Incidentally, you can hammer your keyboard for this one, but it’s still unusually tight. Just not crush your mouse and get RSI flares tight by left clicking tight.You talking about the 8man 5.3 MSQ?
It's one button. One Button, that you click though albeit it they give you very little advance warning you need to do so and I nearly lost it because my hand was nowhere near the mouse at the time and I barely grabbed it in time.
That, and... I will admit that having to spam clicks is exhausting for the finger and can actually cause RSI in some individuals. They could at least have like 2-3 buttons you have to click as they light up or something so it ain't just "spam clicks on this button".
Sorry, but you're lying. The challenge you are talking about could be tactical, and not depend on bluntly pressing a button a thousand times at a rate that the player cannot afford for some reason. Did you say something about lazy people? Disability and laziness are not the same thing.While I completely and utterly understand disabilities and things that hinder people, I don't think because of the common denominator should everyone else also have things easier for them. I'm not saying it doesn't suck to have a handicap or issues but I am saying if the game offered some means of that to EVERYONE, it simply defeats difficulty of any form of challenge for the common player. It'd be like having an automatic jump button in a mario game for people who can't use their right thumb and then everyone else going "oh, well I can just use that then and say screw it".
Valic, you seem to not see the main point here.
Noone says "handle us the story on a nice plate". People just said "stop putting in mechanics that are not fun and not doable for some at the same time in a damn easy difficulty fight". Brag about your "old expience" as much as you like, but ask yourself this: does the "need/desire to see forward" helps people to somehow skip unfun mechanic or find the way to do the fight differently if they can't do it cuz they happen to have a "handicap"?
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
As Hatfright and RajNish said above: You are not seeing the point. We are not saying "Hand the game to us on a silver platter". There is no alternative method here. This mechanic is fail and wipe the group. The alternative would be die and don't hold back the group, let the healer rez the dead person afterwards. That's how it was in previous QTEs in FFXIV. That is what we're asking for. So we can at least continue the story. Is that really too much to ask?Fine if people need a method they can tick on to help them beat it but honestly... I feel like people think any form of difficulty/challenge = GO TO HARDCORE CONTENT. Maybe I'ma sound like a boomer but back in the day, we played games like Metal Gear Solid with mechanics the very same as what we're going through now(button mashing until YES, OUR FINGERS HURT). What did people do back when games couldn't be patched, changed, or you simply "couldn't do it"??.... We found an alternative method to progressing however we could. We held ourselves accountable for our own progression and the need/desire to see forward. We didn't complain every corner something made us have to keep trying, we just kept trying... Cuz it's a game, you're SUPPOSED to be challenged at least to SOME degree. The ending fight of ShB SHOULD be relatively difficult seeing as it closes up the expansion and ends on a powerful note.... I wouldn't have it any other way.
While I completely and utterly understand disabilities and things that hinder people, I don't think because of the common denominator should everyone else also have things easier for them. I'm not saying it doesn't suck to have a handicap or issues but I am saying if the game offered some means of that to EVERYONE, it simply defeats difficulty of any form of challenge for the common player. It'd be like having an automatic jump button in a mario game for people who can't use their right thumb and then everyone else going "oh, well I can just use that then and say screw it".
Now we're being kept from finishing the story because we fail this QTE.
Back in the day was back in the day. Back in the day I didn't have the issues I have now. Now is now. Do not tell me I haven't tried when I have tried a number of times. When I die to a mechanic I keep on trying until I make it, but this one is different.
Last edited by Lhunuial; 08-16-2020 at 04:08 AM.
This is terribly unfair when people with disabilities are told that "hey, don't be lazy!" if they can't do QTE! It looks like a compulsion not to play on normal or higher. I understand when the complexity of mechanics lies in interesting tactics, some kind of puzzle, when players need to unite and solve a problem, but... to push buttons at high speed? Seriously? If you remove QTE, what will change and what will the game lose? Nothing.
See while I'm willing to understand how others feel, you flat out asking for the one thing I like about the fight to be change is why I don't want it changed. might as well hand a win over if you take away the everyone must pass to win mech in this one trial. That's the part of the fight I like. I rather the mech is nerf only a TINY bit. Because nerf it too much andd it's just normal boring blargh we have enough of. Take away that part of the fight where we all have to pass makes the struggle worthless.As Hatfright and RajNish said above: You are not seeing the point. We are not saying "Hand the game to us on a silver platter". There is no alternative method here. This mechanic is fail and wipe the group. The alternative would be die and don't hold back the group, let the healer rez the dead person afterwards. That's how it was in previous QTEs in FFXIV. That is what we're asking for. So we can at least continue the story. Is that really too much to ask?
