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  1. #1
    Player
    Kyni's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Lina Astarion
    World
    Shiva
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Brandedblade View Post
    While I dont have exact numbers, the fact you now have more time before needing to reapply storm's eye means you can cast more Storm's Path, which means more gauge overall, which feeds into more Fel Cleaves and Infuriate resets. even if the math turns out to says it's only like 1 extra Fel Cleave every 2 minutes, that is still a damage increase.

    But yes my dude, the fact that Nascant no longer needs a target is a big deal, especially for the average player who may not be as savvy with macros. it makes it easier to quickly weave even if only by little.
    You replace 1 Eye with Path every 3 minutes,which doesn't even give you enough additional gauge for 1 Fell Cleave every 10 minutes.
    (3)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kyni View Post
    You replace 1 Eye with Path every 3 minutes,which doesn't even give you enough additional gauge for 1 Fell Cleave every 10 minutes.
    As far as I know it's 1 path every 90 seconds, so 50 extra gauge after about 8 minutes which is still so little of a gain that you won't even notice it.
    (3)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kyni View Post
    You replace 1 Eye with Path every 3 minutes,which doesn't even give you enough additional gauge for 1 Fell Cleave every 10 minutes.
    Quote Originally Posted by Absurdity View Post
    As far as I know it's 1 path every 90 seconds, so 50 extra gauge after about 8 minutes which is still so little of a gain that you won't even notice it.
    The key take away that I got for the extra Fell Cleave was infuriate cooldown reductions. At least that's the way I saw it. The extra cleave is nice, but helps with more inner chaos or chaotic cyclones with infuriate cooldown reductions. Will have to check the logs and compare with optimal rotations vice versa.
    (0)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sqwall View Post
    The key take away that I got for the extra Fell Cleave was infuriate cooldown reductions. At least that's the way I saw it. The extra cleave is nice, but helps with more inner chaos or chaotic cyclones with infuriate cooldown reductions. Will have to check the logs and compare with optimal rotations vice versa.
    1 extra Fellcleave are 5 more seconds off of your Infuriate after 8 minutes, that's basically nothing.


    Quote Originally Posted by Seku View Post
    That's good for you. Though I wouldn't play a job based around one skill only, but rather the entire kit or the atheistic. As for thoughts on warrior? They didn't need the buff to N. Flash. They should now get rid of the cure requirement for Divine Veil for Paladin's so that a OGC or GC doesn't have to be wasted and make it to where it also puts the shield up on the PLD as well.
    I could get behind the Divine Veil change because as far as I know it still needs to be a GCD heal to proc it and you can't even use the SCH fairy for it anymore but NF didn't really get buffed outside of solo content so it's a completely irrelevant change when it comes to content that actually matters.
    (2)
    Last edited by Absurdity; 08-15-2020 at 03:09 AM.

  5. #5
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    That's good for you. Though I wouldn't play a job based around one skill only, but rather the entire kit or the atheistic. As for thoughts on warrior? They didn't need the buff to N. Flash. They should now get rid of the cure requirement for Divine Veil for Paladin's so that a OGC or GC doesn't have to be wasted and make it to where it also puts the shield up on the PLD as well.
    (4)

  6. #6
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seku View Post
    They didn't need the buff to N. Flash.
    What buff? Did they buff it too?
    (0)

  7. #7
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    The fact that you do not need a person makes it a buff. Ever so slighty but a buff none the less. Imagin you are in a 4 man party and all your team mates are out of range to use this skill. It would be useless. Now its a promised cool down. Not sure on the higher level raids. But in any situation that would force the tank away from the group and them eating a tank buster they just gained another CD that gives them self recovery.
    (5)
    Last edited by Seku; 08-15-2020 at 03:43 AM.

  8. #8
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Seku View Post
    The fact that you do not need a person makes it a buff. Ever so slighty but a buff none the less. Imagin you are in a 4 man party and all your team mates are out of range to use this skill. It would be useless. Now its a promised cool down. Not sure on the higher level raids. But in any situation that would force the tank away from the group and them eating a tank buster they just gained another CD that gives them self recovery.
    In the new 5.3 EX trial I usually tell healers not to bother healing me after the tank buster since I always have NF ready for that with an infuriate ready to go if needed. I can get back to 50% or even full if i crit Equilibrium, which can proc for over 60k, very easily. This "buff" was needed and I put buff in quotations because it used to be tied to IB in Defiance while also giving you a rampart for 6 secs back in SB. The heals are nice but ultimately still a former shadow of what it once was. However WAR is now fluid to play and as someone who values the feel of a job I can say that WAR feels good. SE now being applied at the start of the animation is good too and the bump to max 1 min makes it less stressful to maintain, for a 10% dmg buff that used to be 20% in SB.
    (1)

  9. #9
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Marxam View Post
    In the new 5.3 EX trial I usually tell healers not to bother healing me after the tank buster since I always have NF ready for that with an infuriate ready to go if needed. I can get back to 50% or even full if i crit Equilibrium, which can proc for over 60k, very easily. This "buff" was needed and I put buff in quotations because it used to be tied to IB in Defiance while also giving you a rampart for 6 secs back in SB. The heals are nice but ultimately still a former shadow of what it once was. However WAR is now fluid to play and as someone who values the feel of a job I can say that WAR feels good. SE now being applied at the start of the animation is good too and the bump to max 1 min makes it less stressful to maintain, for a 10% dmg buff that used to be 20% in SB.
    No it wasn't. In 99% of the cases you're in length to use the cool down and War is clearing content. Not sure what you mean by a "former shadow" of itself. If you mean massively ahead in DPS, then yeah I guess so. But so what? It had a lot going for it and needed to take nerfs some where. Not sure what else you're referring to other than the game play being highly dumb down. Speaking of shadow of former selfs both PLD and DRK have both had a lot more taken away from them and given to all tanks.

    DRK's abyssal drain is nerfed to the ground. Lost it's fast action-per-second gameplay. Lost it's scourge. Lost Reprisal. Lost apart of it's counter style gameplay. Is the only tank that's still with a magic-onry cool down. Lost Low-blow. The only thing Drk is really known well for now is Darkest Night and lowering magical damage. I still think this is more akin to Rune Fencer or Celese from FF6.

    Pld lost rampart. Cover is 99.9% useless (it's series iconic ability). Shield bash is useless. Divine Veil forces you to waste resources unless the fight is scripted in your favor. The 10% damage increase from autos on sword oath was lost.

    Truth of the matter is that all the tanks lost a bit of themselves.
    (3)

  10. #10
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    1 extra Fellcleave are 5 more seconds off of your Infuriate after 8 minutes, that's basically nothing.



    I could get behind the Divine Veil change because as far as I know it still needs to be a GCD heal to proc it and you can't even use the SCH fairy for it anymore but NF didn't really get buffed outside of solo content so it's a completely irrelevant change when it comes to content that actually matters.
    What content might matter to you might not be the content that matters to others.
    (2)

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