midst of juggling between NF, upheaval, and eye reapplication. That's one too many things going on. Thanks to the extra duration from IR's eye buff, those windows of clipping upheaval and eye reapplication no longer occurs. Then, if you have some odd amount of time on your eye, and IR's coming up, you don't even worry about it anymore. You just IR, and you'll be assured nothing falls off and you can reapply eye after IR without a single issue.

These changes are quality of life, and they're so impactful in that regard. It FEELS good. Really good.