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  1. #11
    Player
    Lhunuial's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Ishild Hawke
    World
    Jenova
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Canada_bangs View Post
    See while I'm willing to understand how others feel, you flat out asking for the one thing I like about the fight to be change is why I don't want it changed. might as well hand a win over if you take away the everyone must pass to win mech in this one trial. That's the part of the fight I like. I rather the mech is nerf only a TINY bit. Because nerf it too much andd it's just normal boring blargh we have enough of. Take away that part of the fight where we all have to pass makes the struggle worthless.

    Maybe the QTE should just change to something like a fast DDR motion instead? That way it can still be hard and keep everyone must pass while not killing your fingers? I rather a change then take out anything. Lets NOT nerf this PLEASE. Cause you know for a fact SE will bring down the nuke if they do. Lets not make this another steps of faith.


    OOH I KNOW! They should make it the QCF double motion like a Shinko Hadoken motion. That way it's still abit hard to perform it perfectly maybe and people keep their fingers.
    Let me get this straight. You like having to do the trial over and over again because one single person keeps failing the QTE? No, you don't. You'd get annoyed and call out the person who keeps your party from progressing the fight and in the worst case scenario kick them from your group.

    I'm asking for what happens in every previous QTE. That the person who fails the QTE dies, and needs to be rezzed, while the rest of the party can continue the fight. Is that really too much?

    You are not understanding where I'm coming from. You are basically saying: Yeah, I want people to keep failing and be frustrated they can't progress the story. I don't care they get kicked out of groups and are thus stuck in a loop.
    (9)
    Last edited by Lhunuial; 08-16-2020 at 05:06 AM.