Now we're being kept from finishing the story because we fail this QTE.
Back in the day was back in the day. Back in the day I didn't have the issues I have now. Now is now. Do not tell me I haven't tried when I have tried a number of times. When I die to a mechanic I keep on trying until I make it, but this one is different.
Maybe the QTE should just change to something like a fast DDR motion instead? That way it can still be hard and keep everyone must pass while not killing your fingers? I rather a change then take out anything. Lets NOT nerf this PLEASE. Cause you know for a fact SE will bring down the nuke if they do. Lets not make this another steps of faith.
OOH I KNOW! They should make it the QCF double motion like a Shinko Hadoken motion. That way it's still abit hard to perform it perfectly maybe and people keep their fingers.
Last edited by Canada_bangs; 08-16-2020 at 04:33 AM.
I don't mind them, but that latest one is an oof
I already have carpal tunnel, SE, you don't need to remind me of it :P
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
There is a difference between donjons, trials and raids you encounter during the MSQ and those re-designed to be challenging and rewarding.
Accessibility vs challenge.
One may find punishing QTEs challenging, they're still not accessible.
Steady 60fps everywhere? Post your CPU/GPU/Limit!
1080p60 cheap pc build
https://forum.square-enix.com/ffxiv/threads/308449-1080p60-cheap-pc-build?p=5146847&viewfull=1#post5146847
Let me get this straight. You like having to do the trial over and over again because one single person keeps failing the QTE? No, you don't. You'd get annoyed and call out the person who keeps your party from progressing the fight and in the worst case scenario kick them from your group.See while I'm willing to understand how others feel, you flat out asking for the one thing I like about the fight to be change is why I don't want it changed. might as well hand a win over if you take away the everyone must pass to win mech in this one trial. That's the part of the fight I like. I rather the mech is nerf only a TINY bit. Because nerf it too much andd it's just normal boring blargh we have enough of. Take away that part of the fight where we all have to pass makes the struggle worthless.
Maybe the QTE should just change to something like a fast DDR motion instead? That way it can still be hard and keep everyone must pass while not killing your fingers? I rather a change then take out anything. Lets NOT nerf this PLEASE. Cause you know for a fact SE will bring down the nuke if they do. Lets not make this another steps of faith.
OOH I KNOW! They should make it the QCF double motion like a Shinko Hadoken motion. That way it's still abit hard to perform it perfectly maybe and people keep their fingers.
I'm asking for what happens in every previous QTE. That the person who fails the QTE dies, and needs to be rezzed, while the rest of the party can continue the fight. Is that really too much?
You are not understanding where I'm coming from. You are basically saying: Yeah, I want people to keep failing and be frustrated they can't progress the story. I don't care they get kicked out of groups and are thus stuck in a loop.
Last edited by Lhunuial; 08-16-2020 at 05:06 AM.
I wonder what Psycho Mantis would think of how much you play XIV.Fine if people need a method they can tick on to help them beat it but honestly... I feel like people think any form of difficulty/challenge = GO TO HARDCORE CONTENT. Maybe I'ma sound like a boomer but back in the day, we played games like Metal Gear Solid with mechanics the very same as what we're going through now(button mashing until YES, OUR FINGERS HURT). What did people do back when games couldn't be patched, changed, or you simply "couldn't do it"??.... We found an alternative method to progressing however we could. We held ourselves accountable for our own progression and the need/desire to see forward. We didn't complain every corner something made us have to keep trying, we just kept trying... Cuz it's a game, you're SUPPOSED to be challenged at least to SOME degree. The ending fight of ShB SHOULD be relatively difficult seeing as it closes up the expansion and ends on a powerful note.... I wouldn't have it any other way.
While I completely and utterly understand disabilities and things that hinder people, I don't think because of the common denominator should everyone else also have things easier for them. I'm not saying it doesn't suck to have a handicap or issues but I am saying if the game offered some means of that to EVERYONE, it simply defeats difficulty of any form of challenge for the common player. It'd be like having an automatic jump button in a mario game for people who can't use their right thumb and then everyone else going "oh, well I can just use that then and say screw it".
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