in stormblood tank stance remained active and shb just undid that QoL change. its not hard to implement because it has Literally been implemented beforeBecause when your level gets synced down, all your buff abilities get deactivated - which happens to include your tank stance.
Probably easier to do it that way than having the game figure out which should be shut off, and which should have their effects reduced, and which would be fine to keep activated.
I think he/she more means that old stances you only aquiered with level 30, so Sastasha and alike you not had it at all and it was changed due how aggro works was changed overall aswell, combos generating aggro, now only stance does purely.
tell that to the team who botched the pet AI. but hard agree, this QOL change NEEDS to come back. there's zero reason as to why it was removed
I'm pretty sure that was never a thing. Here's a video of a Paladin queueing for Shisui with Shield Oath active, and it's deactivated when he gets into the dungeon because he's level synced.
I could've sworn it was an issue at one point, way back in ARR maybe? I remember hearing stories about WARs who had Defiance giving them a bunch of HP, getting synced down for stuff like FATEs, and keeping the bonus HP despite the lower level which made them hilariously bulky. I can't actually find a source confirming it though, and I'm just going off what I heard in the past.I'm pretty sure that was never a thing. Here's a video of a Paladin queueing for Shisui with Shield Oath active, and it's deactivated when he gets into the dungeon because he's level synced.
Whether accurate or not, it does stand as an example of why buffs need removed on level sync. Can't have a snapshot of a buff at level 80 in a level 20 dungeon.I could've sworn it was an issue at one point, way back in ARR maybe? I remember hearing stories about WARs who had Defiance giving them a bunch of HP, getting synced down for stuff like FATEs, and keeping the bonus HP despite the lower level which made them hilariously bulky. I can't actually find a source confirming it though, and I'm just going off what I heard in the past.
Except in this case, the buff is literally only enmity generation. There's no extra health, no extra defense, no penalty to damage. Yes I generate extra enmity or no I don't - but I see your point.
To the player, this sounds simple. "Extra" or "no extra." But the game still has to run the numbers, and the snapshot buff may provide a different value/multiplier than what is applied while synced.
You may think it doesn't matter. But consider 8-mans. Consider an off-tank that may have this snapshot potentially-higher generation, with a main tank that simply cannot stay ahead.
Not saying this is definitely what's happening. But, never know when they're something under the hood running unseen.
This is something I hadn't considered and as such is a pretty good, constructive criticism with food for thought. I appreciate it.To the player, this sounds simple. "Extra" or "no extra." But the game still has to run the numbers, and the snapshot buff may provide a different value/multiplier than what is applied while synced.
You may think it doesn't matter. But consider 8-mans. Consider an off-tank that may have this snapshot potentially-higher generation, with a main tank that simply cannot stay ahead.
Not saying this is definitely what's happening. But, never know when they're something under the hood running unseen.
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