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  1. #1
    Player
    hiz's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Feuer Eigenschaft
    World
    Bahamut
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ayesafaile View Post
    Healer job design in general has been completely abysmal from 4.0 onwards. The 5.3 AST changes should come as no surprise to anyone who has played healer in this game for a long time.
    Post HW job design and adjustments are bad in optimization context for pretty much every job in the game, and I've disliked it all along.

    At least pre 5.3 cards were worth playing in my opinion (more so than 4.x cards for reasons written in the first post, which may be contrary to the opinions of some), and while I'm not surprised that they ruined this too, the devs ways of taking anything remotely complicated/interesting in the game and nullyfying it disheartened me enough to get myself posting (and translating!) in the forums for the first time in my life, fully aware of history showing I am most probably wasting my time.

    I am dearly hoping for that 0.0001% chance they may hear us for once though... how great if such a world existed.
    (3)
    Last edited by hiz; 08-15-2020 at 06:24 AM. Reason: reworded some toxic expressions

  2. #2
    Player
    Adenyar's Avatar
    Join Date
    Aug 2020
    Posts
    1
    Character
    La Phos
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    More cards = more fun. AST's main gimmick is giving away cards after all.
    (7)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    This is a kind of interesting contrast to the many complaints of AST having too much to do/too much micromanagement, which have been vocalized pretty often on these forums. Seems SE is going to make some people unhappy one way or another...
    (4)

  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Seems SE is going to make some people unhappy one way or another...
    True, but perhaps they should be making the people who enjoyed AST happy. The people who liked playing the "busy" healer with its complex openers and rewarding optimization. We have WhM as the simple healer and ScH as an in-between. They could put their focus into developing and polishing 3 unique playstyles instead of destroying them.

    It's a bad idea to try and please the crowd that doesn't actually enjoy a class. The people who want bits of AST, like its mobility or it's incredible healing, but don't want to play the class itself to get that. The only option there is ripping the class away from its fans, gutting it and then handing it over on a plate to the people who didn't even like it that much and probably still won't like it long-term.
    (3)

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Liam_Harper View Post
    True, but perhaps they should be making the people who enjoyed AST happy. The people who liked playing the "busy" healer with its complex openers and rewarding optimization. We have WhM as the simple healer and ScH as an in-between. They could put their focus into developing and polishing 3 unique playstyles instead of destroying them.

    It's a bad idea to try and please the crowd that doesn't actually enjoy a class. The people who want bits of AST, like its mobility or it's incredible healing, but don't want to play the class itself to get that. The only option there is ripping the class away from its fans, gutting it and then handing it over on a plate to the people who didn't even like it that much and probably still won't like it long-term.
    This was MCH folly, As a old MCh main i cannot for the life of me enjoy this toothless job anymore and was satisfied with 4.0 burst damage and double bullet procs 4.0 had such massive room for improvment but they dumed it down to please people that never leveled the thing resulting in a wave of "new" mains. Every job has its own strengths some are easier than others trying to please everyone by trivializing the job ruins what made it stand out. As whats going on wit Astro. it makes me scared of any potential rework im glad Astro has such negative reception as well as a few other jobs maybe theyll learn... or not and continue to shave off the job until its reduced to 2 buttons, watch out monks yall next
    (1)

  6. #6
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Risvertasashi View Post
    This is a kind of interesting contrast to the many complaints of AST having too much to do/too much micromanagement, which have been vocalized pretty often on these forums. Seems SE is going to make some people unhappy one way or another...
    You'll notice that whenever something is a huge change brought about by forum regulars world wide, you get a flood of influx from people who would never use the forums otherwise to speak up. Because forums historically suck and there is 0 incentive to use it here. Not everyone watches Live Letters nor reads the entirety of patch notes save for job changes. And they have opportunities to make their opinions heard before its too late.

    I don't even play AST but I know several people massively unhappy with it, which is why I checked out this thread. None of which use the forums.

    Would be really great to somehow get it across to players their opinions matter and harping in private discords and chats doesn't change anything, talking to the managers does.
    (3)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Risvertasashi View Post
    This is a kind of interesting contrast to the many complaints of AST having too much to do/too much micromanagement, which have been vocalized pretty often on these forums. Seems SE is going to make some people unhappy one way or another...
    "Micromanagement can feel a bit too convoluted given poor controller target-selection, an unintuitive design to Redraw, unnecessary animation times, and latency affecting each of said oGCDs in typical twice-ping fashion" =/= "We just plain don't like micromanagement above a level about... yee high."
    (0)

  8. #8
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Hey guys,

    I had time to deal with these changes and I have to say. That it feels comic but more pleasant. However, I know the rDps is suffering. I just hope the developers let this change. The stress factor is smaller. BUT what divination has to do! This skill must show the cards that are lost. And that works with several because of:

    - Fortune telling gives a bigger DPS push (8% -10% as the balance deems it right) [that sounds like a lot but you have to think that cards have disappeared due to SD! Please note this]
    - The duration of divination has to be increased to 24-30sec (as the balance considers it correct).

    So everyone can be helped. Firstly, those players who pay attention to their rDPS and those who enjoy this pleasant game style.

    The people who want to undo the change can only be told that changes have to come, otherwise a job cannot develop further. And for my part, I am satisfied that you are flexible and my concerns that cards will now be eliminated, but I say that it is up to divination to get these falling rDps out. I think shuffling the cards can be enough. (Especially in healing intensive phases of a fight when I look in the direction of Ultimates, for example.)

    I thank you for reading my post and wish you all a great weekend.

    Marius Heilstos
    (0)

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Heilstos View Post
    However, I know the rDps is suffering.
    It isn't.

    The rankings for the new patch are in. AST still outDPSs every tank and every other healer. The exception being, of course, if you look at the top 3 or so logs. But, for actual percentiles, AST is still on top.
    (0)

  10. #10
    Player
    hiz's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Feuer Eigenschaft
    World
    Bahamut
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Heilstos View Post
    The people who want to undo the change can only be told that changes have to come, otherwise a job cannot develop further. And for my part, I am satisfied that you are flexible and my concerns that cards will now be eliminated, but I say that it is up to divination to get these falling rDps out.
    You are misunderstanding the point of this post. We don't care that AST DPS was nerfed, if anything that was the right thing to do to balance it with DPS contributions of its counterparts. Its HOW they did it. We are pointing out that adjustments that heavily penalize people that try hard are both demotivating and ineffective.

    We have suggested alternative options of how to improve QoL for those that found old Sleeve hard while not ruining the game experience for more skilled players. Please read it again and have a think.

    Quote Originally Posted by Risvertasashi View Post
    It isn't.

    The rankings for the new patch are in. AST still outDPSs every tank and every other healer. The exception being, of course, if you look at the top 3 or so logs. But, for actual percentiles, AST is still on top.
    You are making no sense. How is losing 2 cards per 3 minutes not a DPS nerf? What matters if it still outDPSs other jobs, it's still a nerf is it not? And what makes you think logs post partition at this point are in any way indicative of job strength when pretty much no top tier player has pulled properly yet?
    (3)

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